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Archived from groups: rec.games.frp.dnd (More info?)
Ophidian wrote:
> Bradd W. Szonye wrote:
>
> > Ophidian wrote:
> >
> >>>I hate Commoners having levels above 1.
> >
> > Why? Commoners learn from experience like anyone else. They just
have a
> > very narrow range of adventuring-useful skills. They mostly focus
on
> > stuff that doesn't matter to the game.
>
> That thread's been done. 😉
> I'm just looking at a possible solution for those on one side of the
> arguement.
I've neverminded going from a first level NPC class to a first level
regular class at the start of the game. It actually makes for a nice
chance. Maybe start a game with an XP hole of 200 or 300 and when they
hit it ask them what real class they would like to become? Granted,
this doesn't really work with some classes (such as wizard or cleric
that require lots of training) but going from warrior to fighter isn't
a bad idea and going from commoner to rogue or fighter is ok. But
really, you have to realize that most of the PHB classes receive lots
of training (or should) so this is not as easy as you're assuming.
Also, what is the difference between a first level fighter and a first
level warrior? one HP and a feat? For how long, one session? Two?
Who cares. Just give it to them.
Also, i think the case for commoners never going above level one is
bunk. It's a fine class and it leaves room for improvement in some
areas (skills, atc) without becoming very skilled iin combat for no
reason (though commoners get some skill, which is fine because, as was
stated elsewqhere, it's unlikely that a commoner will never be in a
brawl or some other rough activity ever.
It's also possible, of course, for a commoner to become quite skilled
as a combatant, doing actual training and practicing. but we call that
gaining a level of fighter.
Bear in mind that there's no floating badge that displays your class.
A fighter who owns a store and mends his own shoes is still a commoner.
He ust has a different class.
Ophidian wrote:
> Bradd W. Szonye wrote:
>
> > Ophidian wrote:
> >
> >>>I hate Commoners having levels above 1.
> >
> > Why? Commoners learn from experience like anyone else. They just
have a
> > very narrow range of adventuring-useful skills. They mostly focus
on
> > stuff that doesn't matter to the game.
>
> That thread's been done. 😉
> I'm just looking at a possible solution for those on one side of the
> arguement.
I've neverminded going from a first level NPC class to a first level
regular class at the start of the game. It actually makes for a nice
chance. Maybe start a game with an XP hole of 200 or 300 and when they
hit it ask them what real class they would like to become? Granted,
this doesn't really work with some classes (such as wizard or cleric
that require lots of training) but going from warrior to fighter isn't
a bad idea and going from commoner to rogue or fighter is ok. But
really, you have to realize that most of the PHB classes receive lots
of training (or should) so this is not as easy as you're assuming.
Also, what is the difference between a first level fighter and a first
level warrior? one HP and a feat? For how long, one session? Two?
Who cares. Just give it to them.
Also, i think the case for commoners never going above level one is
bunk. It's a fine class and it leaves room for improvement in some
areas (skills, atc) without becoming very skilled iin combat for no
reason (though commoners get some skill, which is fine because, as was
stated elsewqhere, it's unlikely that a commoner will never be in a
brawl or some other rough activity ever.
It's also possible, of course, for a commoner to become quite skilled
as a combatant, doing actual training and practicing. but we call that
gaining a level of fighter.
Bear in mind that there's no floating badge that displays your class.
A fighter who owns a store and mends his own shoes is still a commoner.
He ust has a different class.