The demise of wargames - or "The Sky is Falling" syndrome

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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On the 8 Mar 2005, "Mike Kreuzer" <INITIAL+SURNAME@tpg.com.au> wrote:

<snip>

> Addition to 2004 list:
> Hearts of Iron 2.

UK release wasn't until the 18th of February 2005, so I'll be trying to
vote for it in the 2005 awards once I get round to buying it. ;-)

--
Graham Thurlwell.
Jades' First Encounters Site.
http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

On the 10 Mar 2005, "dave@panthergames.com" <dave@panthergames.com> wrote:

> When we originally started designing HTTR back in 1996

<snip>

> Remember this was when the average new machines hard drives
> were 40Mb and it came with x486 running at snail pace with 16Mb of RAM
> - ah...the good old days 😉.

<Raised eyebrow> When I got my first PC back in November 1996 (IIRC), it
came with a P120 processor, 32MB of RAM, a 2MB S3 Trio 64V+ graphics
card and Windows 95. Oh, and a /huge/ 800MB hard drive - how would I
ever fill all that space? ;-)

I still remember my shock when Shogun: Total War wanted a whole gig of
my newish 3.2GB drive...

--
Graham Thurlwell.
Jades' First Encounters Site.
http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

In article <774e214a4d.jades@d.thurlwell.btopenworld.com>,
nospam@jades.org says...
> On the 10 Mar 2005, "dave@panthergames.com" <dave@panthergames.com> wrote:
>
> > When we originally started designing HTTR back in 1996
>
> <snip>
>
> > Remember this was when the average new machines hard drives
> > were 40Mb and it came with x486 running at snail pace with 16Mb of RAM
> > - ah...the good old days 😉.
>
> <Raised eyebrow> When I got my first PC back in November 1996 (IIRC), it
> came with a P120 processor, 32MB of RAM, a 2MB S3 Trio 64V+ graphics
> card and Windows 95. Oh, and a /huge/ 800MB hard drive - how would I
> ever fill all that space? ;-)
>
> I still remember my shock when Shogun: Total War wanted a whole gig of
> my newish 3.2GB drive...

Yeah...I thought the drive size was wrong too. My 286 had a 40 meg
drive.
--
Epi

I've started selling floor locks.
In this day and age you can't be too safe.
Have you noticed cracks between your floorboards?
That's a sure sign of trouble.For your own security,
purchase one today for only $50.00
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Hey you're right it should have been 400Mb. Sorry.

Dave "Arjuna" O'Connor
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Hey, having just turned 50, you must be ancient! 😉)
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

"Giftzwerg" <giftzwerg999@hotmail.com> wrote in message
news:MPG.1c9a0c4b4c22784398a211@news-east.giganews.com...
> In article <422f8bff@dnews.tpgi.com.au>, INITIAL+SURNAME@tpg.com.au
> says...

[lots of interesting stuff snipped]

Yeah, that could work as an implementation of the idea, sure. Doesn't matter to
me where it goes.

To be honest I haven't tried any of the other settings in the last 6 months-year
of playing. The lower settings of the delay slider are gathering dust, just
like the turn FOW off buttons and other similar controls on some other games.
Those features always wasted screen space for me, anytime they were to get
ditched for something more fun I'd be happy.

Interesting discussion all up, ta, Mike Kreuzer.

>
> If the problem is that the delay only affects the transmission of orders
> downward from player to sub-units, not of information from sub-units to
> the player, then my suggestion would not be to monkey with the pause
> button, but to implement an additional "information delay" mechanism to
> reflect the amount of time between. This might be as simple as putting
> another notch on the "delay" slider beyond the "painfully realistic"
> mark that most players select.
>
> --
> Giftzwerg
> ***
> "Little more than three years after US forces, backed by their faithful
> British allies, set foot in Afghanistan, the entire historical dynamic
> of this blighted region has already shifted.
>
> Ignoring, fortunately, the assault from clever world opinion on
> America=3Fs motives, its credibility and its ambitions, the Bush
> Administration set out not only to eliminate immediate threats
> but also to remake the Middle East."
> - Gerard Baker
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

<eddysterckx@hotmail.com> wrote in message
news:1110442311.034874.314950@g14g2000cwa.googlegroups.com...
> Mike Kreuzer wrote:
>
>> Nice to see the near monopoly Australia's making of this too
>> (how did we ever manage that? 🙂
>
> uh-oh - another kangaroo-kisser - just what we needed in here <sigh> :)

It only happened that once ... people have such long memories ... <g>

Regards, Mike Kreuzer
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

<dave@panthergames.com> wrote in message
news:1110492233.028170.237760@g14g2000cwa.googlegroups.com...
> Mike,
>
> As promissed, I'm back.:)
>
> Re Friendly FOW. The ideal would be to have one friendly database per
> unit in the game. However, there will probably never be enough grunt to
> handle this. When we originally started designing HTTR back in 1996 we
> included multiple databases for each friendly command ( we were going
> to have multiple commands per side ). In fact all the hooks are still
> in there for this. However, the then hardware specs just could not
> handle it. Remember this was when the average new machines hard drives
> were 40Mb and it came with x486 running at snail pace with 16Mb of RAM
> - ah...the good old days 😉. So we shelved this feature.
>
> Now that machine specs have increased a wee bit, it is something we
> hope to include in future releases. We will do this when we incorporate
> Team Play. However, there will only be just enough processing capacity
> to support one friendly force database per command - ie 4 per side. So
> as a player you will still get perfect intel on friendly forces under
> your command but you will get a delayed report of other friendly units
> under other commands. Not perfect but an advance none the less.
>

Sounds pretty bloody good to me. 🙂

> If we implement hierarchical teams - eg Corps Cmdr with 3 Div Cmdrs -
> then the Corps Cmdr will always be getting "old" friendly intel. The
> Div Cmdrs, will get instant reports of their Div units but delayed
> reports of all other friendly units.
>
> I better get back to some coding now or COTA will be too late to pick
> us up another "Charlie" for 2005. 😉)
>
> Dave "Arjuna" O'Connor
>

Yes, go to it, quicker you finish quicker I can start.

I suppose to sum this whole thing up, the point I was making was that in between
the two extremes of low accuracy & detail, and high accuracy and detail, there
are dips, where a small increase in detail will mean a big decrease in accuracy.
Or, as a corollary, an increase in detail doesn't always mean an increase in
accuracy. The best example of this is still the jeep kills tiger tank problem
in TOAW, I think. Anyway, nuff said, back to work young man. ;-)

Regards, Mike Kreuzer
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

> I suppose to sum this whole thing up, the point I was making was that in between
> the two extremes of low accuracy & detail, and high accuracy and detail, there
> are dips, where a small increase in detail will mean a big decrease in accuracy.
> Or, as a corollary, an increase in detail doesn't always mean an increase in
> accuracy. The best example of this is still the jeep kills tiger tank problem
> in TOAW, I think. Anyway, nuff said, back to work young man. ;-)
>
> Regards, Mike Kreuzer

I would think that when you have all the little things separated out,
like ships in WitP, it's harder to make them work together properly and
get a good result. ...or maybe I just restated what you said.:) In any
case, I love run-on sentences.
--
Epi

I've started selling floor locks.
In this day and age you can't be too safe.
Have you noticed cracks between your floorboards?
That's a sure sign of trouble.For your own security,
purchase one today for only $50.00
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

I'm chastened, I was feeling old because just turned 37. Young again!

<g> Mike

"Arjuna" <dave@panthergames.com> wrote in message
news:1110782185.009298.161880@z14g2000cwz.googlegroups.com...
> Hey, having just turned 50, you must be ancient! 😉)
>