elbert :
My brother has a 10 year old WD 750GB Black HD he paid $79 for that still works. He would like to upgrade to higher capacity but the 1TB Black is $79 now so he see little advantage over his decade old drive...
...Also I dont see how they are making a performance upgrade given the last 10000RPM drive design was 2012. Sure they add a bit of cache to call it a new design to show small improvements for data centers efficiency.
As the platter density increases, more data can fit in each track, so with each rotation of the platter, the drive can read more data. Your brother's 10-year old WD Black drive likely only holds 250 GB on each of three platters, whereas a modern drive could hold a TB or more per platter. A 7200 RPM desktop drive from 10 years ago won't even be able to hit 100 MB/s sequential read/write speed at the fastest part of the drive, dropping to under 50 MB/s near the end of the drive. A current generation drive, on the other hand, should be able to get around 200 MB/s at the start of the drive for sequential transfers, dropping to around 100 MB/s toward the end. So for large file accesses, the current 7200 RPM drives can be up to twice as fast. That is for sequential transfers though, since increases in platter density won't do much for random access times.
Of course, that's what SSDs are for, and why 10000 RPM drives are no longer a thing. 10000 RPM drives improved random access times a bit, but not in any way comparable to an SSD, which made those drives more or less obsolete. To improve access times while retaining the high capacities of hard drives, there are now hybrid SSHDs, hard drives with an SSD cache, which can automatically store some gigabytes of regularly-accessed files that see lots of random accesses to an SSD portion of the drive, effectively improving the random access times of those files far more than what a faster spindle speed would provide. Or a separate SSD cache can be used with standard drives in a similar way.
As for pricing, as bit_user said, hard drives tend to have a price floor of around $45 or so for a modern, single-platter drive. There's a lot of materials and precision mechanical components in such a drive, so you shouldn't expect prices of the lowest-capacity models to fall much below that. And since desktop drive platters have been at 1TB (or a bit higher) for a number of years now, that is what a 1TB drive costs. It doesn't cost that much more to add additional platters though, which is why you can find 2TB drives for as little as $60, a doubling of capacity for about a 35% increase in price, or 3TB for as little as $80, if not less in sales. As a result, 1TB drives tend to have the worst cost per GB among modern drives.
You could also pay more for a more expensive "Black" drive or whatever, but don't expect it to perform significantly better or last any longer than other 7200 RPM desktop drives. If you want to pay more for performance, that's what SSDs are for, or perhaps a hybrid drive like a Firecuda if you want something in-between. 500GB SSDs that beat a hard drive in every way in terms of performance are already widely available in the sub-$100 price range, and it shouldn't be long before 1TB SSDs get there as well, so HDDs will likely soon be relegated strictly to bulk data storage. For anyone not storing lots of data like video, hard drives may become a thing of the past within the next few years, and will likely become more of a niche product that's not installed on most new computers.
none12345 :
Dont need 100TB yet....but with games now taking about 100GB a piece, it wont be all that long until you see games at the 1TB level. I would not be suprised to see games at 1TB by 2025.
Games don't average 100GB though, only a small minority of them manage that. Most recent AAA games are still under 50GB. Just look at some of the popular game releases on Steam in 2018 and compare their listed install sizes...
Pillars of Eternity II: 45GB
Monster Hunter World: 20GB
Assassin's Creed Odyssey: 46GB
Final Fantasy XV: 100GB
Valkyria Chronicles 4: 36GB
Frostpunk: 8GB
Final Fantasy XII The Zodiac Age: 50GB
F1 2018: 50GB
Warhammer Vermintide 2: 45GB
Ni no Kuni II: 40GB
SoulCalibur VI: 20GB
Far Cry 5: 40GB
Shadow of the Tomb Raider: 40GB
Kingdom Come Deliverance: 40GB
Vampyr: 20GB
Metal Gear Survive: 20GB
Install sizes much above 50GB tend to be relatively uncommon, with Final Fantasy XV being the only 2018 release on Steam that I can immediately think of (along with a few others not on Steam). And for those larger games, it's often simply a case of their data being stored in an inefficient, uncompressed format. With thread counts on processors increasing lately, there should be even less reason to not compress game files though. And perhaps increased use of procedurally generated content could help keep install sizes in check as well.
Also consider that while hard drive density can increase, performance tends to increase at a slower rate, so you can't just keep doubling the size of games and expect them to load in a reasonable amount of time off a standard hard drive. Plus, it's typically rather easy for most of those with modern broadband connections to re-download games, so there often isn't actually a need to keep one's entire game library installed. Once you've played through a single-player game, unless it offers significant replayability, you probably won't be coming back to it for a while.
Do I think a 1TB game by 2025 could be possible? Sure, but that probably won't be the norm. And by then, we might even have 10TB SSDs for not much more than $100, and you probably wouldn't want to wait through the ten-minute load times of that game on a traditional hard drive anyway. : P