TX_Tech :
Time will be the ultimate test for the Rift, but I don't see that fate coming.
The companies working in the VR industry are incredibly excited about the prospect of this new medium.
Then you haven't been around long enough... Companies working on products being excited about it has nothing to do with their success...
I can't think of a single example of when the biggest tech companies were working together to make an idea happen.
TX_Tech :
When the biggest companies in the world are pushing to bring something to market in the same way, it should be telling of the potential these companies see.
Would you like the very long list of such companies in the past who saw the same thing and those products no longer exist?
Yes. Please.
Products that have direct competition such as HD-DVD and Betamax do not count in this list.
The problems in VR are being solved univerally with all the big companies working somewhat together. Even Oculus, Valve and Sony see themselves as colleagues rather than competitors at this stage. They are all working towards getting people universally intersted in VR. The day will come when they are direct competition, but as Palmer Luckey said it, a sale for Vive or a sale for PSVR is not likely a lost sale for Oculus as this time.
TX_Tech :
This is precicesly the reason why you won't see many AAA titles exclusively for VR for a while. The games will be shorter, and inexpensive to produce.
Yes, because I want to buy a $1,500 PC + a $600 Rift to play $10 Indie games...
Then don't. There's already tens of thousands of units, if not hundreds of thousands sold. People are buying them regardless. Content will come. There's never anything all that compelling when a new platform launches.
Look at the consoles in thier first few weeks and months. The good stuff comes later. No ones holding a gun to your head to buy one today, and Oculus isn't going out of business if you don't.
TX_Tech :
I don't think we have any chance of seeing the Rift, or the Vive, fall into the realm of abandonware.
That one quote shows your bias. There is ALWAYS a chance of failure.
Frankly, given the $2K+ entry point, the chance is quite large. The technology still isn't there, you can't really move freely, motion controllers aren't ready, playing on an XBox controller is a massive kludge for PC gaming, and real content won't come until millions have been sold, but millions won't sell until content exists.
The 100+ games are coming comment also shows the bias. Yea, yea, that claim was also made for the Panasonic 3DO (remember that thing?). If the 100 games are anything like the list of 30 games so far, what you'll ready have is 5 games worth playing, 1 or 2 of which any one person will actually want to play, and a whole lot of shovelware.
The thing is... VR is really cool, in theory... in practice, it comes with so many "conditions" and a price tag that will prevent it from taking off.
Do I have a bias towards the success of VR? Sure. I wouldn't have spent the last three years studying it closely if I didn't. There's a reason I'm the VR reviewer.
Where I try hard to be as unbiased as possible is when reviewing hardware. I'm not going to hide a percieved bias for my belief the VR is the future.
Developers have been working on VR titles for 3 years. There's content coming. To think there isn't is silly.
This first round of content and developers are still experimenting with what works.
Sony's Shuhei Yoshida recently said in and interview that he encourages PSVR devs to make short, quick experiences that can be built in short periods of time. VR development is changing so fast that games with long dev cycles will be left in the dust. New best practices, new techniques, and better ways to make compelling content pop up all the time.
For the first while you'll see these sorts of games. Expect more arcade-like games that you can play in short bursts.
the price of the hardware is definitely at odds with the software that's out there right now, but that's part of being an early adopter. When the iPhone launched it didn't have any apps for it. Look how quickly that took off.
It's all about people seeing the potential of VR, and all it takes is a trial.
If you look around the internet at all the Rift reviews, even the most scathing ones acknowledge that VR is the future.
Also, the price of entry is hardware 2K for the average reader around here. For an average consumer, sure, it's a tremendous amound to ask. The early adopters for VR are going to mostly be gamers that already have the computer needed. For them, the buy in is $600 and I feel that is worth the cost.
It's only a matter of time before the average gaming PC will be VR ready already. Games are getting more demanding, and even for 2D screens, several new games are asking for GTX 970 level GPUs anyway.
AMD and Nvidia are committing to VR, as are the game engine makers. This is week one of consumer VR. We'll be having a very different conversation in year 2.