Rumor: Xbox 720 to Have 'Ridiculously Powerful' 16-Core CPU

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I heard that they are using the AMD CPU Code name "Terrmar" for the 720. As well as the AMD GPU that will support DX12. Which will be based on the HD 8xxx series GPU cards coming out next year. I have a friend in high places 😉. Whereever Tom's got this info is sadly mistaken!!!!!
 
Do all you guys still commenting on the '16 cores' rumor think the 4-core-16-thread group is spewing BS or do you simply not read comments? 4 core is a better route for all of us. Think about it. Sony's 8 core only uses seven cores due to yield issues so there's a 12.5% loss in processor capacity right off the top, and one core is dedicated to the XMB menu. With a 4 core (16 thread, don't forget) if a core is bad that's a 25% loss is processing capacity. This would be unacceptable at every level. No handicapped processors in consoles.
 
[citation][nom]whyso[/nom]16 cores means nothing, what matters is how powerful the cores are[/citation]

almost got it right- what does matter is whether the software will take advantage of all available cores.
 
I have a question .
Could a core be reprogrammed , well part of it ? , as i was reading somewhere about part of a core being able to be reprogrammed , don't know how as im not into computer science , maybe i could of been mistaken in how i read what i was reading ......
 
Im just asking if its possible, not that its likely. Could the cores be under clocked at launch with a plan to "upgrade" at a later date with the purchase of some $99 fan kit or something and then ms would speed up the cores? Wasnt there some sort of cpu that did that, you buy access to more speed?
 
The next or current battleground will be/is the living room. One media center that does it all will be money. I see this thing more as a media center/shopping device than an gaming only platform. If it is going to stick it will need to stay relevant. A CUP like that should be.

But IBM?



 
MS: please fix the issues with the optical drive. Make it an external device that can plug in to a usb 3.0 port and not have its serial number hard-coded to the motherboard.
 
[citation][nom]kawininjazx[/nom]I doubt it will be 16 cores, unless it's 16 low clock speed low powered cores. These consoles need to launch for $399 or less in my opinion, so I don't see how you can put a $300 processor in them.[/citation]
Except console makers sell the consoles at a loss. Traditionally, console games sell for about $10 more than a PC game. This is because that extra money goes back to the console maker as a subsidy.

Several months ago, was either Kotaku or Joystiq (maybe both) had an article about the Nintendo Wii and even though it sold a lot of units, because it's main customers was considered a casual gamer, that customer didn't buy as many titles so Nintendo didn't come off making as much as they had hoped.

Honestly, I can believe it will have a 16 core CPU because, if as the article says, the Kinect 2 will take up 4 of the cores by itself, this leaves it headroom for developers to make games for for a long time. If the Xbox 720 can stay on the market as a viable console longer, it means more games sales thus making more money before Microsoft has to release a new console they will take a loss on per unti sold.

So actually yes, taking a bit more of a loss in the beginning if they think it will lead to greater profits down the road by allowing the console to be viable longer does make sense.
 
This rumors are intended to get people excited, but I'm not getting excited at all...
Simply because is filled with bad information *in my opinion*.

I'm simply going to sit out all this rumor threads that are reported as "news" and just wait for the official unveil on both consoles.


 
1st just saying it will have 7000 graphics means nothing: is it 7970 or 78xx?

2nd if this thing costs $500+, who is going to buy it?
 
Hmmm maybe Toms should do a little more research before writing an article EVERY where online is stating that the GPU is going to be a Radeon 6670 .
 
[citation][nom]hakesterman[/nom]Yeah that's all we need is another Egg fryer from MS. I doubt the console will be under $ 399.99 unless they put out a bare bones unit from day one. Probably more like 549.00 for a driveless non backward compatable Console, and $699.00 for media drive backward compatable Console.[/citation]
The exact same thing could have been said for the orginal Xbox, the Xbox 360, the Playstation, PS2 and PS3.

Remember, console makers take a loss per unit. You know why those console games sell for $60 compared to a PC game that sells for $50? That extra $10 goes back to the console maker.

