I'm going to address these one by one and hopefully put you at ease about this a little bit.
Realist9 :
1. Return policy, from the Oculus forums, is on a case by case basis. That means you can get a return, if Oculus feels like giving one. No mention on following laws regarding returns. No data on a restocking fee.
I can't speak to the return policy, as I have not spoken to Oculus about that topic. I can say that there's no reason to assume that Oculus is going to try and skirt any kind of local return policy laws. Case by case basis is likely a canned response to take into consideration these types of region by region rules.
The hardware comes with a 1 year waranty. It's possible they won't accept returns, but I've not seen anything to confirm or deny that. Generally speaking, returning hardware that has been ordered online is not a common practice. If you want to do that, wait until you can get one at Best Buy.
Realist9 :
2. I can’t test it properly to determine if the games I want to play with it make ME sick, or look bad compared to non-VR version. I don’t care about resolution, just how it looks. (also, see #1). 5 min testing at Best Buy (when available) isn’t going to solve this...maybe several trips to test out, but not sure what games they'd let me see/test.
There's no way to test for VR sickness in advance. You either experience it, or you don't. If you are susceptible to motion sickness in a boat, while playing 3D games, watching 3D television or suffer from vertigo, you will probably have problems. Otherwise, you just need to experience it.
That being said, in my experience, a 5 minute demo is long enough to know if you're going to get sick or not. The symptoms tend to kick in quickly.
As for how they look, it's hard to relay that information. How much do you care about jagged edges in games? If you absolutely have to have the crispest image in the world, then you won't be satisfied. The average person will likely fine these screens to be adequate.
Realist9 :
3. You MUST sign in to Oculus Home to access/buy CV1 games/content (obviously not true for ED, right?) and to access the calibration menu. This is really bad. For God’s sake, we have/had: Windows for gaming live (dead), Origin, Uplay, etc, etc. required just to be able to play a particular game. When will they learn? [This will hopefully change moving forward, as you said. I do hope software devs sell outside Oculus Home or at least in addition to. Also, why can't access to the calibration, etc be in the form of a driver type download like video drivers??]
The Rift is more like a new gaming platform than a new PC game platform.
Steam, Origin and Uplay in thier current forms that you are used to would not work well in VR. Sure you can launch titles outsite of the headset, but its a pain to have to remove it constantly. The idea is you put the headset on, it starts the software for you, and you go about you time inside the Rift, fully within VR.
applications that launch outside of this setup will not be as seemless. Oculus has allowed devs to use the RIft outside of that home, but its likely that most games will launch through Home.
"If you’d like to ship outside the Oculus platform using the SDK, you can. People can access this content by enabling the “Unknown Sources” setting in the Oculus desktop app. There are considerations when building Oculus PC apps on other platforms: for example, customers must be able to return Home and see Oculus platform overlays and notifications, including the health and safety notice."
https://developer.oculus.com/blog/oculus-pc-sdk-1-3-now-available/
Realist9 :
4. Most of the current content is casual gaming at best. Notable exceptions are ED, Valkarie,and Project Cars. (see #2). ED and Project Cars is almost enough for me to not care about this one.
You're right, most of the content is casual, which I find to be distressing too. The audience that has the money and interest in the hardware, is not the audience being served by the software.
that being said, even many of the casual games offer plenty. Just not necessarily what people think they want to play in VR.
For example, I didn't think I'd like 3rd person VR, but it's starting to grow on me.
Project Cars and Elite are pretty awesome in VR, but these are the two titles that somewhat require more robust hardware than the rest of VR. A 980 or better is recomended.
Realist9 :
5. Graphics in VR are 3 yrs behind where we are (until hardware manufacturers allow software devs to close the gap).
It has nothing to do with anyone "allowing" anyone to close the gap. GPU performance is simply not there yet. And when it gets there, desktop monitors will still be ahead of the game, because they demand less performance.
It will be a while before we close that gap, but frankly this is an irrational reason to brush off VR. Hundreds of games come out every year that don't even come close to pushing the boudaries of graphics. Cutting edge graphics are only found in a handful of titles every year.
VR games are pretty much on par with the graphcis from the majority of current game releases.
Realist9 :
6. Included audio headphones. You can detach and not use, but there’s no audio pass through connection on the headset, so you’re going to need a 4m long cord to use your current headset. I’m unsure about the experience of a CV1 in a room that has a surround (5.1/7.1) stereo system in it. Do they sync correctly as you move around? A concern is positional audio…I want to know something is behind/left of me by HEARING that it is behind/left of me.
VR does not work properly without headphones. 5.1 and 7.1 surround sound systems don't have the ability to give you the 3D positional audio. At least not the typical setup. Headphones are pretty much a necessity for immersive VR.
I don't understand why you're concerned about using other headphones though. One thing that people often miss is that fact that having an additional thing on your head is combersome. Most people start taking off the VR headset before the headphones which often leads to them dropping on the ground. It's so much more convient to just have one thing on your head.
Realist9 :
7. Even though a i7 2600k (my proc btw) performance exceeds the CV1 required modern i5 (i5 4590?), the compatibility tool doesn’t pass the 2600K. No way to tell if the 2600k is good enough without buying/trying (see #1).
My processor is overclocked to 4.6Ghz. I have no concerns about it working. My point was that Oculus's tool doesn't actually test anything. If it did, the processor would have passed.
Where I am hitting a roadblock though, is my motherboard has a known incompatibility wiht the Rift. My USB3.0 controller is not supported, so I need to buy a PCI-E USB 3.0 card to make it work.
Realist9 :
8. There will likely never be a FPS in VR (apparently sitting, while in VR you are running around, generates nausea/sickness).
There are definitely shooters coming, but they won't be controlled with an Xbox controller.
FPS games are coming that are standing and roomscale. The mechanics of these games will be different than the FPS games we know today. The first round of games will be standing only. Lost of gallery shooters, and games where its about ducking for cover, rather than running around.
To play a proper shooter like we know today, you need some sort of mechanic that will let you run around. An omnitreadmill like the Virtuix Omni is currently the best option for that style of game.
Realist9 :
All that said, I feel like if I could buy one, set it up, and try it for 7 days or so, I could eat a restocking fee of 10% or so if I decide it's not for me.
Keep in mind, this is just the first generation of this stuff. You seem genuinely interested, and that's awesome, i hope you enjoy it when you get to try it, but you don't strike me a typical early adopter.
Remember, it's OK to sit by and wait it out for a bit. You can't get a Rift until July anyway, so give it some time. You'll find a place to test it out. Maybe someone you know will bite the bullet and pick one up.
I'd also keep an eye out for local events over the course of the year. Now that these are out, there's going to be far more promotion, and access to them.