What's the use of "n" and "nn" in dungeons...

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Okay n is for need; nn is for need both; v is for vendor, what is the d; r ;
R and ooo for? If two items drop and I only need the second one but my alt
can use the first one, is the n cubed or should I just calculate the square
root? confused yet? Just use the built in roll rules, let the whiners
whine about not getting an item. Everything else is just nonsense.


"Daniel Bleisteiner" <news@da3x.de> wrote in message
news😱p.sstb3vx0mcs9m0@phoenix...
> Recently I've played my first dungeon with four other players I've never
> met before. I had to learn to use n and nn depending on the items to roll.
> As far as I understood "n" stands for "need" and "nn" for "need not" -
> right?
>
> What's this useful for? If someone wants a certain item he/she can simply
> roll the dice. Players not interested in it cancel the roll. Why should I
> type n or nn instead?
>
> I know it might be useful to clarify some things before going into
> battle... for example that all wool is for X and all diamonds are for Y.
>
> But what's that part with n and nn useful for?
>
> --
> Daniel Bleisteiner
> ...spielt WoW mit Mirandir (Dunkelelf-Jäger 24)
> ...und Krishnak (Ork-Schurke 19) auf Aman'Thul!
 
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Noal McDonald wrote:
>>>1. Bind on Equip items: All roll, sort it out later
>>>2. Bind on Pickup: ALL PASS! State need or greed. If only 1 needs, then it's
>>>theirs, otherwise roll off between the needy. If no-one needs, all roll for
>>>greed.
>>
>>Raid rules are many times different from this.
>
>
> Not by much.

I've seen some other rules in repeated use.

> Everyone gets one blue, one set item and one quest item (Pristine Hide,
> Frayed Abomination Stitching, etc.). (sometimes it's one blue or one
> set item.) Green BoPs count as blues for this purpose. Once you've got
> your quota, you don't roll dice anymore.
> Everyone rolls on all green BoEs.

I've seen systems in which no one except the raid leader ever rolls.
I've seen systems in which all greens, regardless of whether they are
BOP, are looted by the current person in round-robin (with a different
rule in effect for bosses). Both were meant to make things go faster,
which they did.

> If everybody passes, everyone uses /random to determine the winner.
> Once that's done, the winner loots, someone else loots and DEs for
> them, or (rarely) someone offers to buy the item from the winner.

Yes, this is common, but I've also seen rules under which no one ever
uses /random, on the grounds that it takes too long. For example, it's
faster for the raid leader to consult a loot order randomly determined
once at the beginning than to wait for everyone to /random every time
anything interesting comes up.

No doubt people will have objections, but I've noticed that in raids
people are more interested in finding out what the loot rules are going
to be than in pushing for their favorite ones. I think it's difficult
enough to arrange for a raid in the first place, and loot fights take so
much of the fun out of the game, that people tend to be willing to
accept even loot rules they don't like as long as it gets things under way.
 
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wolfing wrote:
> I don't understand, what's wrong with that? I'd rather have that than
> just random on all greens, mages don't get the swords and warriors
> don't get the wands, what's the problem?

Well, for example, if you just use need before greed and roll on
everything, warriors take cloth items, and that makes priests and mages
unhappy. So people tend not to do that.
 
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On 2005-06-23 15:03:35 +0200, "wolfing" <wolfing1@yahoo.com> said:

> Why not just use the 'Need before greed' loot option from the game?

Because it isn't really 'need before greed' but 'can use before greed'...
--
http://www.new-roots.com/
Nerghal - Undead Warlock lvl 55 - Bloodscalp EU
Gwar - Orcish Warrior lvl 10 - Bloodscalp EU
Chasey - Undead Priest lvl 19 - Bloodscalp EU
 
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*annoyed vent switch turned ON"

Why can't people that have played this game for many hundreds of hours (I'm
talking about lvl 60's for the most part) figure out *commonly accepted*
loot procedures, and thus remove any NEED to even discuss it any more?

I would say this is becoming the #1 benefit for being in a guild. Our loot
rules (which are 95% the same as anyone elses, by the way) are written down,
posted on a website, and everyone is expected to know them. Thus, we rarely
have to mention them when going on raids. Oh the joy.

