Upgrading classes

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"Anivair" <anivair@gmail.com> wrote in message
news:1113920578.730214.183900@z14g2000cwz.googlegroups.com...
>
> Symbol wrote:
>
> > Lay down the crack pipe Anivair. That you find the commoner class
> warm and
> > cuddly does not make it "equal" in any quantifiable way.
>
> Stop being a complete twit before you hurt yourself. Of course it's
> equal. it's a class.

A Ferrari is equal to a Lada because they are both cars?

> And if I want an NPC that fits the commoner mold
> then it's the perfect class. It's better than using any other class,
> in fact.

Non sequitur.

> My noncombat farmhand should be a commoner and not a ranger
> or an aristocrat or any other class. Wich makes it a perfectly viable
> class.

Nobody is saying otherwise. Stop beating up strawmen.

> You're confusing numbers with validity. The fact that it has small
> numbers doesn't make it a bad class. it just makes it less powerful.
> And less powerful is only worse if you're a munchkin.

If a Ferrari is more powerful than a Porsche does that make a Porsche bad?
No.
 
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"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
news:d432gf$r1l$1@knot.queensu.ca...
> In article <UrWdnQAbEaKYQPnfRVnyhQ@pipex.net>, Symbol <jb70@talk21.com>
wrote:
> >
> >"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
> >news:d42hbj$13p$1@knot.queensu.ca...
> >> In article <g-udnW6YW563IfnfRVnytw@pipex.net>, Symbol
<jb70@talk21.com>
> >wrote:
> >> >
> >> >"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
> >> >news:d3n1i3$3t$1@knot.queensu.ca...
> >> >> In article <oeft51hmb1pf5u66o9jc1adog1msj8glp8@4ax.com>,
> >> >> Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
> >> >> >
> >> >> >Monks could have designed and overseen the construction, it's
within
> >> >their
> >> >> >capabilities. But build it all by hand? No...there were slaves by
> >the
> >> >> >truckload.
> >> >>
> >> >> ISTR they used peasants in the not-growing season.
> >> >
> >> >We don't know. That is just a theory.
> >>
> >> OK. But doesn't that mean that "slaves by the truckload" is also
"just
> >a
> >> theory?"
> >
> >Only one thing is universally agreed and that is that the labour
process
> >was incrediably intensive. Estimates for the largest pyramid at Giza
vary
> >massively. From around 30,000 to 300,000 depending on which building
> >technique they argue was used. We have written records of people
> >speculating about this going back over two and half thousand years so
we
> >shouldn't be surprised!
>
> I have no doubt they used/needed *workers* by the truckload. I just
wish I
> could remember which book I read that said peasants, so you'd be able to
judge
> whether it was credible.

I wouldn't be able to make that judgement. I have only a passing
familiarity with Egyptian history and very little that is relevant to the
period at hand. There isn't enough evidence one way or the other AFAICT
though that particular theory has been around since the 19th century.
Egyptology is a ... speculative field.
 
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"Symbol" <jb70@talk21.com> wrote in message
news:UrWdnQIbEaKbQPnfRVnyhQ@pipex.net...
> > You might do better if you typed replies that actually had some
> > relevance to the argument posed.
>
> Let me spell it out for you. The Eygptian architects didn't exist. Those
> responsible for designing and building the pyramids were primarily
> responsible for other things and (the ones we know of) cannot be
> represented by the commoner class.

Perhaps you should list these job descriptions more clearly.

-Michael
 
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"Symbol" <jb70@talk21.com> wrote in message
news:UrWdnT0bEaKbQPnfRVnyhQ@pipex.net...
> "Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
> > Here's a hint: what is the punishment for failure in tyrannical
> > dictatorships? Now explain what happens when the project gets behind
> > schedule. Thats' right, buckwheat ... risk of death. Not from
> *accidents*,
> > but from *management*. You don't even understand the proposition you
> are so
> > pathetically attempting to disprove.
>
> A fascinating claim given that there is no record of that *ever* happening
> and that many pyramids were completed outside of the lifetime of the
> pharohs they were intended to accomodate. You are simply making stuff up
> now.

Are you asserting that there were no deadlines or milestones? Hmm?


> One author estimates 4,000 skilled stonemasons were involved with the
> construction of the Giza pyramid. These are the experts when it comes to
> the practical side of things.

No, they're just 1st level characters with Skill focus feats.

