Where are all the science fiction-based RPGs?

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In message <L6idnVtwbI0Eh_nfRVn-3Q@comcast.com>, James Garvin
<jgarvin2004@comcast.net> writes
>Konrad Gaertner wrote:
>
>> John Secker wrote:
>>
>>> But both are clearly, squarely inside the
>>>Sci-Fi boundary. To reject Star Wars because it has psionics (which do
>>>not violate any physical laws as we know them) but to allow Star Trek,
>>>which has FTL travel (which does violate our physical laws) is crazy.
>> Right. Star Wars doesn't include any of that mystic mumbo-jumbo
>>like
>> FTL, telekenesis, or ghosts.
>
>Hyperspace isn't FTL travel. Hyperspace is a totally differant animal
>than Warp Drives. The idea is that you move to another dimension that
>is faster to travel in (for a variety of reasons) than moving around at
>3x10^8.
Huh? Hyperspace is different from Warp Drive, true, but it is still FTL
travel. You wind up somewhere else in the Universe, faster than light
could have got there. The fact that you have not passed through the
intervening distance doesn't stop it being travel (and it doesn't solve
the problems of causation which make FTL travel impossible as far as we
now understand the universe.)
--
John Secker
 
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In message <MPG.1cd18296b7a6cb7b98a02c@news.indigo.ie>, Gerry Quinn
<gerryq@DELETETHISindigo.ie> writes
>In article <gb9c61tk2p5pqa4n1rqln7us692i947u4p@4ax.com>,
>nostromo@spamfree.net.au says...
>> Thus spake Gerry Quinn <gerryq@DELETETHISindigo.ie>, Wed, 20 Apr 2005
>> 08:34:53 +0100, Anno Domini:
>Still getting momentum trouble here. Imagine we reduce the universe to
>a two dimensional sheet in a 3D hyperspace. You and everything you can
>manipulate live entirely in the 2D sheet.
>
>You want to get out of the sheet on the assumption that you can travel
>faster outside of it. Even if this is true, nothing you do can give
>you momentum away from the sheet.
>
>And if you do somehow leave it, how do you get back?
>
You bend the sheet back on itself so that two points apparently distant
within the sheet are now touching. You are not actually "moving" any
distance in the third dimension, so you don't need to generate any
momentum in that "direction". Nor do you ever leave the sheet.
Or you could just throw a concrete block into last Thursday.
--
John Secker
 
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In message <2d4a6152dg4q7dvgrvfvo3sheg425rcd04@4ax.com>, Darth Frog
<sherlog@t-online.de> writes
>John Secker in <9$RZwyDF89YCFwmp@secker.demon.co.uk>:
>
>> This was in response to your criticism of Morrowind in which you
>> suggested that it was in some way lacking because it wouldn't be
>> a classic RPG if you took away the stats and the quests.
>
>Well, the point is that somebody *did* take away the stats and quests from
>Morrowind, at least in the copy that I bought. The attribute/skill system
>was utterly loony and the only enjoyable quest series was that for Ajira
>(Balmora). The rest was mostly fetch this and deliver that, lots of travel
>and finding needles in haystacks. The quests in Tribunal were nice enough,
>but Bloodmoon started well and then it then got even worse than the
>original campaign.
>
I agree - I pretty much gave up after spending hours searching up and
down the coast for the "right" pair of sand crabs to kill to complete a
quest. And your inability to go back and say "I changed my mind, I'm
giving up on your quest" means that you get stuck too often But the
question wasn't about "good" RPGs.
>It is similar with "science fiction". It seems that many things which are
>thus labelled nowadays are simply futuristic fantasy or space soap. But in
>my eyes it takes a it more than lightsabres and spaceships to make science
>fiction, and the glowsticks are in fact quite incompatible with SF per se.
>
>Early SF tried to extrapolate science/technology (a la Jules Verne) but now
>it is less about the nuts and bolts and more about the *consequences* of
>science and technology (Isaac Asimov) or about humans/humanity in the
>future (John Wyndham). Unless we are talking pulp with futuristic props,
>e.g. Hans Dominik for classics and much of what we see in the West today.
>
Again, all very true. But any definition of SF which excludes Star Wars,
Dune and every post-apocalyptic novel is clearly broken.
--
John Secker
 
