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Archived from groups: rec.games.frp.dnd (More info?)
Michael Scott Brown wrote:
> "Clawhound" <none@nowhere.com> wrote in message
> news:1w6ae.155$fZ5.376@mencken.net.nih.gov...
>
>>Bradd W. Szonye wrote:
>>Brad, you are fundamentally confusing the PC advancement rules with the
>>NPC design rules. These are not the same thing. The PC advancement rules
>>are for the balanced advancement of player PC's, while the NPC rules
>>exis to help the DM's design discretion.
>
>
> This is an interesting point, but on the other hand, ostensibly the PCs
> and NPCs share a world with the same rules, and so continuity is an issue.
>
> -Michael
>
>
The fundamental quality of NPC classes is different from a PC class.
They have fewer abilities, fewer hitpoints, and far less wealth. They
are more narrowly focused. They achieve their levels over years, rather
than weeks or months. In general, they are held to a lesser standard.
That's what makes them so different from PC's. They live safer lives,
but they get fewer rewards when they advance.
CH
Michael Scott Brown wrote:
> "Clawhound" <none@nowhere.com> wrote in message
> news:1w6ae.155$fZ5.376@mencken.net.nih.gov...
>
>>Bradd W. Szonye wrote:
>>Brad, you are fundamentally confusing the PC advancement rules with the
>>NPC design rules. These are not the same thing. The PC advancement rules
>>are for the balanced advancement of player PC's, while the NPC rules
>>exis to help the DM's design discretion.
>
>
> This is an interesting point, but on the other hand, ostensibly the PCs
> and NPCs share a world with the same rules, and so continuity is an issue.
>
> -Michael
>
>
The fundamental quality of NPC classes is different from a PC class.
They have fewer abilities, fewer hitpoints, and far less wealth. They
are more narrowly focused. They achieve their levels over years, rather
than weeks or months. In general, they are held to a lesser standard.
That's what makes them so different from PC's. They live safer lives,
but they get fewer rewards when they advance.
CH