> > The officers and generals would deserve XP bonuses for "leading
their
> > army in battle" above and beyond anything their local units managed to
> > defeat. Thankyou for providing us with another relevant analogy.
>
> No then. Have you even read the guidance on bonus awards? The bit that
> says mission awards shouldn't exceed overall rewards for encounters and if
> they do it is a "very deviant" game?

Again, I ask you to please restrain yourself to replies that are
relevant. You have just displayed piss-poor reading comprehension and need
to stop being stupid in public. The DMG *actually* says that mission awards
should not exceed the scale of rewards for ALL THE ENCOUNTERS IN THE
MISSION. You asked about whether the general gets XP for every orc the army
slays; I say no, because I would assign XP for army encounters at a unit
level based on the threats each element of the army faced; grunts and
knights do very different jobs and some characters would get zero XP for
mowing through the cannon fodder that is actually a challenge for similarly
statured infantry grunts; there is no one "XP per orc". However, all the XP
gained by various units for the things they did in the battle _would_ set
the scale of the mission award pool, which as a DM, I then get to decide
whether to use 10% to 100% of it and allocate it to the commanders as I see
fit.

Given that we have already postulated that great works consist of many
mini-milestones ... why, hey! Look at that! It's almost as if the steps of
the process could be made to fit within exactly the same sort of system! A
labour of a lifetime is not just one encounter. The events of a clash of
armies, or perhaps more appropriately a campaign of such clashes, are also
assembled from smaller pieces.
But like it or not, the army's leadership does deserve story awards.
.. .and so does the leadership of a great work.

Your objection to this concept is absurd, given that the DMG provides
the very structures with which to implement it.

> > Your contention that XP story awards are "outside the standard
system"
> > is blatantly incorrect.
>
> 1) Its an optional rule and its use is recommended *only* with a modified
standard award.

And yet there are whole pages dedicated to them in the DMG.. it's almost
as if they're intended to be used!

> 2) Its a meta rule intended for PCs

Yes, because that's what the game is about. And yet, if an NPC character
were along with the party that received a story or mission award, you don't
think they would get a share? Hmm? Your claim that these can't be applied to
NPCS is *wrong*. Your claim that they can't be applied to exceptional
Commoners or Experts is also *wrong*.

> 3) The DMG discusses NPC aquisition of experience (including specific
> mention of the commoner class) and does not support your theories.

Page 107: "NPCS GAIN EXPERIENCE POINTS THE SAME WAY THAT PCS DO."
PCs can gain experience through story awards.
You. Lose.

Get on your knees and kiss my ass.

> > Your assertion that they produce "nonsensical results wrt combat
> > abilities" in a fashion that *normal* violence-and-story-award based
results
> > do not is *dead wrong*. Combat abilities - just like all character
> > abilities - are a result of training in the background and not
activities
> > adventuring.
>
> It's both and you know it.

I know no such thing. I know that time spent in combat in D&D amounts to
a few minutes. This is not when *learning* is done. There is no time to
practice. There is only apply what you know, or die. Hence the game's
assumption that challenges produce something *else* - but it sure as hell
isn't training.

> The better or even some formal training is why fighters and even warriours
derive more benefit from undergoing the same
> experience as the commoner.

Your logical construct falls apart quite quickly when the fighter
receives a mission award. What "benefit" did they get from that "fighting"
experience? What about a roleplaying award? Or one for defeating a trap?
(suppose he's multiclassed!). This issue has been done to death in the
past, and your position is INDEFENSIBLE due to the myriad ways XP is awarded
that don't include combat, and the mastery of new skills that would never
have been practiced in combat. Please don't waste the newsgroup's time
with your flat-earth bullshit.

> > The fact that some commoner managed to survive an act of
> > violence no more justifies his combat capabilities any more than
advancing
> > without such encounters does. It makes no sense for commoners to gain
> > combat capability *at all*, under _any_ circumstance, unless you are
Bradd,
> > and thus pointing this out is not a counterargument for anything.
>
> Take off the blinders. What was an archer if not a commoner?

<sigh> That depends on the archer. A commoner with the relevant martial
weapon proficiency could serve as one - but "archer" is generally a first
level warrior. Again, you seem to overlook that for every potential
commoner archer you can find, I can point out ten more commoners that can't
even manage a bow (women, children, fat shopkeeps...). Claiming that the
class receives combat training is *absurd*. _Some_ commoners take martial
weapon/longbow. That's not the same as training in self defense.

