If that is true, then I have admit my mistake. From my understanding, it IS a steady stream of information, but I understood it as being constantly processed, not in batches.
Meaning, if we get an impulse 10ms earlier (t=-10ms), it is analyzed (and processed, and etc) 10ms earlier than if we hipotetically got it at t=0ms.
The visual subsystem doesn't immediately act that way, there only T=0 moment is when you wake up an open your eyes. Different parts of your eyeball interpret information difference and transmit that information to the brain difference, your brain interprets that different information in different ways and reacts at different speeds. Your
consciousness is really slow while your subconscious responds a bit faster (fight or flight says hi). The batch processing has to do with your consciousness / subconsciousness and your muscle control center. Tap your finger as fast as you can and then try to suddenly randomly stop. You'll notice your finger tries to move a few more times even after the sudden stop command is issued, that is because your brain originally sent a sequence of commands to your muscle control center (can't remember the exact names for all these different regions) that basically said "move these muscles a lot without any further input" and it did exactly that. You didn't have to individually think about each tap, in fact you can feel the difference in your brains speed by trying the tap again but this time don't tap until
after your registered that the previous tap was completed. If your honest you'll notice that trying to pay attention to your taps has them moving slower, that is your brains processing speed and the reason that any amount of "less then 16ms time for my gamez" is pure bullshit. The human brain simply isn't fast enough to process that increased information intake.
What people *notice* about higher HZ displays is their rods reacting to the contrast changes between white and black display elements, like say a white mouse over a dark desktop. This is not what would happen inside a competitive FPS where the strobe effect of a white -> black -> white transition doesn't matter.