[citation][nom]cptnjarhead[/nom]It just is. A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy' when in fact it's a really solid, stable game."GLIDE, OpenGL, and Direct3D make it tough. wish there was a unified API that developers could use to make things easier.[/citation]
that GLIDE bit is a mental fart, i assume. glide went down with 3dfx back then, there have been no new glide based games ever since those in development were completed after nvidia bought them out. the only way to use GLIDE games these days is through a wrapper or an emulator, but why would you want to, there's plenty of fine games out there. as an aside, glide was basically a subset of opengl, trimmed of all the calls that were not required in game development, at least as it was back in the 90's. devs loved glide, and so did gamers who played on 3dfx hardware, a shame it went the way of the dodo.