Here they are: If an item says "Bind on Equip" ROLL (that means YOU,
everyone, regardless of WHAT it is). If an item is "Bind on Pickup" WAIT,
THINK, DISCUSS. The only exceptions are certain class specific items and
item sets, which everyone knows about anyway. Could it be any simpler?

The problem is, there are STILL TONS of lvl 60 ppl that act like they have
never grouped with anyone before and actually try to say they "didn't know I
can't roll on a BoP item, sorry" with a straight face.

It just amazes me that even after having run LBRS/UBRS/Scholo/Strath/MC a
combination of greater than 150X at least, that loot rules still are brought
up without fail, and there is almost always some discussion about them.

*annoyed vent switch turned OFF*
 
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On Thu, 23 Jun 2005 13:13:01 +0200, Azeus said:

> Kav wrote:
>> "Azeus" <IFARTINYOURGENERALDIRECTION@MP.com> wrote in message
>> news:d9dt7e$9th$1@news.cistron.nl...
>>
>>>Daniel Bleisteiner wrote:
>>>
>>>>On Thu, 23 Jun 2005 10:33:12 +0200, Babe Bridou <babebridou@hotmail.com>
>>>>wrote:
>>>>
>>>>
>>>>>When a roll window appears, those who need it type "n" so that those
>>>>>who greed it can have the opportunity to pass. "nn" is generally used
>>>>>when two roll windows appear, to inform others that you need both.
>>>>
>>>>
>>>>That are some more bits of information... ok... but why can't those
>>>>vendors not simply pass after seeing that others have rolled? You can
>>>>allways see if someone rolls or passes and decide after some seconds of
>>>>waiting. I still find it rather complicated to leave my mouse and hit the
>>>>chat keys.
>>>>
>>>
>>>It really works better if everyone types n or v or whatever before they
>>>roll. That way you can see who's a ninja. I everyone says "v" you all r
>>>oll. If someone says N, you either roll if you need it as well, or pass.
>>>
>>>Another rule I like to request is that no one loots any corpse untill the
>>>fight is over. Then you will have enough time to type.
>>>Plus it's really annoying when the roll window appears over my bars in
>>>combat.
>>
>> V?
>>
>> I understand g but v?
>>
>> v - verilly I want this?
>>
>
> v=g
>
> Vant to sell :)..
> on my server people use the v for vendor trash.

lol - ok

I was going to come back with

V = "Vis, I really cannot be using"
 
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On 23 Jun 2005 09:16:51 -0700, "wolfing" <wolfing1@yahoo.com> wrote:

>I don't understand, what's wrong with that? I'd rather have that than
>just random on all greens, mages don't get the swords and warriors
>don't get the wands, what's the problem?

Actually under Blizzard's NbG rules mages do get the swords...

The problem is that warriors get everything but wands - warriors can
equip cloth if they want, you know.
While mages for example miss out on; leather, mail, plate, axes, guns,
bows, crossbows, fist weapons, maces, polearms, thrown weapons,
two-handed axes, two-handed swords, and two-handed maces.


And now that we are at swords, how about this one - mage or warrior
weapon?

Inventor's Focal Sword
Binds when picked up
One-Hand Sword
54 - 101 Damage Speed 2.20
(35.2 damage per second)
+6 Intellect
Durability 90 / 90
Requires Level 48
Equip: Improves your chance to get a critical strike with spells by
1%.

--
Regards
Simon Nejmann
 
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wolfing wrote:
> Ah gotcha, so it's just a stupid codification. Just because a warrior
> "can" use cloth shouldn't mean they should get cloth armor. They
> should have implemented it better, that's just stupid coding.
> I mean, NBG can be complicated or impossible to code to cover every
> single item, like the sword you mentioned which is obviously a caster
> item (didn't know mages could learn 1handed sword). But it could be
> better implemented: cloth goes to casters, leather goes to
> rogues/druids/shaman (until shaman gets mail), mail goes to
> warriors/paladins/shaman (after shaman gets mail).