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In message <yG49e.2947$9G.283712@news20.bellglobal.com>, Allan C
Cybulskie <allan.c.cybulskie@yahoo.ca> writes
>
>"Tor Iver Wilhelmsen" <tor.iver.wilhelmsen@broadpark.no> wrote in message
>news:u1x975hga.fsf@broadpark.no...
>> "Allan C Cybulskie" <allan.c.cybulskie@yahoo.ca> writes:
>>
>> > While his definition may be too narrow, it is a valid point to wonder if
>> > some people aren't using definitions that are also too wide ...
>>
>> The real problem is that he keeps changing his definition of sci-fi in
>> order to refute someone, e.g. from
>>
>> "I have always defined Science Fiction as a futuristic view of
>> humanity's (i.e. people on or from Earth) state of affairs as
>> influenced by the realistic applications and consequences of
>> science and technology as we may or may not know them today."
>>
>> to
>>
>> "There are no space ships, no aliens (Well, there's that spoof about
>> a crashed UFO), no otherworld colonies, no advanced technologies,
>> blah blah blah, you get the picture."
>
>Didn't he say this in the same post, though? Hard to say he changed it in
>that case, isn't it?
>
>
No, two different posts.
--
John Secker
 
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Xocyll <Xocyll@kingston.net> wrote:
>Bateau <Gamera@work.stomping.aza> looked up from reading the entrails of
>the porn spammer to utter "The Augury is good, the signs say:
>
>>Xocyll <Xocyll@kingston.net> wrote:
>>>Bateau <Gamera@work.stomping.aza> looked up from reading the entrails of
>>>the porn spammer to utter "The Augury is good, the signs say:
>>>
>>>>Xocyll <Xocyll@kingston.net> wrote:
>>>>>Bateau <Gamera@work.stomping.aza> looked up from reading the entrails of
>>>>>the porn spammer to utter "The Augury is good, the signs say:
>>>>>
>>>>>>Xocyll <Xocyll@kingston.net> wrote:
>>>>>>>Blabbus Blabbibicus <blabbus@talk.com> looked up from reading the
>>>>>>>entrails of the porn spammer to utter "The Augury is good, the signs
>>>>>>>say:
>>>>>>>
>>>>>>>>On Sun, 17 Apr 2005 19:37:17 +0100, GSV Three Minds in a Can
>>>>>>>><GSV@quik.clara.co.uk> wrote:
>>>>>>>>
>>>>>>>>>Bitstring <1113759585.591519.137210@f14g2000cwb.googlegroups.com>, from
>>>>>>>>>the wonderful person Alex Mars <alexmars@aol.com> said
>>>>>>>>>>He forgot KOTOR 1 and 2.
>>>>>>>>>>
>>>>>>>>>>Judging by the games he listed, it looks like the original poster
>>>>>>>>>>hasn't been out shopping for games since the mid-90s.
>>>>>>>>>
>>>>>>>>>Does Deus-Ex count?
>>>>>>>>
>>>>>>>>Deus Ex is a FPS! And so is System Shock 2. Although honestly
>>>>>>>>they're both kinda in the greyzone between genres.
>>>>>>>
>>>>>>>Have you ever actually played System Shock 2?
>>>>>>>3 "classes"
>>>>>>>Stats (and development of them)
>>>>>>>Skills (and development of them)
>>>>>>>Quests
>>>>>>>Inventory management
>>>>>>>Even Spell like abilities (Psionics)
>>>>>>>
>>>>>>>How in the hell do you claim this isn't an RPG?
>>>>>>
>>>>>>What kind of choices can you make that define the role you have taken
>>>>>>on?
>>>>>
>>>>>Your stats, your skills and abilities, your equipment.
>>>>>In short, the same few things that most crpgs let you choose.
>>>>
>>>>The role you play in the story is the things you do that affect the
>>>>story.
>>>
>>>Really? What real choices do you have in most CRPGS?
>>
>>Which faction you support.
>
>Gee that's funny since in most CRPGs there aren't any factions for you
>to choose between or any real choices to make.

This is a discussion about WHAT A CRPG IS. So you can't say "all CRPGs
have X therefor anything with X is a CRPG" or any similarly stupid
statement. So if I say a CRPG is something with Y then I don't consider
anything without Y to be a CRPG. I've been waiting for you to get this
for quite a few posts now.

