[citation][nom]analytic1[/nom]well , i think the consoles will have 6 or more cores each , depending on how they intend to deal with heat , more cores lower clock speed less heat i guess .PC's have up to eight cores and i think programming for 6 or more cores will benefit PC gaming , i don't think there are any games that uses more than 3 cores , as games are not yet programmed to use more than 3 cores , but i know there are games in development that will use 4 cores , what will the future bring add the feature of kinect .....[/citation]
I think this is a good point- it seems to me that the hardware is fast out-pacing the software. How many games out there truly scale up to take advantage of the horsepower of modern PCs? I do know that FSX will natively scale to 256 cores, but it won't use the power of the GPU! And as anyone who's ever dabbled in it knows, FSX will bring the most powerful system to its knees in no time.
So, if games are only using a few cores at most (and let's face it- the graphics and game play on current gen consoles is nothing short of fantastic), and assuming the Kinect does indeed use a few more cores on its own, what does MS really have in mind with a 16 core beast? Is such power REALLY needed? Didn't MS make a real effort to reduce power consumption in the 360 slim? So why reverse that trend and create a console that has the potential to really cook food on it?