It's a little more complicated then that because characters can have a
very reasonable case for getting armor that is lighter then their best
possible type. While warriors would be nuts to ditch plate, classes
that try to avoid melee combat (Ranged DPS and healers basically) often
have a very legitimate case for getting lighter armor pieces that help
their role. For example, its quite reasonable for healer-specced
paladins, druids, and shamans to take weaker armor with good +Int or
caster bonuses, since it can be hard to get the right bonuses on plate
or mail. Hunters as well can use leather pieces which augment their
ranged capabilities.
 
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mikel ytrede sig i <RRvue.2960$Bx6.2905@newssvr13.news.prodigy.com> med
dette:

>Alex wrote:
[snip]
>> 3. Need = Better than current kit, and will be used. Dis-enchanting is Greed
>
>That's what I'm used to, where "will be used" means you are going to
>equip and use it *right now*. Otherwise, it's greed.

I can find a lot of situations where it wouldn't benefit the group if I
switched to use the items. I got items with +healing, and I'm healing a
lot in instances, but I don't use them for soloing. Same with weapons,
for instances I always use 1h + shield, while I often switch to 2h when
soloing (depending on the mobs).

I don't mind equiping the items, so the party can see I don't intend to
put it on AH, but demanding that I use it for the rest of the time I'm
in the group is just plain stupidity.

>> 4. Classes have 1st dibs on class specific items
>
>Yes, though I have seen some rather dumb controversies over exactly what
>the words "class specific" mean. You can argue that it means sets like
>Valor and Magister's; on the other hand, I've seen people argue in all
>apparent sincerity that a cloth-wearer should not be allowed to roll on
>a cloak that has a stamina buff.

The hybrid classes are having the worst time, if it's a melee item, it's
for hunters, warriors or rogues, if it's a caster item it's for warlock,
mage and priest.

Especially Shamans are having problems with peoples prejudices against
the class, since casters think of us as a mainly melee class, because we
got mail armor, and melee classes think of us as casters, because of our
damage spells.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
 
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ASKF wrote:
> mikel ytrede sig i <RRvue.2960$Bx6.2905@newssvr13.news.prodigy.com> med
> dette:
>
>
>>Alex wrote:
>
> [snip]
>
>>>3. Need = Better than current kit, and will be used. Dis-enchanting is Greed
>>
>>That's what I'm used to, where "will be used" means you are going to
>>equip and use it *right now*. Otherwise, it's greed.
>
>
> I can find a lot of situations where it wouldn't benefit the group if I
> switched to use the items. I got items with +healing, and I'm healing a
> lot in instances, but I don't use them for soloing. Same with weapons,
> for instances I always use 1h + shield, while I often switch to 2h when
> soloing (depending on the mobs).
>
> I don't mind equiping the items, so the party can see I don't intend to
> put it on AH, but demanding that I use it for the rest of the time I'm
> in the group is just plain stupidity.

It's arguably stupid, and certainly simplistic, but it creates a clear
and unambiguous definition of "need". Some people exploit ambiguities in
impolite ways; others adapt to that by making (arguably stupid) rules
that remove the ambiguities. This is true in a wider world than just in
WoW 🙂.

For my own purposes most discussion of looting rules is academic; I
don't care very much what the rules are because I don't get most of my
fun out of obtaining uber loot, and farming generates enough money and
items to keep me happy. All I really care about (and I've seen this
attitude in lots of other people) is that the rules be clear and well
understood so we don't get any stupid loot fights.

>>>4. Classes have 1st dibs on class specific items
>>
>>Yes, though I have seen some rather dumb controversies over exactly what
>>the words "class specific" mean. You can argue that it means sets like
>>Valor and Magister's; on the other hand, I've seen people argue in all
>>apparent sincerity that a cloth-wearer should not be allowed to roll on
>>a cloak that has a stamina buff.
>
>
> The hybrid classes are having the worst time, if it's a melee item, it's
> for hunters, warriors or rogues, if it's a caster item it's for warlock,
> mage and priest.
>
> Especially Shamans are having problems with peoples prejudices against
> the class, since casters think of us as a mainly melee class, because we
> got mail armor, and melee classes think of us as casters, because of our
> damage spells.

