Valve: Next Half-Life Game Needs to be Terrifying

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Would be even sweeter if halfway through the game Commander Shepard lands the Normandy on top of the ruins of the Borealis as Gordon and Co. reach the place. He explains that in return for helping him destroy the Reaper threat, the council races will eradicate that pesky "Combine" problem for them.

Gordon, of course, agrees.
 
[citation][nom]Hothr[/nom]Valve does a lot of things right. Their Episodic release schedule, however...Episodic = additional content, same engine. Time = months. Time != years.[/citation]

Yeah, but the content is hardly "episodic". Each episode is a fantastic stand alone game. That they all carry a single story further is just gravy.
 
I guess they didn't learn anything from the Doom 3 failure. Stick to enhancing core game play mechanics.

I'd really like to see tomb raider game mechanics for a multiplayer fps game with some of the puzzle type aspects involved for good measure just to make things even more intense.
 
I truly hope the next Half Life installments are not scary. Half-Life 1 was a bit scary but that is because I was a kid when I played it. Ravenholm was scary/freaky in HL2; however, I find that I just don't replay scary games that much. A level or two is alright; otherwise the game is predictable and not scary the second time threw or just annoying.
 
I've been waiting expectantly for Ep. 3 since I finished playing episode 2 a year or two ago. The best game series ever in my opinion. Story and gameplay like none else. I can't wait for this to be released. It will be one of the few games that I will absolutely preorder.
 
Right now the only thing scary about the Half Life series has been the wait between Episode 2 and Episode 3. The thing I liked about the Half Life series was the story and the characters. If I want to be scared I'll watch the last presidential election choices all over again. ~shiver~
 
[citation][nom]Gabe Newman[/nom]"I feel like we've gotten away from genuinely scaring the player more than I'd like, and it's something we need to think about, in addition to broadening the emotional palette we can draw on."[/citation]
How about exploring more of that Gordon-April connection? You know you want to.
 
So they're talking about HL3 now? An episode takes longer to develop than the sitting term of an American presidency, so I imagine that by the time a full-fledged sequel is released we'll all have grand kids and hover-cars?

I would literally laugh myself to death if they announce that they are going to be releasing HL3 episodically.
 
I'm content with my 8800gt until the next HL engine comes out. Games are the only reason I buy new hardware and nothing worth buying has come out in 2 years.

I just wish new consoles would come out so that developers would produce some awesome stuff. No one dares make a PC only game anymore. The installed user base is huge but I think 95% of them just steal games.
 
[citation][nom]Aionism[/nom]Am I the only person on the planet who doesn't like first person shooters to be scary?[/citation]
Nope, I hated the House of the Dead feeling of much of Episode 1. I don't like to be surprised suddenly like that, I can't play the game that way. The "Fading of Ablities" part sounds like a race against time, another thing I hate when playing FPS games. I'm disappointed to see that Episode 3 is going to take so long to make and it's going to incorporate some sort of stressful crap like that into the game.

Hopefully it supports DX10 and DX11 though. I also wish they would retro-update the engine onto all of their previous Source games. They already did it on the Orange Box for the 360, would it be that hard to port the work over to the PC as well?
 
I hate being chased in a level that you haven't been threw yet. Like at the beginning of HL2. But that edgy feeling is what we pay for. Great games, hands down.
 
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