enigma1987
Honorable
Someone should test the game with a Solidigm Nvme using their special driver that specifically accelerates small read, low queue depth workloads.
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I made this with Geforce Exp a couple hours ago and my Optane is getting 100% read utilization spikes. But I'm not getting big stutters. Doesn't change the fact that this game shouldn't be maxing out that drive in its fastest aspect when you are just running around. Which you can see in the video.Sounds like another AMD problem.
I have an Intel i7 11700K, 64GB DDR4 RAM, a nVidia RTX3070Ti, and a 2TB Sabrent Rocket 4 plus SSD, and haven't seen anything like this.
(20+ years of reading Tom's Hardware, and I just now decided to register on the forums)
Thanks for the update.I made this with Geforce Exp a couple hours ago and my Optane is getting 100% read utilization spikes. But I'm not getting big stutters. Doesn't change the fact that this game shouldn't be maxing out that drive in its fastest aspect when you are just running around. Which you can see in the video.
View: https://www.youtube.com/watch?v=ktFIfhKtHcI
Can you by chance test the same scenarios with a lower tier SSD, and see if there's any discernable performance difference?I traced the load from Starfield via Windows Peformance Recorder and tried to analyze the load via Windows Disk Trace Visualizer. For traversal from one end of New Atlantis to the other, in terms of disk service time, almost 100% of it were 64kb random read and 64kb seq read.
A 990 Pro will beat a 905p at 64kb seq. ATTO QD1 64kb read (seq): 1.61GB/s vs 2.52GB/s (905p vs 990 Pro). Since 990 Pro is a consumer nand SSD, the random 64kb is somewhere around a fourth of 2.52GB/s or ~0.63GB/s vs 905p's probably around 1.61GB/s. (At least that's what Newmaxx told me for 4k, I can ask about 64k). So I would *imagine* that a 905p will outperform a 990 Pro overall and I don't think the issue is 4k rnd reads.
T700 gets ~2.75GB/s at QD1 64kb seq. It's going to be lower in random, and random is already longer service time in total than seq on my 905p which is likely slower in seq and faster in random. So it's not that surprising to me that their drive is hitting 100% util and it doesn't prove the transfer sizes are below 64kb AFAIK.
I can know better how my 905p and 990 Pro perform at 64kb probably with iometer? I might look into that. I don't have a T700 to bench 64kb random though.
Here is trace from 905p
View: https://i.imgur.com/GYhjrJZ.jpg
I think everyone who has been playing games has gotten used to the initial 1 or 2 seconds after loading a save or new scene being not perfect, sometimes things are still popping in, sometimes a bit of stutter. Then it should go away. It happens often enough I don't even notice anymore and I have to look for it to see it.Thanks for the update.
So this being an AMD problem is Null and Void!
A PC with their specific hardware configuration.but bethesda states they did optimize it for PC....
could they be lying?
Damn, all that AMD hate you had to bottle for twenty years until an SSD issue on a videogame put you over the edge and made you create an account just to attribute it to AMD. Good job, good effort!Sounds like another AMD problem.
I have an Intel i7 11700K, 64GB DDR4 RAM, a nVidia RTX3070Ti, and a 2TB Sabrent Rocket 4 plus SSD, and haven't seen anything like this.
(20+ years of reading Tom's Hardware, and I just now decided to register on the forums)
Not defending game studios but you people keep buying the game on release day.Yeah, this is my might peeve at the moment. Games, that on release date are only beta versions. It's up to (us) the paying public, have to put up with a donkey of a game, New AAA games take a full year of updates, fixes etc to be playable. All the while those paying for the game in this form are being shafted. People are buying new rigs for this game. And it runs like a turkey!
This is exactly why I wait for reviews and optimization updates before I purchase a game. I am planning on getting Jedi survivor but I haven't finished Fallen Order yet so I will finish that and then purchase Jedi survivor.Not defending game studios but you people keep buying the game on release day.
Insanity: Doing the same the over and over again but expecting a different outcome.
Stop buying half baked games and hit the studios in the pocketbook.
Only way to change their behavior.
not even then.A PC with their specific hardware configuration.
This is not a new phenomenon. The first unreal didn't even run on my system till after it was patched. Buggy releases are standard.Yeah, this is my might peeve at the moment. Games, that on release date are only beta versions. It's up to (us) the paying public, have to put up with a donkey of a game, New AAA games take a full year of updates, fixes etc to be playable. All the while those paying for the game in this form are being shafted. People are buying new rigs for this game. And it runs like a turkey!
Basically any ddr5 4 dimmer can do 192gb, it'll run atrociously slow for ddr5 but so will 128gb, they're both 2dpc and dual rank so they're functionally equally bad.What desktop motherboards will take 192GB of ram?
99% top out at 128GB.
Secondly trying to use ram to cover up shoddy work is not the direction we want to go.
any chance of it running at more than 4800MHz?Basically any ddr5 4 dimmer can do 192gb, it'll run atrociously slow for ddr5 but so will 128gb, they're both 2dpc and dual rank so they're functionally equally bad.
Very true but I guess anyone that is going to load 192/128GB of ram in a desktop system will care about more capacity than speed.Basically any ddr5 4 dimmer can do 192gb, it'll run atrociously slow for ddr5 but so will 128gb, they're both 2dpc and dual rank so they're functionally equally bad.
Point of clarity: it's the publishers that are usually the ones who force devs to release games before they're really ready. I do agree though, people need to put their collective foot down and stop paying extra to join an unofficial pre-beta program on day one. Normally beta testers get paid. Instead we have a situation where we're supposed to pay to do that work for them.Not defending game studios but you people keep buying the game on release day.
Insanity: Doing the same the over and over again but expecting a different outcome.
?As we know, this game is made for the Xbox One first and foremost and while you can put SSDs in them, I don't think any are going to compare to the ones many PC users are using and having problems
I meant "the current Xbox system." I don't keep up with them. Especially since MS's naming schemes leave rather a lot to be desired sometimes. The point remains: it's built for console first, PC second and those consoles don't have the level of hardware people are seeing issues on. So a game optimized to run tolerably on such a console should not be pushing high end SSDs on a PC. It means something is up here.?
Starfield isn't even being released for Xbox One. It's only on Xbox S/X (and Windows), and both of those come with SSDs.
But that's comparing a game like CP2077 which has already been our for quite some time now & patches released with a completely different game engine & very new one too like starfield is today. Like all games & apps too, updates will appear after they have been out in the 'wild' for a while.not even then.
Nothing in Starfield is "amazing" to use even a 70 tier gpu.
Its graphically nothing new or special.
CP2077 (which i dont really care for gamewise but i dont hate on it for not looking good) is all around better & less loading screens.
Starfield has no actual reason to be anywhere enar as resource demanding as it is on any modern hardware.