Yes. Druids, shamans, and to a lesser extent hunters suffer some from
this kind of stuff. It does bleed over onto other classes, though; for
example, high intelligence and stamina is a solid strategy for mages and
warlocks (I grouped with a warlock once who had the most hit points in
the party -- this might seem crazy until you consider spells like
Hellfire), but as I say I have seen a bitter argument break out over
whether a spellcaster should be allowed to roll on a stamina buff.
 
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On Thu, 23 Jun 2005 18:04:47 GMT, "Mike in Mystic"
<sandiedadog@hotmail.com> wrote:

>Our loot
>rules (which are 95% the same as anyone elses, by the way) are written down,
>posted on a website, and everyone is expected to know them. Thus, we rarely
>have to mention them when going on raids. Oh the joy.

Good idea.

>Here they are: If an item says "Bind on Equip" ROLL (that means YOU,
>everyone, regardless of WHAT it is).

Even on blue and better items?
Eg. on a resent LBRS raid Glowing Brightwood Staff dropped - it is
BoE, but also a OMG!! item for most casters - mage won it btw. (Why
not meeee 🙁 *snif*)

As a side note, that was a rather amazing raid loot-wise - we got 2
hunter set items, 1 warlock, 1 mage, 1 druid, 1 shaman, Annihilator
plans, and the aforementioned Glowing Brightwood Staff. :)

>If an item is "Bind on Pickup" WAIT,
>THINK, DISCUSS. The only exceptions are certain class specific items and
>item sets, which everyone knows about anyway. Could it be any simpler?

Ours just say: "Pass on BoP and blue+" which amounts to about the same
as yours - in fact we often set looting threshold to blue...

--
Regards
Simon Nejmann
 
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mikel ytrede sig i <oEDue.3059$Bx6.1542@newssvr13.news.prodigy.com> med
dette:

>ASKF wrote:
[snip]
>For my own purposes most discussion of looting rules is academic; I
>don't care very much what the rules are because I don't get most of my
>fun out of obtaining uber loot, and farming generates enough money and
>items to keep me happy. All I really care about (and I've seen this
>attitude in lots of other people) is that the rules be clear and well
>understood so we don't get any stupid loot fights.

We got the same view on the stuff, I see.

I have often been nice, and passed on stuff that I knew other people
wanted, even though I could use it myself. Especially when it would only
be a minor upgrade for me, while it could be a major upgrade for the
other. Because of this I rarely have any problems getting someone to
help me when I need it, and when grouping with them, they often tell the
others to pass on things they know I need.

>>>>4. Classes have 1st dibs on class specific items
>>>
>>>Yes, though I have seen some rather dumb controversies over exactly what
>>>the words "class specific" mean. You can argue that it means sets like
>>>Valor and Magister's; on the other hand, I've seen people argue in all
>>>apparent sincerity that a cloth-wearer should not be allowed to roll on
>>>a cloak that has a stamina buff.
>>
>>
>> The hybrid classes are having the worst time, if it's a melee item, it's
>> for hunters, warriors or rogues, if it's a caster item it's for warlock,
>> mage and priest.
>>
>> Especially Shamans are having problems with peoples prejudices against
>> the class, since casters think of us as a mainly melee class, because we
>> got mail armor, and melee classes think of us as casters, because of our
>> damage spells.
>
>Yes. Druids, shamans, and to a lesser extent hunters suffer some from
>this kind of stuff. It does bleed over onto other classes, though; for
>example, high intelligence and stamina is a solid strategy for mages and
>warlocks (I grouped with a warlock once who had the most hit points in
>the party -- this might seem crazy until you consider spells like
>Hellfire), but as I say I have seen a bitter argument break out over
>whether a spellcaster should be allowed to roll on a stamina buff.

It's funny in a sad way, because every class can use and benifit from
+stam. Most casters even have a priority like this:
int/stam/spirit/agi/str.

A +stam add more relative health to a caster, than to a warrior, and
that can be just as good an argument as any.

A warrior friend of mine are saying that he needs +int items, because it
helps him to raise his weapon and defence skill faster...
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
 
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wolfing wrote:
> Why not just use the 'Need before greed' loot option from the game?

