The game is somewhat fun, the major concern for me is replay ability.
There are two major categories of games:
One is a more "realistic" approach, where bullets are lethal, and you don't have superhuman jumping/running/knifing abilities. Some of the best games in this category are Counter Strike : GO, and Battlefield Bad Company 2. While the "realistic" factor is debatable (maybe not realistic all all), these games encourage teamwork and require practice and skill.
The (newer) Call of Duty style of game, where everything is super face paced, unbalanced - like an arcade game on steroids. This is the type of game where you put several SMG rounds center mass and someone is able to sprint toward you and knife you for a kill. Since Call of Duty : Modern Warfare, the series has taken a sharp turn towards the arcade like/grenade spam/super unlocks and powerups/players with more hours play and unlocks have a HUGE advantage. In my opinion this is a turn for the worst. Worse yet, the new payment model costs you 60$+ off the bat and then sells you DLC for outrageous prices. For the old school PC gamer, and those with experience in the days of incredible player-made free mods, this adds insult to injury and was the nail in the coffin for my buying dollar.
The new star wars falls into the later category. The game is absolutely gorgeous which I'm sure most reviewers will attest. But the two types multiplayer game modes available during beta I see getting old fast. I don't fault it for being "arcade-like", because if you are letter ANYONE have super powers, such as jedi powers, it goes without saying the game won't be "realistic". This is more of a insta-respawn and run toward the objective to get shredded by blaster fire approach. Fun, but not memorable. After you play for two hours you realize "wait a minute, I've been doing the exact same thing for two hours??".
Nonetheless the game is fun, well executed, and it's possible that some of the other (or future) game modes offer more than the respawn and run into the hailstorm of blaster fire strategy.