Tumble Skill vs. Spring Attack

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Archived from groups: alt.games.neverwinter-nights (More info?)

Hello,

I am building a monk character and discovered that the Skill Tumble seems to
do the same thing as Dodge, Mobility, Spring Attack series.

Could someone explain how the two are different, and how they are alike? I
mean 3 feats is a lot.

Thanks,
Liquid Midnight
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Liquid Midnight" <shadow@realm.net> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Hello,
>
>I am building a monk character and discovered that the Skill Tumble seems to
>do the same thing as Dodge, Mobility, Spring Attack series.
>
>Could someone explain how the two are different, and how they are alike? I
>mean 3 feats is a lot.

I don't remember exactly now, but back when I was building a monk I
found that they were all worth taking.

You cannot have too much defense.

Circle Kick on the other hand is an utter waste of time and can make you
fight less effectively since you'll switch targets while the first one
is still alive and beating on you.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Sun, 26 Sep 2004 10:21:34 GMT, "Liquid Midnight" <shadow@realm.net> wrote:

>Hello,
>
>I am building a monk character and discovered that the Skill Tumble seems to
>do the same thing as Dodge, Mobility, Spring Attack series.
>
>Could someone explain how the two are different, and how they are alike? I
>mean 3 feats is a lot.
>
>Thanks,
>Liquid Midnight

well, in actualy PnP D&D there's a huge difference; tumble lets you move through
threatened squares if you make a tumble check as a move equivalent action,
whereas Spring Attack allows you to move, attack, and move again (something you
normally can't do since normally you only get 1 move action and 1 standard
action).

in NWN, however, the difference is more dubious: movement is more fluid, and
Attacks of Opportunity are resolved in real-time, so it's harder to min/max your
movement in this regard.

eudas
Inside of every silver lining, there's a big, dark cloud.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Sun, 26 Sep 2004 10:21:34 GMT, "Liquid Midnight" <shadow@realm.net>
wrote:

>Hello,
>
>I am building a monk character and discovered that the Skill Tumble seems to
>do the same thing as Dodge, Mobility, Spring Attack series.
>
>Could someone explain how the two are different, and how they are alike? I
>mean 3 feats is a lot.

Every 5 ranks in Tumble also gets you +1 to AC.


--
Hong Ooi | "I like snowballs."
hong@zipworld.com.au | -- CA
http://www.zipworld.com.au/~hong/dnd/ |
Sydney, Australia |
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Liquid Midnight" <shadow@realm.net> wrote in message news:<OKw5d.3545$zG1.2387@newsread3.news.pas.earthlink.net>...
> Hello,
>
> I am building a monk character and discovered that the Skill Tumble seems to
> do the same thing as Dodge, Mobility, Spring Attack series.
>
> Could someone explain how the two are different, and how they are alike? I
> mean 3 feats is a lot.

Dodge gives you +1 ac against the first attack in any round, which is
pretty useless. Mobility gives you +4 AC against attacks of oppertunity
only, and spring attack eliminates attacks of oppertunity.

In comparison with the tumble skill the feat chain /is/ bloody useless.
Tumble negates attacks of oppertunity on a skill check of 15 and above,
which means that if your skill in tumble (including dex bonus) is 14 or
above you will never be subject to attacks of oppertunity - and as a cherry
on top you get an "always on" +1 AC bonus for every five ranks (NOT counting
dex bonus)
Basically the feat-series is for fighter builds who have feats to burn and
deeply nasty penalties to their skills from wearing full plate and a tower
shield.
If you want to boost your AC with feats take expertise or something.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Liquid Midnight" <shadow@realm.net> wrote in message
news:OKw5d.3545$zG1.2387@newsread3.news.pas.earthlink.net...
> Hello,
>
> I am building a monk character and discovered that the Skill Tumble seems
> to do the same thing as Dodge, Mobility, Spring Attack series.
>
> Could someone explain how the two are different, and how they are alike? I
> mean 3 feats is a lot.
>
> Thanks,
> Liquid Midnight
Thank You for your help ^_^
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Liquid Midnight wrote:
> Hello,
>
> I am building a monk character and discovered that the Skill Tumble
> seems to do the same thing as Dodge, Mobility, Spring Attack series.
>
> Could someone explain how the two are different, and how they are alike?
> I mean 3 feats is a lot.
>
> Thanks,
> Liquid Midnight

dodge :

Prerequisite: DEX 13+. Increased agility grants a +1 dodge bonus to AC
against attacks from a characters current target (or last attacker).
Use: Automatic, though a condition that negates a Dexterity bonus to AC
also negates any dodge bonuses. Multiple dodge bonuses (different feats,
racial bonuses) are cumulative. NWN Manual - pg. 89.

Tumble gives 1 dodge ac per five skill ranks, a high tumble skill also
essentially negates the attack of opportunity. you want 20 or so
skillpoints in this.

spring attack :

New feat from Shadows of Undrentide expansion. Enemies do not get
attacks of opportunity against the character when the character is
moving around in combat. SoU Manual – page 28.

if you use tumble this is essentially pointless.

mobility :

Prerequisite: DEX 13+, Dodge. A character with this feat has learned to
avoid attacks of opportunity more effectively, gaining a +4 dodge bonus
to AC against them. Use: Automatic, though a condition that negates a
Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge
bonuses (from different feats or racial bonuses) are cumulative. NWN
Manual - pg. 94.

this seems useless if you use tumble, but dodge is a prerequisite for a
number of other feats.


in short, don't use spring attack, unless you need it as a prerequisite,
and remember, tumble is your friend.

Regards

Jeroen