How about just make the PC-version as good as you can, and worry about the consoles after, when they have enough power to support the same or a cut down version?"There is unfortunately always in a multi-platform development that kind of compromise that we have to take, but at the same time we are trying not to take it, so we try to make sure that the PC version looks fantastic, plays fantastic," he said. "This time we’re saying, 'Okay, let’s not compromise the PC but let’s try to push the consoles so make the PC version happen.'"