Frag Maniac
Illustrious
Hey man, thanks ! Yes, I have Dead Space Remake on my Steam Library, but I only played the first 2 levels of the game due to lack of time at that time. But I had no performance issues at all on my PC.
But the game is demanding on the GPU, and can eat up a lot of VRAM, which might cause occasional "traversal stutters" in some areas. But these aren’t shader compilation stutters though, and I didn't experience any of these while playing the game. The game ran smoothly on my rig.
I guess those Steam players might be just ranting about this, and/or they might be facing VRAM-related issues in some areas. Hard to say though, without knowing their exact system specs. But I will benchmark the game again on my rig once I reinstall it.
And yes, I have an RTX 4060 8GB GPU paired with an Intel 12600K CPU (got this one dirt cheap though)! Not a very powerful combo but sufficient for the type of games I play on 1080p.
Looking at your sig it appears you also did an upgrade recently ? RTX 4080 paired with an Intel 13700K !? Cool.
Anyway, I have not played Ghostrunner 2 yet. The gameplay doesn't suit my taste because of the parkour mechanics. I have been playing the following AAA/AA titles lately, apart from some regular old-school first-person shooters.
Callisto Protocol (still progressing slowly in this game,, as it can get tough to beat on certain levels).
Immortals of Aveum. Completed 2 playthroughs. Lots of magic to use !
Atomic Heart.
Assassins Creed Mirage. A nice tribute to the original game and the franchise's roots .
REDFALL. Got this title when it was on sale. It's an okay-ish game though. Can get buggy on sometimes.
Next on my playlist would be Dead Island 2 and Dying Light 2 if I get time.
I will be sure to let those on Steam insisting Dead Space Remake stutters for everyone know that a moderately priced $300 GPU plays it quite smoothly. These people that make such claims almost NEVER post their spec too, so it's rather suspicious.
I am still playing The Callisto Protocol btw. After beating the main game a couple times, then on Hardcore, I played the DLC Final Transmission, but only got two play throughs out of it because I didn't realize it unfortunately has no Hardcore mode. So instead I'm doing a final playthrough of the main game on Contagion mode. Contagion mode is in between Normal-Max Security, and Hardcore in difficulty, but your only save points are at the start of each chapter. I'm now at the start of the final chapter Tower, so nearly finished.
I also bought Atomic Heart on the holiday sale as well, but have not gone back to it since their 2nd story DLC caused some falling through the ground bugs. I believe they are fixed now though.
The main game I've been playing a lot lately is Alan Wake 2. There are some things I don't like about it, like the HUGE amount of time you have to pin up evidence photos to build cases as Saga, and you can only speed it up slightly by holding Space to wait for it to recognize you want to skip what segments of it you can. I see this part of the game as being boring filler, because you HAVE to go through it many times to progress the story, yet you're just going through the motions. When every evidence pic of a case is pinned up, that completes her investigation, but she never actually has an Aha! revelation moment where she suddenly understands the case at that point. Worse yet, the room you're taken to as she does this is called her "Mind Place", and she is supposedly psychic.
This part of the story just ruins an otherwise great game IMO, but it gets worse. There is very little combat, and MANY times as Alan there are Taken in close proximity that are just standing around. They mostly just say "Wake" as you come near them, and even ones that look to be directly in your way can be dissolved just by shining the flashlight at them for several seconds without even boosting it, so it doesn't drain batteries at all. The most upsetting thing is when there finally IS a threat to get by that isn't an actual boss you have to fight, you cannot at all experiment with different tactics, as reloading a prior save point (of which there are MANY available via mini safe rooms) will cause the AI to then disappear. So players if they wish to can easily cheese through many parts and save resources this way.
It's a shame too because it's got some pretty scary parts, and some pretty challenging combat here and there. I guess I will know more when I play it on The Final Draft, which is a NG+ mode that is a harder mode, and available on each difficulty setting.