It's the same principle that US cell companies use. Sell the phone at a loss, charge higher monthly fees that more than make up the difference. Just a subsidy model.
 
A percentage from each game goes to the console maker and its call a royalty , the funny thing is a year before the xbox 360 came out the same discussion took place , and what happened , most rumors where correct , and the console turned out to be more powerful than some rumors suggested ....

Well i really don't care how powerful the console is , as long as they make games i am interested in , and that's open world with to many things to do in mutiplayer with 20 plus players ,
saying that , the games i imagine playing will not be available for some years ( btw i am not a hardcore gamer but its nice every so often to enter a fantasy land and waste some time keeping myself occupied lol ) ...
 
[citation][nom]bjaminnyc[/nom]I imagine when you buy blocks of 500,000 units the price goes down substantially, if they actually buy them from IBM rather than just buying licencing rights to the chip design. I would think the volume of chips MS would require for the Xbox would double the annual output of what IBM makes for their servers.[/citation]

IBM designs, not fabricates. The previous IBM processors for the game consoels are all made by other companies such as Globo Foundries (they make at least the Xbox 360's Xenon CPU, if not more chips than that for the consoles).

[citation][nom]analytic1[/nom]I was reading many years ago that microsoft were doing a lot of research and development for their next console , looking into cpu design as well as many other functions that a console uses .I have read many times that having a 16 core cpu is impossible , what makes a company with billions of dollars resources less intelligent than the man on the street ? even if they did intend to use a 16 core processor who says it will cost $300 ? it could be low powered and the way it processes data is the job of somebody who has knowledge in computer science .Anyway , from a accounting point of view , if you have a contract with a company for 30 million processors over a period of lets say 7 years , even if the processors cost $200 each today with the said company have a 15% profit margin included in that price and that is the cost of production , every year that product will deprecate in production cost and after a few years will become old tech .So a deal to supply 30 million processors at least over a period of time could be put into a percentage ratio per console , lets say 25% as a example and it deprecates at 1% a year or what ever the deal details ....I done a calculation and i guess the processor will cost microsoft roughly $100 per processors per console over its life cycle , as a lot of research and development has already been done by microsoft over the last 5 years , microsoft is not just some stupid company with no idea or money ,and just to add , when you look on the inter net and see a $300 16 core cpu that price also includes packaging , production , transport , research and development cost , advertisement , the retailers profit margin , plus tax ......Just a thought , could you imagine a game played on a 400sq island with 30 plus players where you are able to talk with the AI using kinect which have a basic data base of responses , can you imagine leaving your console while its still running and players are still playing , while you fly over to another island =console with another 400sq island , just because they haven't done things like this yet doesn't mean it can not be done , you don't need a powerful GPU for consoles as they work on 1080p tv's ..I think PC's are cool and can be very much more powerful than consoles , but are develops programming for the PC ? what i mean by that is optimization of the standard set of tech in a console can be much more effective than the different tech you find in a PC .....[/citation]

Being used on a 1080p TV does not mean that the consoles don't need powerful graphics. In fact, that means just the opposite, that they do need powerful graphics.

[citation][nom]ajaxmaru[/nom]After 3 years how many cores will pc processor have maybe 16 or more. They design these product to last longer. They will be very happy if they can sell their products for as many years as possible. 16 cores maybe over kill now but for how many years???.[/citation]

Going over 4 cores on a desktop is still not useful if you're not a professional user who needs highly threaded media creation/transformation performance or stuff like that. We are still adopting quad cores, 16 is a long way off, if ever with current types of CPUs on a desktop. The only 16 core X86 processors are AMD's 16 core Interlagos Opteron server processors. Also, they aren't high power CPUs. Some of them use less power than the quad core desktop CPUs because of their low clock frequency (power usage increases exponentially with linearly increased clock frequency, so reducing clock frequency linearly reduces power usage exponentially too, this is why some super computers run at half the recommended frequency for their processors)