>What were the citizen levies that almost inevitably accompany the "proper"
armies
> during the medieval era? We have documented evidence that they turned up
> for battle armed with wood axes or mattocks with no armour. Are you
> suggesting that after a campaign (but not formal training) they shouldn't
> be any better at fighting or avoiding blows?

Correct. The ones that rated as commoners did one of two things: stood
there, shooting arrows really far away, or *died*. No-one taught them HOW
TO FIGHT while they were standing in lines doing target practice. Unless, of
course, someone did, in which case they are warriors now.

> > > > If one actually cared about levelling mechanics for commoners, we
could
> >> > neatly divide a set of tasks into town, city, county, and
nationally-relevant works (a
> > random sampling of such challenges, in no particular order, would be
"being
> the mayor for a year", securing key trading rights, magnificent bouts of
> > > > agriculture, breeding new horses, masterwork architecture, staving
off
> > > > plagues, yadda, yadda, yadda), and we could show how a "good
citizen's"
> > > > career in civil service or his craft would provide him opportunities
to
> > level.
> > >
> > > How many levels did I gain from redecorating my bathroom?
> >
> > Would you be so kind as to illustrate what "redecorating your
bathroom"
> > has to do with the examples above?
>
> Yes. It's about as meaningless as far as CR ratings go.

I notice you snipped the rest of the argument, *bitch*.
Stop being intellectually dishonest.

-Michael
 
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"Symbol" <jb70@talk21.com> wrote in message
news:wOKdnRsBSoktgvjfRVnysw@pipex.net...
> There are guidelines however and breaking the spirit of the rules is as
> bad as breaking the letter.

Please prove to the class how awarding story awards to great works
breaks the spirit of the rules.

-Michael
 
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Alien mind control rays made ~consul <consul@invaliddolphins-cove.com> write:
> I'm reminded of Count Vizzini of Florin,

Humperdinck! Humperdinck! Humperdi-iiiiinck!

> "Tyrone, you know how much I love watching you work. But I've got my
> country's 500th anniversary to plan, my wedding to arrange, my wife
> to murder, and Guilder to frame for it. I'm swamped." :)

--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: A mistake carried out to perfection.
// \_\ -- Dude from DPAK
 
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In article <Z4a9e.8689$yq6.5624@newsread3.news.pas.earthlink.net>,
Michael Scott Brown <mistermichael@earthlink.net> wrote:
>"Symbol" <jb70@talk21.com> wrote in message
>news:UrWdnQIbEaKbQPnfRVnyhQ@pipex.net...
>> > You might do better if you typed replies that actually had some
>> > relevance to the argument posed.
>>
>> Let me spell it out for you. The Eygptian architects didn't exist. Those
>> responsible for designing and building the pyramids were primarily
>> responsible for other things and (the ones we know of) cannot be
>> represented by the commoner class.

The first few Google references I found to Imhotep referred to him as an
"architect".

For whatever that's worth.

I don't know any Egyptologists to ask for more details.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
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Between saving the world and having a spot of tea Symbol said

> Yeah right. Imhotep who was an expert scientist, physician and HIGH
> PRIEST OF RA gained his levels because he designed and built the first
> pyramid. How many levels did I gain from redecorating my bathroom? I
> didn't have tens of thousands of people helping me if that makes a
> difference.

None unless you included a crocheted ballerina toilet roll cover. Half the
XP if it was only a poodle.

--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere
 
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"Robert Singers" <rsingers@finger.hotmail.com> wrote in message
news:Xns963DD3C047335rsingers@IP-Hidden...
> Between saving the world and having a spot of tea Symbol said
>
> > Yeah right. Imhotep who was an expert scientist, physician and HIGH
> > PRIEST OF RA gained his levels because he designed and built the first
> > pyramid. How many levels did I gain from redecorating my bathroom? I
> > didn't have tens of thousands of people helping me if that makes a
> > difference.
>
> None unless you included a crocheted ballerina toilet roll cover. Half
the
> XP if it was only a poodle.

Toilet roll cover? Hold your horses, I'm still grouting.
 
