Tom's BADLY needs to incorporate some more formatting tags into the comments section. Namely, they need to fix the broken list tags that don't work outside the forums. Would make all these huge responses I write infinitely more readable.
I think the authors are WAY too bullish on all that "cloud computing" nonesense. Also, there's a glaring error: The "2 teraflop" numbers for the PS3 are utter BS. Its actual potential FP capability measures 567.6 GIGAflops. It's broken down as follows:
- CPU: 211.2 GFLOPS (((1xFPU + 4xSIMD)+(4xSIMD x 7SPEs)) x 2 Ops/instruction x 3.2 GHz)
- GPU: 356.4 GFLOPS (24 pipelines x 27 ops/pipline x 0.55 GHz)
And of course, the Xbox 360 isn't a teraflop either; it's 336.0 Gigaflops. (96 CPU, 240 GPU) It might be prudent for the editors at Tom's to edit the article, removing the erroneous "teraflop" figure and replacing it with the more correct "gigaflop" one.
Anyway, now that's out of the way, I still feel that this whole "cloud computing" stuff is mostly nonesense. It makes sense for some things, but not for consoles. as OnLive has shown us already, there's some problems involved: lag makes playing multiplayer FPSes impossible, for instance. Sure, I can imagine some cases where a thin client with a heavy backend would work: some things, for instance, would drain a cell phone's battery too much, and it'd be better to process and stream. However, for our MAJOR computing uses... We'll want the power immediate. Anyone remember how cloud computing meant that dumb terminals attached to mainframes became the main way of computing? Didn't think so.
As for storage... I can see a shift away from a hard drive to a solid-state drive. The Wii already SORTA did it, but massively skimped on capacity, offering a paltry 512MB. While Nintendo has been forever paranoid over memory chip prices, Sony and Microsoft aren't, and likely wouldn't skimp so. So I'd expect the Xbox 720 to, say, pack a 128GB SSD, at least as an option. It might be that they'll offer both SSDs and HDDs, if they opt to keep the "detachable drive" option they had with the 360. Sony may follow a similar path as well. While profit, not performance, is the main incentive of a manufacturer, if the SSD is instead included right on the board, it MIGHT be cheaper than a HDD, which requires an airtight case and expensive materials. Alternatively, a SSD could be the choice for
I don't see discs going away during this 8th generation of consoles. A major selling point makers always harp upon is the simplicity of the system: buy a disc, pop it in, and play. It's why Netflix still is in the business of shipping DVDs, instead of a pure-download system. And stores (like GameStop) have a vested interest in the disc, as well as consumers that like to physically OWN their property. So sure, the all-download evangelists can say what they want, but digital distribution has a limit to how many will adopt it all the way. So I can see an expansion of online download games, but not replacing the disc.
As for price, I can agree with the authors on this one: the PS3's design and price was a mistake Sony won't make again. One must remember that with the exception of the Xbox, 360, and PS3, all consoles have launched and sold at a profit. Those Microsoft/Sony consoles were the EXCEPTION, NOT the rule. And they had their reasons: Microsoft hoped to "buy market share" with the Xbox, and capitalize later. Similarly, the 360 only sold at a SLIGHT loss, and quickly became a profit, and was so to keep pricing competitive. And the PS3... Sony assumed that it'd take the same 80% market share the PS2 had, and that it'd make the money back through games.
Instead, The PS3 got a measly 25.7% market share; slowly growing, but they've already had to concede this round: 4 years out, and they've shrunk the gap to the 360 from only 6 to 3 million units, and remain >34 million behind Nintendo's 48.6% dominance. This bet Sony made turned out to be a loss, and they won't make the same assumption again. As a result, I don't expect as huge a leap as we saw with the PS3 and even 360; we'll see more modest gains, with perhaps very similar CPUs, with instead a more beefed-up GPU and chiefly more RAM. Some rumors I heard is that the PS4's successor would only have "doubled" Cell; 2 PPEs and 12-16 SPEs, vs the 1/7 setup of the PS3. This lower cost-of-production will also mean a lower initial MSRP; $400US will likely be the ceiling, with $300US being more of the target.
Lastly, on motion-sensing stuff like the Kinect, I'm kinda dubious as to where it will go. The Wii has shown us what's happened after four whole years: that shows where Kinect/Kinect 2 will be in 2014. For now, Kinect's library (including announced games) is 95% a mix of fitness, snowboarding, dancing, and minigame shovelware: this won't sell a flagship product. As the Wii's history has shown us, unless Microsoft decides to commit Halo to Kinect, expect it to take years before any SERIOUS gamer would want it. Ditto goes for Sony's Move.
[citation][nom]Th-z[/nom]Sony PR arrived that number in funny ways to fool the uninformed in the midst of console "FLOPS War" with Xbox 360. They aren't to take seriously.[/citation]
Exactly right. I've included the CORRECT numbers up at the top of this comment. And even the number I provide for the RSX is STILL likely higher than normal: I just gave the benefit of the doubt to the claim that supposedly, a single one of the 24 pipelines can process 27 operations per clock cycle; more reasonable would be to expect perhaps 8 tops, (since on a G71, each pixel shader pipe is basically a 4-wide SIMD) which drags the power down to only 105.6 gigaflops for the GPU, (30% as potent) or 316.8 gigaflops total.