>>>Hell, by that definition, Wing Commander would be an RPG, since
>>>success/failure have different paths through the game - including losing
>>>the game entirely.
>>
>>And by your definition System Shock 2 is an RPG.
>
>It fits the profile.
>
>>>>>Face it, most crpgs have exactly the same meta choices in exactly the
>>>>>same places regardless of what "class" you're playing, if you're given a
>>>>>choice at all (see ARX Fatalis and it's cutscenes where your decisions
>>>>>are made for you.)
>>>>>All you really get to choose is your stats, abilities (spells) and
>>>>>equipment.
>>>>
>>>>Playing a different class doesn't have to give you a different role in
>>>>the game, which proves your claim that choosing stats is the same as
>>>>choosing your role is false.
>>>
>>>And what choice of role do you really have in most CRPGs, none.
>>>
>>>Take Baldur's Gate - it's doesn't matter a bit what class you are, or
>>>your stats/skills, it's the same story every time.
>>
>>I never claimed Baldur's Gate was an RPG.
>
>You may not have but it's used time and again as an example of one.
>
>>>That's the difference between Crpg and rpg, a very limited amount of
>>>possible outcomes and very little _real_ choice, since each and every
>>>impact on the story would have to be mapped out.
>>>
>>>Are you good or evil? Are you a magic user or a warrior?
>>>In most crpgs it makes no difference at all to the overall story.
>>
>>Then why do you call them RPGs?
>
>I call them CRPGs, you know since they're on a computer and don't have a
>real person making all the behind the scenes decisions.
>
>Putting it on a computer means it has to be more limited then a
>human-human RPG, because the computer can't improvise or change the
>story when you did something unexpected.
>The storyline is by nature fairly linear, because it has to be.
>
>The choices of class/stats/skills are still the player's choice for
>their role in the story.
>That role doesn't have to have world shaking consequences, nor does it
>have to be particularly different from another's choices for the same
>role.
>
>The fact that most CRPGs have the Hero off doing something that does
>have vast consequences, doesn't mean that what the Hero's class is has
>to be important.
>Joe Blow slays the Dragon, defeats the Necromancer and saves the day!
>Does it really matter if Joe Blow is a Paladin or a Wizard or a Juggler?
>NO, all that matters is that he was the hero that saved the day.
>
>>>That's what I said before (and you quoted), the meta-choices are the
>>>same regardless of class/alignment/skills/stats and in a large number of
>>>crpgs boil down to Do A then B, or do B then A, which isn't really a
>>>choice at all.
>>>
>>>But feel free to list all those CRPGs in which your choices actually
>>>have a real effect on the story.
>>
>>They don't have to affect the end of the story, just what happens in
>>between is fine.
>
>I note you aren't listing all those CRPGs that fit YOUR definition.
>Is that because there aren't any? Or because they are a tiny minority of
>what the gaming public, game companies and media call CRPGs?
>
>
>Xocyll
 
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Nostromo <nostromo@spamfree.net.au> wrote:
>Thus spake Richard Wingrove <noone@privacy.net>, Wed, 20 Apr 2005 17:05:59
>+0100, Anno Domini:
>
>>Scarecrow wrote:
>>> On Tue, 19 Apr 2005 09:42:14 +0100, "Richard Wingrove"
>>> <rich@privacy.net> wrote:
>>>
>>>
>>>>"Blabbus Blabbibicus" <blabbus@talk.com> wrote in message
>>>>news:eek:4n761lsaiec228l1h1h31ierbfbiavd1m@4ax.com...
>>>>
>>>>>Okay, I'm giving up on responding to all the arguments about what
>>>>>constitutes a science fiction-based RPG. Everyone has their opinions
>>>>>I suppose and I have no interest in changing them whatever they may
>>>>>be.
>>>>>
>>>>>Whatever your definitions of Sci-Fi or a RPG, it would be interesting
>>>>>if I'd get a respone as to why there are so few of them compared to
>>>>>the usual fantasy-based variety.
>>>>>
>>>>>Is it because RPGing started as a computer-based alternative to
>>>>>fantasy-bassed P&P gaming or is it just that sci-fi isn't as popular
>>>>>as fantasy?
>>>>
>>>>I guess the recent lack of them might be down to game companies jumping on
>>>>bandwagons - the Bioware games and Diablo did pretty well compared to sci-fi
>>>>games like SS1/2 (talking about these in a general sense now, to avoid the
>>>>RPG/action stuff going on in the rest of the thread), so the people at the top
>>>>making the decisions are more likely to okay spending cash on fantasy games
>>>>rather than risking a sci-fi one.
>>>
>>>
>>> This is a good point. There is also the problem that some of the
>>> Sci-fi themed p&p games that could have been developed for the PC were
>>> tied up in licensing hell. Or were ported to game play that wasn't
>>> (even loosely) considered RPG.
>>
>>Like the Wheel of Time? "I know, let's turn this into.... a shooter!"
>>
>>Rich
>
>But a damn good, scary shooter 'twas! And the Citadel mode was the most
>underrated multiplay option in a fps (hybrid or otherwise) *ever* - sheer
>brilliance pandering to the wrong crowd. Oh well...

What was the Citadel mode?
 

