06yfz450ridr :
jimmysmitty :
All games need to push this. Kill off the remaining XP gamers and push the straggling 32Bit gamers who use 8GB of RAM on a 32Bit OS.
8gb on a 32bit system? No one in their right mind would have that since you can only utilize 3.5gb of the 8gb.
With Physical Address Extension a 32-bit OS can address far more than 4 GB of RAM which all major modern x86 OSes support with some actually requiring it in order to use the No-Execute bit. In the Windows world MS have been using PAE in their 32-bit kernels ever since XP SP2 when the NX bit has been enabled (required in Windows 8). The 4 GB limit on 32-bit x86 systems is now nothing more than an explicit restriction OS developers put into the kernel depending upon the licensing policy used, for example the 32-bit Standard edition of Windows Server 2008 only allows up to 4 GB while the 32-bit Enterprise edition allows up to 64 GB. It is entirely possible to patch the system kernel to remove these explicit restrictions, in fact this has already been done with the 32-bit Windows 7 kernel allowing it to use up to 64 GB of RAM. So to think that a 32-bit OS is limited to only 4 GB of RAM is nothing but a naive misconception.
I myself am using 32-bit Windows 7 with 6 GB of RAM, and it can access all 6 GB thanks to PAE being enabled and the kernel restrictions being removed. Unfortunately non-AWE (Address Windowing Extension) 32-bit applications will still be limited to 2 GB (3 GB with 4GT enabled) but the extra memory is extremely good in a multi-tasking environment. The reason I haven't switched to 64-bit is because of a driver incompatibility with my wireless network adapter and I haven't seen anything that motivates me enough to replace the adapter (or solving the driver issue), which is still in good working condition, so I can make the switch.