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On Mon, 18 Apr 2005 13:09:56 +0100, "Symbol" <jb70@talk21.com> scribed into
the ether:

>
>"Anivair" <anivair@gmail.com> wrote in message
>news:1113485526.891359.297810@o13g2000cwo.googlegroups.com...
>>
>> Matt Frisch wrote:
>
>> b) so one NPC class is somehow supperior to another?
>>
>> What a ridiculous counterargument.
>
>So why make it?

I didn't. Your quoting skills are poor.
 
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On 19 Apr 2005 09:00:35 GMT, dalamb@qucis.queensu.ca (David Alex Lamb)
scribed into the ether:

>In article <g-udnW6YW563IfnfRVnytw@pipex.net>, Symbol <jb70@talk21.com> wrote:
>>
>>"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
>>news:d3n1i3$3t$1@knot.queensu.ca...
>>> In article <oeft51hmb1pf5u66o9jc1adog1msj8glp8@4ax.com>,
>>> Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
>>> >
>>> >Monks could have designed and overseen the construction, it's within
>>their
>>> >capabilities. But build it all by hand? No...there were slaves by the
>>> >truckload.
>>>
>>> ISTR they used peasants in the not-growing season.
>>
>>We don't know. That is just a theory.
>
>OK. But doesn't that mean that "slaves by the truckload" is also "just a
>theory?"

It's not exactly a big secret that the egyptians kept slaves. Hell,
everyone kept slaves.
 
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On 19 Apr 2005 07:22:58 -0700, "Anivair" <anivair@gmail.com> scribed into
the ether:

>
>Symbol wrote:
>
>> Lay down the crack pipe Anivair. That you find the commoner class
>warm and
>> cuddly does not make it "equal" in any quantifiable way.
>
>Stop being a complete twit before you hurt yourself. Of course it's
>equal. it's a class. And if I want an NPC that fits the commoner mold
>then it's the perfect class. It's better than using any other class,
>in fact. My noncombat farmhand should be a commoner and not a ranger
>or an aristocrat or any other class. Wich makes it a perfectly viable
>class.
>
>You're confusing numbers with validity.

You confuse validity with equality.
 
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Between saving the world and having a spot of tea Symbol said

>> > Yeah right. Imhotep who was an expert scientist, physician and HIGH
>> > PRIEST OF RA gained his levels because he designed and built the first
>> > pyramid. How many levels did I gain from redecorating my bathroom? I
>> > didn't have tens of thousands of people helping me if that makes a
>> > difference.
>>
>> None unless you included a crocheted ballerina toilet roll cover. Half
>> the XP if it was only a poodle.
>
> Toilet roll cover? Hold your horses, I'm still grouting.

So you haven't actually completed the challenge and you're expecting XP.
Bloody munchkins.

--
Rob Singers
"All your Ron are belong to us"
Credo Elvem ipsum etiam vivere
 
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Symbol wrote:
>> Let me spell it out for you. The Eygptian architects [that MSB gave
>> as examples] didn't exist. Those responsible for designing and
>> building the pyramids were primarily responsible for other things and
>> (the ones we know of) cannot be represented by the commoner class.

Michael Scott Brown wrote:
> Perhaps you should list these job descriptions more clearly.

He already did. What part of Imhotep's resume did you not understand?
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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"Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
news:Z4a9e.8689$yq6.5624@newsread3.news.pas.earthlink.net...
> "Symbol" <jb70@talk21.com> wrote in message
> news:UrWdnQIbEaKbQPnfRVnyhQ@pipex.net...
> > > You might do better if you typed replies that actually had some
> > > relevance to the argument posed.
> >
> > Let me spell it out for you. The Eygptian architects didn't exist.
Those
> > responsible for designing and building the pyramids were primarily
> > responsible for other things and (the ones we know of) cannot be
> > represented by the commoner class.
>
> Perhaps you should list these job descriptions more clearly.

More clearly than listing everything the first pyramid designer achieved
and was responsible for?
 
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"Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
news:rza9e.8699$yq6.4002@newsread3.news.pas.earthlink.net...
> "Symbol" <jb70@talk21.com> wrote in message
> news:wOKdnRsBSoktgvjfRVnysw@pipex.net...
> > There are guidelines however and breaking the spirit of the rules is
as
> > bad as breaking the letter.
>
> Please prove to the class how awarding story awards to great works
> breaks the spirit of the rules.

See the bit about story awards not exceeding a mission's encounter award?
 