Because it's completely useless.

Cheers!
David...
 
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Simon Nejmann wrote:
> On Thu, 23 Jun 2005 18:04:47 GMT, "Mike in Mystic"
> <sandiedadog@hotmail.com> wrote:
>>Here they are: If an item says "Bind on Equip" ROLL (that means YOU,
>>everyone, regardless of WHAT it is).
>
> Even on blue and better items?
> Eg. on a resent LBRS raid Glowing Brightwood Staff dropped - it is
> BoE, but also a OMG!! item for most casters - mage won it btw. (Why
> not meeee 🙁 *snif*)

Yes. It's a controversial position, but I think everyone should always
roll on BoE epics, for two reasons:

#1 - these items are "OMG!!" items for _everyone_, because they can be
sold in the AH for many hundreds of gold. In fact I'd venture to say
that the average Warrior would see more benefit from winning a
Brightwood, selling it, and buying assorted upgrades, than a Mage would
from winning it and equipping it.

#2 - if you only allow "need" rolls, you are absolutely 100% guaranteed
to have a shitfight about who _really_ "needs" it. Most likely with pure
classes demanding that hybrids not be allowed to roll. It's really not
worth the pain.

Cheers!
David...
 
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On 23 Jun 2005 08:32:02 -0700, Noal McDonald <dharzhak@my-deja.com> wrote:
>
> Which explains why I've never seen it on Stormrage. :-D


I'm on Stormrage too, and I've found the n/g system is becoming
quite common in groups I've been in lately.

--
Zil, 54 Night Elf Priest
Mustrum, 60 Gnome Mage
 
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On Thu, 23 Jun 2005 10:38:01 +0200, Simon Nejmann wrote:

> Then after I got to the higher levels and started to raid BRS, Scholo,
> and Strat the rules changed to "all pass on blue and BoP, then we talk
> about it"

The systems used probably vary from server to server. On Khaz'goroth, in
the end-game dungeons, greens are always free for all (meaning everyone can
roll) unless someone says "need" (then they get it even after the roll),
for set items only the appropriate classes roll, others pass (if nobody
needs it, there'll be a random call), blue BoPs are "everyone who doesn't
need it passes, if all pass then random", same for BoE blues. and epic
drops outside of MC/Onyxia/Kazzak are for those who can use them (not AH),
or FFA if nobody will use it. Class-specific epics are only for the
appropriate classes. Recipes and pattern are rolled for by those who have
the profession. Chests are also a random roll.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On Thu, 23 Jun 2005 13:09:47 -0700, Brian wrote:

> That said, most of the level 60 runs I've been on end up using ML. It's a
> lot smoother than Group Loot,

On my server, most people will refuse to play with Master Loot. It's too
buggy: The Lootmaster can take items without anyone seeing what they took.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On 23 Jun 2005 08:57:31 -0700, Noal McDonald wrote:

> Everyone gets one blue, one set item and one quest item (Pristine Hide,
> Frayed Abomination Stitching, etc.). (sometimes it's one blue or one
> set item.) Green BoPs count as blues for this purpose. Once you've got
> your quota, you don't roll dice anymore.

Never seen that system, and would personal not enjoy it, since it requires
too much attention. :) UBRS runs and such get boring after you have done
many dozens, and I usually don't keep track of what I won. I pay attention
not to roll on anything that anyone else needs, and that's it.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On Thu, 23 Jun 2005 13:23:34 -0700, Brian wrote:

> Every instance I've ever run with more than 5 people was run on Master
> Loot.

I honestly have never seen Master Loot being used, and whenever the
suggestion came up, everyone was vehemmently against it. As I said, it's
bugged ... the lootmaster can take things for himself and it won't show on
anybody's screen. That's how ninjas operate. I'd also never play in a party
with ML, but never faced the situation where I was expected to, either.

Interesting how different server communities use completely different
rulesets.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On Thu, 23 Jun 2005 18:04:47 GMT, Mike in Mystic wrote:

> Here they are: If an item says "Bind on Equip" ROLL (that means YOU,
> everyone, regardless of WHAT it is). If an item is "Bind on Pickup" WAIT,
> THINK, DISCUSS. The only exceptions are certain class specific items and
> item sets, which everyone knows about anyway. Could it be any simpler?

