bigdog44
Honorable
Half of those threads will probably be allocated to the GPU on graphically intensive games. Once you add in Kinect 2.0, AI, Physics, Hypervisor, ect. the available thread count doesn't seem so great. One of the main ideas behind having 4 threads per core is efficiency, in that if a given thread on a core is stalled while waiting on other resources, another can still run right behind, and another, and then another.