[citation][nom]shloader[/nom]Do all you guys still commenting on the '16 cores' rumor think the 4-core-16-thread group is spewing BS or do you simply not read comments? 4 core is a better route for all of us. Think about it. Sony's 8 core only uses seven cores due to yield issues so there's a 12.5% loss in processor capacity right off the top, and one core is dedicated to the XMB menu. With a 4 core (16 thread, don't forget) if a core is bad that's a 25% loss is processing capacity. This would be unacceptable at every level. No handicapped processors in consoles.[/citation]

The chances of a CPU having a defect in a core or anywhere else decreases exponentially with smaller die sizes. If this new CPU has a smaller die size than the very first Xenon chips for the Xbox 360 (it undoubtedly will), then it probably won't need to have a core disabled. Unless you haven't noticed, a lot of CPUs and GPUs and other such chips don't have parts of them disabled and most of them that do have it disabled for marketing reasons and such, not because it is defective. The Xenon was a large chip and with one core disabled, it was much more likely to pass binning successfully. Despite it's loss of one core and the second to the other work, it was and still is a very fast CPU.

[citation][nom]traumadisaster[/nom]Im just asking if its possible, not that its likely. Could the cores be under clocked at launch with a plan to "upgrade" at a later date with the purchase of some $99 fan kit or something and then ms would speed up the cores? Wasnt there some sort of cpu that did that, you buy access to more speed?[/citation]

Can't do that on a console because all of the consoles of a specific generation must have the exact same performance.

[citation][nom]thegame8019[/nom]I would be more worried about the amount of ram, the 6670 isn't top of the line but it isn't bad......until you get into 3D lol.[/citation]

The 6670 can't even handle 720p with the quality settings, AA maxed out in a lot of modern games. It is a slow, low end, entry level card and nothing more. Doing 3D on it would effectively halve it's performance as it would with any other graphics system, so it can't even handle 800x600 in modern games with the settings maxed out with AA.

Basically, it can't give you a good enough picture to compete with $400 to $500 PCs. A console is supposed to offer better gaming performance and picture quality than a PC of a similar and even somewhat greater price. Unless the 6670 can be optimized to the point where it will run about 4 times faster, it won't even handle proper 1080p on a 2D display.

[citation][nom]thegame8019[/nom]Hmmm maybe Toms should do a little more research before writing an article EVERY where online is stating that the GPU is going to be a Radeon 6670 .[/citation]

Back in mid 2011, everywhere online was reporting that the 7970 had a 256 bit XDR2 interface. It's ALL just rumors and speculation, regardless of how who said what whenever they said it at whatever place that they said it at :)
 
[citation][nom]willard[/nom]PowerPC is actually simpler to develop for, since they're RISC chips. I believe the chips themselves also tend to be cheaper.[/citation]

Are you sure? No direct bus between the FPU and the CPU so you have to move data between the two via the ram. Right pain when you're doing some geometry gen on the fly for decompressing data. You miss the cache and it's a 512cycle wait at least, as long as one of the eight read claim engines are free!

 
[citation][nom]richarduk[/nom]Are you sure? No direct bus between the FPU and the CPU so you have to move data between the two via the ram. Right pain when you're doing some geometry gen on the fly for decompressing data. You miss the cache and it's a 512cycle wait at least, as long as one of the eight read claim engines are free![/citation]

Maybe that has something to do with the huge eDRAM caches on PowerPC console CPUs?
 
[citation][nom]jaber2[/nom]I will be very impressed if they do come out with actual 16 core and AMD 7000, now its Sony's turn to dazel us with a rumor of thier next console.[/citation]

Being Radeon 7000 doesn't mean shit if it's not a GCN Radeon 7000 GPU. Only the 7700/7800/7900 families from Radeon 7000 have GCN cores. All of the rest have the same VLIW5 cores from the Radeon 5000 and most of the 6000 series (only the 6900 family from the 6000 series uses VLIW4 instead of the old VLIW5 architecture) and it's all on the old 40nm process used by the GPUs used in the Radeon 5000 and latest 4000 graphics cards.
 
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