Not all set items are BoP. That's why it can't be quite as simple as
"regardless of what it is". :)

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On Fri, 24 Jun 2005 08:35:12 +1000, David Carson wrote:

> #1 - these items are "OMG!!" items for _everyone_, because they can be
> sold in the AH for many hundreds of gold. In fact I'd venture to say
> that the average Warrior would see more benefit from winning a
> Brightwood, selling it, and buying assorted upgrades, than a Mage would
> from winning it and equipping it.

Well, yes, that's controversial. I have passed on epic plate leggins, on
epic plate shoulders, on an epic sword, and on the dwarven hand cannon.
Yes, I'd expect a fighter type to pass on a brightwood staff if I didn't
already have one. (I bought mine.) All the epics I have seen drop went to
someone else, and I don't find it unfair.

M.
--
ClamWin, an open source antivirus software for Windows:
http://www.clamwin.com/
 
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On Fri, 24 Jun 2005 12:56:28 -0700, Brian wrote:

> This is false. If you watch the chat log, you will *always* see every item
> that's looted, even it the ML tries to take it without saying anything.

We tested it. There is a way for the Master Looter to take items without
anyone (except himself) seeing it in the chat log. I won't post the
details, but it works and it's not that secret. Hence why I won't play in a
group with ML. Or anyone else on my server, for that matter.

M.
 
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Daniel Bleisteiner wrote:
> On Thu, 23 Jun 2005 10:23:09 +0200, <maxnews01@web.de> wrote:
>> u post n for need and g for "greed" i think...
>> u post it, cause if all dont need (so "g") all roll... if u just pass
>> roll (and all do) the first looter gets it...
>
> So the only use is to roll for it if nobody really needs it. If one
> needs it he/she could simply roll for it... there is no need to say
> "n". And what the hell is wrong if the looter gets it if nobody else
> wants it? I still don't see any use for that chatting so far. I'd
> really prefer to simply roll or pass.

Becuase if everyone says 'g' then everyone rolls. What if everyone passes?

--
www.pickuptruckracing.com - UK's closest race series
Spotter for the PWR truck #9
Watch us here: http://tinyurl.com/79xxg
 
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"Simon Nejmann" <snejmann@worldonline.dk> wrote in message
news:e0vkb194s549apg1ljp1ec1ttsho4j4pdg@4ax.com...
> On Thu, 23 Jun 2005 10:51:58 +0200, Azeus
> <IFARTINYOURGENERALDIRECTION@MP.com> wrote:
>
>>Another rule I like to request is that no one loots any corpse untill
>>the fight is over. Then you will have enough time to type.
>>Plus it's really annoying when the roll window appears over my bars in
>>combat.
>
> Oh yes, people who loot in combat... 😡
>
> Sometimes it happens by accident and you just have to accept that, but
> if people makes a habit of it they deserve a /slap.
>
> There is an extra loot rule; if a box pops up in combat you _pass_ and
> sort it out later.
>

I sometimes loot smaller mobs (not bosses) while I'm waiting for mana/health, or
someone just pulled the mob off my fragile little mage body so I can't attack
anyways.
 
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"Jack D" <jack_221NOSP@Mhotmail.com> wrote in message
news:2005062310343816807%jack221NOSP@Mhotmailcom...
> On 2005-06-23 09:51:21 +0200, "Daniel Bleisteiner" <news@da3x.de> said:
> In our guild we use the following rules:
> - Bind on Equip: Everybody rolls *always* and if someone needs the item, we
> trade it after the roll.
> - Bind on Pickup: Everybody states n or g. All the n's roll. If noone needs,
> everyone rolls.
>

On my guild we roll on all BOE, trade it someone needed it, and EVERYONE passes
on BOP, then /roll if we need it, or nobody needed it. Leaves you open to the
ninja looter (who will have their life made into hell if they do it), but also
gives you the chance to offer the winner of the roll money/items/favors/whatever
for it before they pick it up.