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Ian Galbraith wrote:
> On Mon, 11 Apr 2005 11:27:20 -0700, "Doug" <pigdos@nospamcharter.net>
> wrote:
>
> >Werner is dead right on this one. The reason the buggy and airboat
are
> >basically indestructible is because the linear gameplay and fixed
plot
> >demand they never be destroyed. Ditto for Barney and Alyx on certain
levels,
> >they're basically indestructible as well. The original Half Life
didn't seem
> >as linear although it probably was.
>
> I never finished HL1, finishing HL2 inspired me to finally finish it
> and yes it is just as linear IMHO, plus the much vaunted story of HL1
> is just as slight as in HL2. HL2 doesn't have the claustrophobic maze
> like structure of the early HL levels which is a big plus.
HL1 is, if anything, more linear because there is even less scope to
wander around a map like you can with the buggy and boat in HL2.
However, because you're on foot (or On A Rail) you don't notice the
restricted movement quite as much. It seems perfectly natural for exits
to be blocked by fallen rubble. (Come to think of it, On A Rail is
relatively open, because you can do it on foot or the train if you
want.) The levels in HL2 are environmentally and physically more open,
so the fact that there is still only one way forward is more noticable.
As for the story, the HL1 story is very simple and easy to tell without
having people stop and talk to Gordon all the time. There's no back
story to explain which helps. In HL2 you don't even know where you are,
why you're there, when it is or why everybody recognises you as a hero
- yet doesn't want anything to do with you. It needs more explanation
up front but this contradicts the HL style of learn-as-you-go. You end
up just doing whatever you're told because you (the player) have no
other option.
Compare the vehicles in HL2 to those of Far Cry. In HL2 the vehicles
are indestructible (although you can drive the buggy off a cliff). In
Far Cry they get blown up and you carry on by other means. My
preference is for the Far Cry approach.
Ian Galbraith wrote:
> On Mon, 11 Apr 2005 11:27:20 -0700, "Doug" <pigdos@nospamcharter.net>
> wrote:
>
> >Werner is dead right on this one. The reason the buggy and airboat
are
> >basically indestructible is because the linear gameplay and fixed
plot
> >demand they never be destroyed. Ditto for Barney and Alyx on certain
levels,
> >they're basically indestructible as well. The original Half Life
didn't seem
> >as linear although it probably was.
>
> I never finished HL1, finishing HL2 inspired me to finally finish it
> and yes it is just as linear IMHO, plus the much vaunted story of HL1
> is just as slight as in HL2. HL2 doesn't have the claustrophobic maze
> like structure of the early HL levels which is a big plus.
HL1 is, if anything, more linear because there is even less scope to
wander around a map like you can with the buggy and boat in HL2.
However, because you're on foot (or On A Rail) you don't notice the
restricted movement quite as much. It seems perfectly natural for exits
to be blocked by fallen rubble. (Come to think of it, On A Rail is
relatively open, because you can do it on foot or the train if you
want.) The levels in HL2 are environmentally and physically more open,
so the fact that there is still only one way forward is more noticable.
As for the story, the HL1 story is very simple and easy to tell without
having people stop and talk to Gordon all the time. There's no back
story to explain which helps. In HL2 you don't even know where you are,
why you're there, when it is or why everybody recognises you as a hero
- yet doesn't want anything to do with you. It needs more explanation
up front but this contradicts the HL style of learn-as-you-go. You end
up just doing whatever you're told because you (the player) have no
other option.
Compare the vehicles in HL2 to those of Far Cry. In HL2 the vehicles
are indestructible (although you can drive the buggy off a cliff). In
Far Cry they get blown up and you carry on by other means. My
preference is for the Far Cry approach.