*squints* ... Man i'm gettin' some serious Déjà vu.... I JUST responded to this exact post two threads over! WTF?!?
In any case--
@hixbot- Except for fighting games, sports games and Guitar Hero, most console gamers aren't sitting around a TV challenging their friends and, for the record, when such games appear on PCs they offer local, same-screen multiplayer gaming... So, really, the only types of games on PC that don't offer same screen multiplayer options are FPSs, Racing Games and RTSs... and, to be completely honest, playing an FPS or an RTS on a divided tv screen in a room with three of yer mates crowded on the same couch is about the lamest experience on the planet. The only reason "same-screen multiplayer" even existed on consoles is because consoles couldn't connect to LANs back in the day and the, rather pathetic, split-screen-gang-play was the best substitute Golden Eye on the N64 could vomit upon the masses of FPS deprived console junkies.... Nowadays, most console gamers aren't even using local multiplayer options: they're hoppin' on LANs just like PC gamers... So, I don't think it's necessary to have local mutliplayer on the same screen in most PC games and the lack of local same screen multiplayer is hardly a reason for the so-called decline of PC gaming...
As far as your other point, you're partially right about consoles integrating great PC features, but not so much about what PC games have delivered in general. PC games never really offered more "features" than their console versions because up until recently, there was simply a very small area of intersection between PC and console games. It was never so much a battle of features between PC and consoles because, really, the experience on each was so vastly different. Moreover, PC games sold well because the types of games a gamer played on PC were generally ONLY available on PC and most PC gamers weren't interested in the stuff that was widely available on consoles. Case in point, the zenith of computer gaming era was full of Adventure games, Text heavy RPGs, Simulations, RTSs and FPSs; consoles were for platformers, scrollers, crumby arcade ports, fighting games, and simple Japanese style RPGs that were more like fast-twitch arcade games than the novel-esque PC RPGs of yore... When PC games finally started coming to console, they were basically the same (in fact, with the initial push, console ports of games like Doom 2 featured extra bells and whistles to spice up the deal for skeptical console buyers who were unfamiliar with the strange PC stylings), just with inferior graphics...and it was that way for years... (remember Wing Commander for 3DO? Oh how Origin tried so hard to make PC gamers jealous of the consoles!) It's not that the FEATURE set has changed or varied over the years, the difference now is that PC gaming TRENDS have shifted from Adventure games; while FPSs--once primarily a PC only titles--are currently major sellers on the consoles. Western style RPGs like Mass Effect and Oblivion are being played on the systems formerly purchased by people who laughed at PC gamers for playing games with "so much reading/talking." The entire gaming arena now involves PCs and Consoles fighting over the same TYPES of games.
But I wouldn't say that consoles have any advantage--as you pointed out, consoles have "integrated" a lot of PC features. And I say, this has been done much to the detriment of the console as a viable future gaming platform. What were some of the major complaints about PC games and PC gaming? Long install times, patching requirements for buggy games, OS errors and crashes, susceptibility to viruses, the need/desire to upgrade the system every few years, the expense, etc. Well, guess what? Go to any console forum and you'll find a bunch of console-ites complaining about one or more of the above issues on any of the current generation of consoles. Consoles are rapidly becoming PCs, and the faster they "integrate" PC functionality (e.g., web browsing, media distribution, encoding, etc.) the more quickly they will adopt the "problems" that console users claim plague PCs...The more consoles become PCs, the more PC gamers will be left as the only viable gaming community for developers to woo, impress, and design for-- people right now are trying to upgrade harddrives in their PS3s... Either that or spend ANOTHER 350 - 400 on the new release with the 20 extra gigabytes of space... Fear of obsolescence? The requirement of a tech savvy user? The Wii is having a storage crisis as I type this because its developers are trying to allow the console to mimick the long held pc tradition of classic game download and storage... Console innovation? Fresh Ideas? New console game genres that are rehashes of PC staples, hard ware derived from last gen pc parts?
And let's talk about the effin' expense 'cause I'm sick of people claiming that consoles save SO much money...
Any brand new next gen console (wii included) [$300 - $600] with a brand new high def TV [$600 - $3000], four wireless controllers [~$50 x 4 = $200] (for your local same screen multiplaying) and a few games (each priced at $10 to $20 more than the exact same title on the PC but with inferior graphics) is gonna set you back about as much as a decent PC with a 22" monitor...I know this because i've built two PCs recently, one's capable of playing Crysis with everything on HIGH at 1440x900 and it only cost about $700 (~$950 with the monitor)... the top PS3 was about $600 when it came out and couldn't dream of playing Crysis (even at 1280x720, which is about the highest res a PS3 can actually crank out at a playable framerate for most decent lookin' games anyway)...
And really...none of the "Advantages" of consoles really matter when anybody with a few extra dollars to burn can buy all the console peripherals [thank you xbox 360 compatibility] and a 50" LCD screen and play PC games on the couch if he or she desires (and i do, from time to time)