Archived from groups: comp.sys.ibm.pc.games.war-historical (
More info?)
<dave@panthergames.com> wrote in message
news:1110492233.028170.237760@g14g2000cwa.googlegroups.com...
> Mike,
>
> As promissed, I'm back.
>
> Re Friendly FOW. The ideal would be to have one friendly database per
> unit in the game. However, there will probably never be enough grunt to
> handle this. When we originally started designing HTTR back in 1996 we
> included multiple databases for each friendly command ( we were going
> to have multiple commands per side ). In fact all the hooks are still
> in there for this. However, the then hardware specs just could not
> handle it. Remember this was when the average new machines hard drives
> were 40Mb and it came with x486 running at snail pace with 16Mb of RAM
> - ah...the good old days
😉. So we shelved this feature.
>
> Now that machine specs have increased a wee bit, it is something we
> hope to include in future releases. We will do this when we incorporate
> Team Play. However, there will only be just enough processing capacity
> to support one friendly force database per command - ie 4 per side. So
> as a player you will still get perfect intel on friendly forces under
> your command but you will get a delayed report of other friendly units
> under other commands. Not perfect but an advance none the less.
>
Sounds pretty bloody good to me.
🙂
> If we implement hierarchical teams - eg Corps Cmdr with 3 Div Cmdrs -
> then the Corps Cmdr will always be getting "old" friendly intel. The
> Div Cmdrs, will get instant reports of their Div units but delayed
> reports of all other friendly units.
>
> I better get back to some coding now or COTA will be too late to pick
> us up another "Charlie" for 2005.
😉)
>
> Dave "Arjuna" O'Connor
>
Yes, go to it, quicker you finish quicker I can start.
I suppose to sum this whole thing up, the point I was making was that in between
the two extremes of low accuracy & detail, and high accuracy and detail, there
are dips, where a small increase in detail will mean a big decrease in accuracy.
Or, as a corollary, an increase in detail doesn't always mean an increase in
accuracy. The best example of this is still the jeep kills tiger tank problem
in TOAW, I think. Anyway, nuff said, back to work young man. ;-)
Regards, Mike Kreuzer