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:45ta61l90m9h81tteut0cn2cgivf20ggt0@4ax.com...
> On Mon, 18 Apr 2005 13:09:56 +0100, "Symbol" <jb70@talk21.com> scribed
into
> the ether:
>
> >
> >"Anivair" <anivair@gmail.com> wrote in message
> >news:1113485526.891359.297810@o13g2000cwo.googlegroups.com...
> >>
> >> Matt Frisch wrote:
> >
> >> b) so one NPC class is somehow supperior to another?
> >>
> >> What a ridiculous counterargument.
> >
> >So why make it?
>
> I didn't.

I know that, I was taking the piss out of Anivair's strawman.

> Your quoting skills are poor.

I WILL KEELL YOU FOR YOUR INSULTS!!1!
 
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"Robert Singers" <rsingers@finger.hotmail.com> wrote in message
news:Xns963E6040B533Frsingers@IP-Hidden...
> Between saving the world and having a spot of tea Symbol said
>
> >> > Yeah right. Imhotep who was an expert scientist, physician and HIGH
> >> > PRIEST OF RA gained his levels because he designed and built the
first
> >> > pyramid. How many levels did I gain from redecorating my bathroom?
I
> >> > didn't have tens of thousands of people helping me if that makes a
> >> > difference.
> >>
> >> None unless you included a crocheted ballerina toilet roll cover.
Half
> >> the XP if it was only a poodle.
> >
> > Toilet roll cover? Hold your horses, I'm still grouting.
>
> So you haven't actually completed the challenge and you're expecting XP.

Yes. I'm breaking down the challenge into a series of mini challenges and
I want a story award too.

> Bloody munchkins.

Yes, yes I am.
 
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On Wed, 20 Apr 2005 09:36:38 +0100, "Symbol" <jb70@talk21.com> scribed into
the ether:

>
>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:45ta61l90m9h81tteut0cn2cgivf20ggt0@4ax.com...
>> On Mon, 18 Apr 2005 13:09:56 +0100, "Symbol" <jb70@talk21.com> scribed
>into
>> the ether:
>>
>> >
>> >"Anivair" <anivair@gmail.com> wrote in message
>> >news:1113485526.891359.297810@o13g2000cwo.googlegroups.com...
>> >>
>> >> Matt Frisch wrote:
>> >
>> >> b) so one NPC class is somehow supperior to another?
>> >>
>> >> What a ridiculous counterargument.
>> >
>> >So why make it?
>>
>> I didn't.
>
>I know that, I was taking the piss out of Anivair's strawman.

By misquoting me...my feelings of lurve and kindlinessness are withering.

>> Your quoting skills are poor.
>
>I WILL KEELL YOU FOR YOUR INSULTS!!1!

Keelling sounds fun. Do you prefer with or without the lotion? I'm ok with
either, but really prefer the lotion.
 
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"Symbol" <jb70@talk21.com> wrote in message
news:OY2dnXv8mZfJvPvfRVnyiw@pipex.net...
> "Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
> > > Let me spell it out for you. The Eygptian architects didn't exist.
Those
> > > responsible for designing and building the pyramids were primarily
> > > responsible for other things and (the ones we know of) cannot be
> > > represented by the commoner class.
> >
> > Perhaps you should list these job descriptions more clearly.
>
> More clearly than listing everything the first pyramid designer achieved
> and was responsible for?

Architect*s*.

-Michael
 
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"Symbol" <jb70@talk21.com> wrote in message
news:OY2dnXr8mZfJvPvfRVnyiw@pipex.net...
> "Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
> > > There are guidelines however and breaking the spirit of the rules is
as
> > > bad as breaking the letter.
> >
> > Please prove to the class how awarding story awards to great works
> > breaks the spirit of the rules.
>
> See the bit about story awards not exceeding a mission's encounter award?

You have misread the passage. The suggestion for setting the scale of
story awards is to the same scale as *all the XP in the mission*. Not the
XP of *an* encounter, buckwheat - ALL the XP for *ALL* THE MISSION'S
ENCOUNTERS.
Now given that piddling things like bluffing a guard or disabling a trap
are actually considered CR encounters for PCs ... why, it's almost as if
there might be opportunities for noncombat characters to overcome challenges
that don't involve combat! AMAZING!

To make a long story short, you don't know what you're talking about,
and as a result are saying remarkably stupid things.

