Newish pc (6 months or so) switched from a GTX 1080 to an RTX 4090 Phantom.
Specs:
RTX 4090 Phantom
7800X3D
32gb ddr5
Samsung 980 nvme ssd
For whatever reason all the games I've played seem to have terrible LOD or texture pop in.
Npcs that can be right in front or beside me will morph into different textures, like the long distance models are loading in much closer than they should.
Small objects, like cups, pots, gravestones, torches, ect will fade into existence when im just a few feet away. Lighting and shadows will pop in.
Textures will change 5 feet in front of me - tent low poly to high in rdr2, boxes change from smooth surface to textured and detailed - starfield.
Rachet and clank rift apart- rocks and walls will be jagged and low res, move 4.5 feet away and pop! Suddenly textured.
Its almost like the draw distance for textures or something has been set to minimum but im running all these games at max settings.
Originally i thought it was just rdr2 but every game ive tried has the exact same issue
Games with issue
Rdr2
Ac odyssey
Total war warhammer 3
Baulders gate 3
Rachet and clank rift apart
World of warcraft
Cyberpunk
Jedi survivor
Starfield
Not sure what else to try at this at point, nothing i try seems to make any difference.
I came from 1080, i7 7700k and i had none of these issues.
Weirdly feel like I've downgraded.
From what ive seen online, only a few other users have reported the same thing. About 12 maybe.
Wondering if it could be a nvidia driver issue or should i look elsewhere for a resolution for my issues?
Its killing gaming for me and im tempted to just sell my 4090 and get a 3090 or something, since that doesnt seem to have these issues from what i can see on line....
Specs:
RTX 4090 Phantom
7800X3D
32gb ddr5
Samsung 980 nvme ssd
- 3 windows reinstalls
- Done ddu
- Rma 4090 twice
- Tried nvidia profile inspector and control panel settings
For whatever reason all the games I've played seem to have terrible LOD or texture pop in.
Npcs that can be right in front or beside me will morph into different textures, like the long distance models are loading in much closer than they should.
Small objects, like cups, pots, gravestones, torches, ect will fade into existence when im just a few feet away. Lighting and shadows will pop in.
Textures will change 5 feet in front of me - tent low poly to high in rdr2, boxes change from smooth surface to textured and detailed - starfield.
Rachet and clank rift apart- rocks and walls will be jagged and low res, move 4.5 feet away and pop! Suddenly textured.
Its almost like the draw distance for textures or something has been set to minimum but im running all these games at max settings.
Originally i thought it was just rdr2 but every game ive tried has the exact same issue
Games with issue
Rdr2
Ac odyssey
Total war warhammer 3
Baulders gate 3
Rachet and clank rift apart
World of warcraft
Cyberpunk
Jedi survivor
Starfield
Not sure what else to try at this at point, nothing i try seems to make any difference.
I came from 1080, i7 7700k and i had none of these issues.
Weirdly feel like I've downgraded.
From what ive seen online, only a few other users have reported the same thing. About 12 maybe.
Wondering if it could be a nvidia driver issue or should i look elsewhere for a resolution for my issues?
Its killing gaming for me and im tempted to just sell my 4090 and get a 3090 or something, since that doesnt seem to have these issues from what i can see on line....