spellbinder2050 :
"It seems like a great idea. But shooters don't translate well to virtual reality
First-person shooters have to be designed around the limitations of this generation's VR hardware. Instead, you’ll find more gallery shooters than games like Call Of Duty for virtual reality. "
So when will fps games become universally available on VR? I thought the whole idea around VR was to put you in the helm of a virtual person, such as in an fp perspective with a gun or in a cock pitt.
It more or less is, but without being able to move around in the full map on a 1 to 1 scale, FPS games like Call of Duty aren't going to be happenining in VR. At least not with aftermarket hacks.
You can play those games with a gamepad in VR with VorpX and Verieo Perception, but many people get sick very quickly (I'm among them, and I don't get sick other common motion sickness inducers, such as being on a boat).
Until they can figure out how to make games like this comfortable for 95%+ of people, you won't likely see Activision jump in for these franchises.
In my opinion, VR should be considered a whole new platform. It's not a different monitor, it's a whole new way of interacting with a computer. When software isn't designed from the ground up for VR, it's very obvious.
It's those experiences that give credit to the people who say VR is going to die off as a fad. When an experience isn't designed for VR it has limitations, and its becomes easy to question why you'd even want to bother with VR.
Expect new types of games for VR systems. Traditional 2D screen gaming isn't going away any time soon, so those markets will be taken care of. I could be wrong, but the way I see it, the stuff that really takes off in VR will be things you can't do otherwise. These are coming. Some of them exist already (Eve:Valkyrie is a great example). When touch controls hit the market there will be many more tittles that will be unplayable wihtout VR.