Watch Dogs PC Game to Require 64-bit OS

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"I would say this and Witcher 3 will have some crazy requirements to play on MAX settings. "

Heh---it took a SB/IB quad core and a SLI 670/680 to finally run Witcher 2 smoothly with Ubersampling and all maxed settings. Not surprised that 3 would need more than that.
 
^ I think once we get to 12 + cores we can start to look at 128bit. It's not feasible right now with CPUs not developed yet, but give it another 5 years. The future is exciting!
There is no reason to go to 128 bits in the near future because 64 bits has an address space of 16777216 terabytes.
I don't think we will be needing that much RAM for quite some time still.
 


x86 microprocessors have used a 64 bit physical address space since the Pentium Pro in 1995
 
Didn't they say a while back that more game were gonna be made with 64 bit OSs being required. Nothing new here in that regard.
 
About freaking time they started using 64-bit exclusively. However, this game is also on the XBox360, and PS3. I think these specs are more of a marketing ploy than anything else. A PC from 2006 can play at similar settings to an XBox360 or PS3 game.
 
"an eight-core processor"

Sorry but that's a whole load of rubbish right there. We have desktop parts with 6 cores and 12 threads but NO desktop parts with 8/10 cores... That would be the Xeon line of processors.

PLEASE change the article to at least be barely technically accurate. Please...
 
according to the most recent steam survey almost 20% of the people use a 32 bit OS...They also state (incorrectly Im guessing) that the vast majority (90%) of users have 2 or 4 cpus. I dont know if the devs would want to eliminate that many sales. Even if it doesnt require 8 cores and it only requires 4 youre still eliminating 47% of the gamers out there that are on 64 bit systems. So most of this article will turn out to be wrong.
 

The same survey also shows 15% using Intel graphics. Not everyone using Steam is really a relevant demographic for this type of game.
 
"The sad part is that unless it truly needs an exorbitant amount of RAM, maintaining 32 bit compatibility is generally as simple as some compile time checks and a recompile."

AFAIK You'd still be limited to less than 4GB of RAM (with the LAA flag checked, on 32bit Windows), which often means streaming in textures from disk---IIRC, thats what Unreal Engine 3 games (with 32bit binaries). Even as far back as Crysis 1---the 32bit binary would stream in textures and other data on demand, where the also included 64bit binary did not need to. And that was like 5 years ago, or an eternity in computer time.

If the next gen PCs want to keep pace with the consoles, its about time we allowed that 4GB+ memory to be put to good use. After all, the next gen PS4 and X360 have at least 5GB free memory, which is a lot more than it sounds due to the optimized and compact game engine code for a fixed hardware base.

As it is, with the mainstream video cards only having 2-3GB memory locally, to play some console games, we are going to have to swap textures in and out of VRAM, the last thing we need is the added overhead of swapping textures in/out of disk to local RAM and THEN swapping to VRAM.

Seriously, if you dont already have a 64bit Windows OS, you just *may* need to upgrade to play some next-gen games. How is this any different than people complaining that their Intel HD3000 cant play Crysis 3 at any reasonable level?
 


8gb on a 32bit system? No one in their right mind would have that since you can only utilize 3.5gb of the 8gb.
 
About time we started seeing games coded for modern machines. The only reason this didnt happen earlier is because the XBox360&PS4 had kept game tech stranded at a point 7 years ago. Now the new order is here. Upgrade or GTFO!
 


Actually the two CPUs have a similar parallel throughput. In the 8-core optimized, integer-heavy workload FX8350 should score on average about 90% of the 3770k (while still burning through 60% more electricity though). That means that the game is optimized to be heavily parallel. Consoles make sense - their CPUs are also 8-core, so even if (simplistically) 8 core at 1.6 GHz roughly equals to 4-core at 3.2 GHz, this is the "best case" for the console - the workload must be split evenly over the whole 8 cores, or it works very slow while using less than 8 cores. Besides, the highest end specs are likely for a 4K or 3 monitor setup, rather than the 1080p screen
 
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