Archived from groups: alt.games.half-life (More info?)
There is something about Valve that set it apart from other developers.
They are the first games developer/publisher.
The way they work, the anti-piracy scheme they established, the mass
users control they uphold and the discipline they maintain.
For the firts time ever, anti-piracy measure really strikes a big lethal
hit to potential pirates.
For the first time ever in history of gaming, users have to stop and
don't take things for granted anymore and show respect or attention to
the developers: "The game you bought with your money is not your
property, it's still ours and you are just granted a privilege to use
it, so be careful with that privilege, respect it and don't think that
whatever wrongdoings (cheat in multiplayer for example) you do with it
won't go unnoticed or unpunished".
Users so far get spoilt and get used to the sofar false comforting zone
:"if I bought the game, putting into the cd rom drive, installing it,
then I can do whatever with it, I can run it whenever I like, I can
un-install it any time if I get bored with it, and resell it if I am
done with it. It's all is a private matter between me and the game I
bought legitimately."
In some extent, users can still do all of these things, but the
umbilical cord tied to their games, the communication link, the
monitoring and reporting tool, the enforcement instrument, the ever
present watching STEAM now makes it harder and help them to realise that
playing Valve games is not only a right they can buy with their meager
$50, but a privilege and they have to treasure that privilege as it can
be taken away from them any time.
Sofar, after users bought the game from the store and go home , the link
or relationship between them and the game developers could be considered
stopped, ended , finished. If a game user is not interested, he never
has to rely on the developers or publishers to be able to play the
games. He don't have to update his awareness towards the said developers
for further instructions and nurturing. But now more closer than ever
before, the personal relationship between game player and developers has
been established, intimate and that compulsory relationship demands
total respect from users....
Valve is the first developer to change gamers' mentality and get them
out of the false comfort zone that they enjoy "illegitimately" (?) so
far.
Besides nurturing and rewardings (update game content), users need
discipline (ban) and monitoring (depending on server to play), left to
their own devices, users tend to stray from the good paths and become
naughty. Therefore discipline is good for users. They don't deserve the
"benefit of the doubt" the other game developers gave them so far.
There is something about Valve that set it apart from other developers.
They are the first games developer/publisher.
The way they work, the anti-piracy scheme they established, the mass
users control they uphold and the discipline they maintain.
For the firts time ever, anti-piracy measure really strikes a big lethal
hit to potential pirates.
For the first time ever in history of gaming, users have to stop and
don't take things for granted anymore and show respect or attention to
the developers: "The game you bought with your money is not your
property, it's still ours and you are just granted a privilege to use
it, so be careful with that privilege, respect it and don't think that
whatever wrongdoings (cheat in multiplayer for example) you do with it
won't go unnoticed or unpunished".
Users so far get spoilt and get used to the sofar false comforting zone
:"if I bought the game, putting into the cd rom drive, installing it,
then I can do whatever with it, I can run it whenever I like, I can
un-install it any time if I get bored with it, and resell it if I am
done with it. It's all is a private matter between me and the game I
bought legitimately."
In some extent, users can still do all of these things, but the
umbilical cord tied to their games, the communication link, the
monitoring and reporting tool, the enforcement instrument, the ever
present watching STEAM now makes it harder and help them to realise that
playing Valve games is not only a right they can buy with their meager
$50, but a privilege and they have to treasure that privilege as it can
be taken away from them any time.
Sofar, after users bought the game from the store and go home , the link
or relationship between them and the game developers could be considered
stopped, ended , finished. If a game user is not interested, he never
has to rely on the developers or publishers to be able to play the
games. He don't have to update his awareness towards the said developers
for further instructions and nurturing. But now more closer than ever
before, the personal relationship between game player and developers has
been established, intimate and that compulsory relationship demands
total respect from users....
Valve is the first developer to change gamers' mentality and get them
out of the false comfort zone that they enjoy "illegitimately" (?) so
far.
Besides nurturing and rewardings (update game content), users need
discipline (ban) and monitoring (depending on server to play), left to
their own devices, users tend to stray from the good paths and become
naughty. Therefore discipline is good for users. They don't deserve the
"benefit of the doubt" the other game developers gave them so far.