sideboard

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how many cards can i have in my sideboard?
when can i draw a card from my sideboard?

thanx
 
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On Fri, 15 Oct 2004 11:22:47 +0200, cemo <cemo@rock.com> wrote:
>how many cards can i have in my sideboard?

If you have a sideboard for a Constructed tournament, it must be exactly 15
cards. No more, no less.

(You do not have to have a sideboard for Constructed tournaments.)

For Limited tournaments, your sideboard is all the cards you got at that
tournament to make your deck with, that you did NOT use in your deck, so its
size varies with how your deck was made and what kind of Limited tournament
this is.

>when can i draw a card from my sideboard?

Never. No card in Magic allows you to draw from your sideboard; draws are
always from the top of your library.

If you're asking when you can -switch cards out between- your sideboard and
your main deck, that answer is "In between games in a single match". You must
always have your deck back to its original composition before each new match -
you can never "pre-sideboard", even if for some reason you know what your
next opponent is playing. In Constructed, you have to swap out card for card;
in Limited you can put in and take out as many or as few as you like when
swapping out.

Dave
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It's not the clock that slows the hour The definition's plain for anyone to see
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David DeLaney, worshipped by llamas the world over, wrote...
> >when can i draw a card from my sideboard?
>
> Never. No card in Magic allows you to draw from your sideboard; draws are
> always from the top of your library.

Well, Ring of Ma'Ruf lets you do something pretty similar:

Ring of Ma'ruf
{5}
Artifact
{5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would
draw a card this turn, instead choose a card you own from outside the
game and put it into your hand.

As you know well, but the original poster might not, in a tournament
"outside the game" means your sideboard plus any cards that have been
removed from the game during the current game. And falling into the same
category, yes this is technically not a draw, but it happens instead of
one and looks a lot like "drawing a card from your sideboard",
especially to a newer player.

But that's one, *very* old, card, which is now only legal in the formats
that were until recently called type 1 and type 1.5.

--
Let's not let this drift into a topic about playing your alignment. I
have too much to do to be able to properly ridicule and post whore.
- Rob Singers
 
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

cemo wrote:

> how many cards can i have in my sideboard?

In constructed, you must have exactly 15 cards. In limited,
your sideboard is whatever you have left over after you've
made your deck.

> when can i draw a card from my sideboard?

Normally, you may swap cards on a one-for-one basis
between your deck and your sideboard before the second
and subsequent games of a multi-game match. You must
use your unmodified original deck in the first game,
and you can only sideboard in new cards between
games. If you have Wishes or other cards that
allow you to get cards from outside the game,
in tournaments they are restricted to retrieving
cards from the Removed From Game zone and your
sideboard.
>
> thanx

--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 15 Oct 2004 07:28:14 -0400, dbd@gatekeeper.vic.com (David DeLaney)
wrote:

>On Fri, 15 Oct 2004 11:22:47 +0200, cemo <cemo@rock.com> wrote:

>>when can i draw a card from my sideboard?
>
>Never. No card in Magic allows you to draw from your sideboard; draws are
>always from the top of your library.

But if you use one of the wishes (Burning, Cunning, Death, Golden, or
Living Wish) in a DCI-sanctioned tournament, you are only allowed to
choose from your sideboard (or from the removed from game zone) - not
from your entire card collection.

Burning Wish
{1}{R}
Sorcery
Choose a sorcery card you own from outside the game, reveal that card,
and put it into your hand. Remove ~this~ from the game.

--
Regards
Simon Nejmann
 
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jeff Heikkinen wrote:

> Ring of Ma'ruf
> {5}
> Artifact
> {5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would
> draw a card this turn, instead choose a card you own from outside the
> game and put it into your hand.
>
> As you know well, but the original poster might not, in a tournament
> "outside the game" means your sideboard plus any cards that have been
> removed from the game during the current game. And falling into the same
> category, yes this is technically not a draw, but it happens instead of
> one and looks a lot like "drawing a card from your sideboard",
> especially to a newer player.
>


I'm reminded of the old CCG "Middle-earth: The Wizards". For a time, I
thought that game had more potential for strategy than did M:tG (but
M:tG was a much different game back then).

One interesting rule they had was the concept of a sideboard that was
accessible during play. Games tended to be long, and so playing "best
two of three" was hard, yet the game designers wanted the same way to
alter your deck during play. In a nutshell, there was a way to move
cards from your sideboard to your discard pile; then, since not all
played cards ended up in the discard pile, and since METW had you
shuffle your discards to make a new library when you ran out of cards
(instead of Magic's death-by-failure-to-draw rule), you had a pretty
good chance of seeing those sideboard cards later in the game.

http://www.meccg.net/netherlands/meccg/rules/tdrules.html#sideboard

--
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________
Jeffery Boes <>< jboes@qtm.net