Crytek didn't quite get our point...the issue wasn't so much the graphics themselves, which looked great after the high-res and DX11 updates, but rather with certain unrealistic aspects of the graphics, for instance, the brick rubble on the roof at the beginning, or the vending machines once you got close up - stuff like that. Such things had nothing to do with the engine's capabilities, but rather with lazy and rushed "last minute" touch-ups. (most likely). So no, Crytek, the point isn't for you to now purposely un-fine-tune your engine to make it artificially slow, but rather focus on consistent art-style, modern-quality textures and such. If you want to bring systems to their knees just for the sake of it, then implement things like uber-sampling and stuff like that, but please, don't purposely mess things up....we won't fall for such shenanigans!