No, not what you think. My mind is totally blown.
1) Scottie dies. Total bummer.
2) I had to repeatedly shrink down my autosig because the server kept telling me that it exceeded 200 chars. Now, granting the unimaginable waste (aka Windows) of two chars for a newline (AKA LF+CR), the Sympathy for the Devil quote should only come to 97 chars if I can count right. Now, the two
s and the "@ 193K" with the newline should eat up another 24 if I can count. That should leave 79 chars for the "یί∫υєг ρђœŋίχ" part, which itself is only 13 unicode characters. Yet each unicode char seems to be taking <font color=red><b>6</b></font color=red> chars to store. :O All that I can figure is that even though I can copy and paste unicode characters into these boxes, that the server must still internally be storing them in the HTML format of "&#nnn;" for each character. Talk about wasteful! And if it's going to internally convert to the most consuming method possible, why even convert at all then? And I'm starting to wonder if the newlines aren't internally converted to HTML's br tags, wasting four characters for what should be one char. It's all well and good that we're limited to 200 chars for an autosig, but something is really flaky as the real world chars are coming up way short of 200. 🙁
3) I just heard on the news this morning that GTA-SA is being re-rated from M to AO because using a <i>3rd party <b>unlicensed hack</b></i> that violates the T&A agreed to when installing can change the compiled bytes of the executable to show content that had been explicitely locked out by the developers. Now don't get me wrong, IMHO, given the game itself, it should have been rated AO from the beginning anyway. But changing the rating because <i>hacking the executable</i> can unlock content <i>blocked by the game producers</i> is IMHO way beyond fair.
Hell, The Sims and The Sims2 could do the same. In fact I believe there's even an in-game cheat to undo the censoring there, so you don't even have to hack the executable. And these only get a T rating?
Actually, I think what's really blown my mind there is that for some demented reason America seems to view violence as acceptable and sex as not. When IMHO (except for a few fetishes) it should be exactly the other way around. :O
So my mind is blown.
یί∫υєг ρђœŋίχ @ 193K
Pleased to meet you. Hope you guessed my name.
But what's puzzling you is the nature of my game.
1) Scottie dies. Total bummer.
2) I had to repeatedly shrink down my autosig because the server kept telling me that it exceeded 200 chars. Now, granting the unimaginable waste (aka Windows) of two chars for a newline (AKA LF+CR), the Sympathy for the Devil quote should only come to 97 chars if I can count right. Now, the two

3) I just heard on the news this morning that GTA-SA is being re-rated from M to AO because using a <i>3rd party <b>unlicensed hack</b></i> that violates the T&A agreed to when installing can change the compiled bytes of the executable to show content that had been explicitely locked out by the developers. Now don't get me wrong, IMHO, given the game itself, it should have been rated AO from the beginning anyway. But changing the rating because <i>hacking the executable</i> can unlock content <i>blocked by the game producers</i> is IMHO way beyond fair.
Hell, The Sims and The Sims2 could do the same. In fact I believe there's even an in-game cheat to undo the censoring there, so you don't even have to hack the executable. And these only get a T rating?
Actually, I think what's really blown my mind there is that for some demented reason America seems to view violence as acceptable and sex as not. When IMHO (except for a few fetishes) it should be exactly the other way around. :O
So my mind is blown.


Pleased to meet you. Hope you guessed my name.
But what's puzzling you is the nature of my game.