-Michael
 
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"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
news:d43n82$fqd$1@knot.queensu.ca...
> In article <Z4a9e.8689$yq6.5624@newsread3.news.pas.earthlink.net>,
> Michael Scott Brown <mistermichael@earthlink.net> wrote:
> >"Symbol" <jb70@talk21.com> wrote in message
> >news:UrWdnQIbEaKbQPnfRVnyhQ@pipex.net...
> >> > You might do better if you typed replies that actually had some
> >> > relevance to the argument posed.
> >>
> >> Let me spell it out for you. The Eygptian architects didn't exist.
Those
> >> responsible for designing and building the pyramids were primarily
> >> responsible for other things and (the ones we know of) cannot be
> >> represented by the commoner class.
>
> The first few Google references I found to Imhotep referred to him as an
> "architect".
>
> For whatever that's worth.

The first link title is "Egypt: Imhotep, Doctor, Architect, High Priest,
Scribe and Vizier."

I didn't say he didn't have architectural skills. I said that wasn't his
sole responsibility (High Priest of Ra being his main one in all
likelihood, pyramids have religious significance).

Of all the links on the first page I prefer this as it tallies closest
with what I have heard before (not making any claims of right and wrong
here).

http://en.wikipedia.org/wiki/Imhotep

Imhotep (sometimes spelled A.mhotep or Ii-em-Hotep, Egyptian ii-m-htp) is
the first architect and physician known by name to written history. He is
also considered to be the world's first known genius. As the Pharaoh
Djosèr's Vizier, he designed the Pyramid of Djzosèr at Saqqara in Egypt
around 2630-2611 BC, during the 3rd Dynasty.

Imhotep also served as chancellor to the pharaoh and high priest of the
sun god Ra at Heliopolis. He was said to be a son of Ptah. He was revered
as a genius and was showered with titles. His full list is 'Chancellor of
the King of Lower Egypt, First after the King of Upper Egypt,
Administrator of the Great Palace, Hereditary nobleman, High Priest of
Heliopolis, Builder, Sculptor and Maker of Vases in Chief'. Imhotep is
credited as the founder of Egyptian medicine, and as author of the Edwin
Smith Papyrus, detailing cures, ailments and anatomical observations. The
Papyrus Edwin Smith was probably written around 1700 BC but may perhaps go
back to texts written around 1000 years earlier.

Two thousand years after his death, his status was raised to that of a
god. Imhotep became the god of medicine and healing. He was linked to
Asclepius by the Greeks. In artwork he is linked with other gods (a common
practice in Ancient Egypt) such as Hathor, Maàt, and Amenhotep son of Hapu
(another deified architect).

Imhotep's most quoted saying is "Eat, drink, and be merry for tomorrow we
shall die."

[End Quote]

Note that Amenhotep, son of Hapu (mentioned above) also possessed a slew
of other offices. He was eventually deified as a god of science and
healing.
 
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Symbol wrote:
> as a genius and was showered with titles. His full list is 'Chancellor of
> the King of Lower Egypt, First after the King of Upper Egypt,
> Administrator of the Great Palace, Hereditary nobleman, High Priest of
> Heliopolis, Builder, Sculptor and Maker of Vases in Chief'. Imhotep is

The Maker of Vases confused me for a moment, but then I figure it's probably
related to urns and ashes storing, right?
--
"... respect, all good works are not done by only good folk ..."
--till next time, Jameson Stalanthas Yu -x- <<poetry.dolphins-cove.com>>
 
Archived from groups: rec.games.frp.dnd (More info?)

On 19 Apr 2005 07:22:58 -0700, "Anivair" <anivair@gmail.com> carved
upon a tablet of ether:

>
> Symbol wrote:
>
> > Lay down the crack pipe Anivair. That you find the commoner class
> warm and
> > cuddly does not make it "equal" in any quantifiable way.
>
> Stop being a complete twit before you hurt yourself. Of course it's
> equal. it's a class. And if I want an NPC that fits the commoner mold
> then it's the perfect class. It's better than using any other class,
> in fact. My noncombat farmhand should be a commoner and not a ranger
> or an aristocrat or any other class. Wich makes it a perfectly viable
> class.
>
> You're confusing numbers with validity. The fact that it has small
> numbers doesn't make it a bad class. it just makes it less powerful.
> And less powerful is only worse if you're a munchkin.

Oh bollocks. It's less useful if you're playing any sort of game where
power is useful. That includes any game that reflects real life.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."