Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Jeff Heikkinen wrote:
> Ring of Ma'ruf
> {5}
> Artifact
> {5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would
> draw a card this turn, instead choose a card you own from outside the
> game and put it into your hand.
>
> As you know well, but the original poster might not, in a tournament
> "outside the game" means your sideboard plus any cards that have been
> removed from the game during the current game. And falling into the same
> category, yes this is technically not a draw, but it happens instead of
> one and looks a lot like "drawing a card from your sideboard",
> especially to a newer player.
>
I'm reminded of the old CCG "Middle-earth: The Wizards". For a time, I
thought that game had more potential for strategy than did M:tG (but
M:tG was a much different game back then).
One interesting rule they had was the concept of a sideboard that was
accessible during play. Games tended to be long, and so playing "best
two of three" was hard, yet the game designers wanted the same way to
alter your deck during play. In a nutshell, there was a way to move
cards from your sideboard to your discard pile; then, since not all
played cards ended up in the discard pile, and since METW had you
shuffle your discards to make a new library when you ran out of cards
(instead of Magic's death-by-failure-to-draw rule), you had a pretty
good chance of seeing those sideboard cards later in the game.
http://www.meccg.net/netherlands/meccg/rules/tdrules.html#sideboard
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Jeffery Boes <>< jboes@qtm.net