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Thus spake Gerry Quinn <gerryq@DELETETHISindigo.ie>, Fri, 22 Apr 2005
09:41:23 +0100, Anno Domini:

>In article <pu3f61p3qsjqgl4ckp8kgmcac2qobv1sle@4ax.com>,
>nostromo@spamfree.net.au says...
>> Thus spake Gerry Quinn <gerryq@DELETETHISindigo.ie>, Thu, 21 Apr 2005
>
>> >Still getting momentum trouble here. Imagine we reduce the universe to
>> >a two dimensional sheet in a 3D hyperspace. You and everything you can
>> >manipulate live entirely in the 2D sheet.
>> >
>> >You want to get out of the sheet on the assumption that you can travel
>> >faster outside of it. Even if this is true, nothing you do can give
>> >you momentum away from the sheet.
>> >
>> >And if you do somehow leave it, how do you get back?
>
>> Ahhhh, but space is not 2D - that's just a model! The black hole's massive
>> gravity well pulls you in (every molecule & elementary particle) *evenly*;
>> as your length contracts to that of the singularity (tidal forces aside :)
>> you are in all places in the universe at the same time & can 'pop' anywhere
>> you like! Now, the real question is: if you pop can you stop? >8^D
>
>Surely (if we are assuming that the disconnect between general
>relativity and quantum theory persists to such a degree, a dubious
>concept) it is your _momentum_ that approaches infinity if your
>position is fixed exactly? So maybe you would bounce out at close to
>the speed of light, but I can't see any reason why you should be
>everywhere at once...
>
>- Gerry Quinn

It's the old postulate that there is only one electron in the Universe as
Quantum Theory gives it a chance of being everywhere at once (along with
Heisenberg's UP). Momentum is simply mass*velocity - both are vectors, thus
both have direction, though what the direction of 'mass' is I'm not too
sure. Extrapolating from there, you don't actually have infinite momentum -
for an infinitesimal length of time you would have (& in fact be) the total
sum of all matter & energy in the Universe. It's very Buddhist ;-)

--
A killfile is a friend for life.

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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In article <krgh61ljblgjrvpj539mc0fibtt005c9bq@4ax.com>,
nostromo@spamfree.net.au says...
> Thus spake Gerry Quinn <gerryq@DELETETHISindigo.ie>, Fri, 22 Apr 2005

> >Surely (if we are assuming that the disconnect between general
> >relativity and quantum theory persists to such a degree, a dubious
> >concept) it is your _momentum_ that approaches infinity if your
> >position is fixed exactly? So maybe you would bounce out at close to
> >the speed of light, but I can't see any reason why you should be
> >everywhere at once...

> It's the old postulate that there is only one electron in the Universe as
> Quantum Theory gives it a chance of being everywhere at once (along with
> Heisenberg's UP). Momentum is simply mass*velocity - both are vectors, thus
> both have direction, though what the direction of 'mass' is I'm not too
> sure. Extrapolating from there, you don't actually have infinite momentum -
> for an infinitesimal length of time you would have (& in fact be) the total
> sum of all matter & energy in the Universe. It's very Buddhist ;-)

Ah, the Tao of Physics! I didn't realise it had been developed into a
rigorous theory of intergalactic travel ;-)

- Gerry Quinn
 
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In article <aMtg8ZC9BOaCFwgd@secker.demon.co.uk>,
john@secker.demon.co.uk says...
> In message <MPG.1cd18296b7a6cb7b98a02c@news.indigo.ie>, Gerry Quinn
> <gerryq@DELETETHISindigo.ie> writes

> >Still getting momentum trouble here. Imagine we reduce the universe to
> >a two dimensional sheet in a 3D hyperspace. You and everything you can
> >manipulate live entirely in the 2D sheet.
> >
> >You want to get out of the sheet on the assumption that you can travel
> >faster outside of it. Even if this is true, nothing you do can give
> >you momentum away from the sheet.
> >
> >And if you do somehow leave it, how do you get back?
> >
> You bend the sheet back on itself so that two points apparently distant
> within the sheet are now touching. You are not actually "moving" any
> distance in the third dimension, so you don't need to generate any
> momentum in that "direction". Nor do you ever leave the sheet.

But how do you exert these bending forces on the sheet?

And if everyone travels this way, it should get all crumpled with
intersections everywhere. Not sure the implications are good ;-)

- Gerry Quinn
 

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On 2005-04-24, Gerry Quinn <gerryq@DELETETHISindigo.ie> wrote:
> In article <aMtg8ZC9BOaCFwgd@secker.demon.co.uk>,
> john@secker.demon.co.uk says...

>> You bend the sheet back on itself so that two points apparently distant
>> within the sheet are now touching. You are not actually "moving" any
>> distance in the third dimension, so you don't need to generate any
>> momentum in that "direction". Nor do you ever leave the sheet.
>
> But how do you exert these bending forces on the sheet?

The Spacing Guild would use the orange spice melange to fold
space. They would travel without moving.

Doesn't everyone know this?
 
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shadows wrote:

>On 2005-04-24, Gerry Quinn <gerryq@DELETETHISindigo.ie> wrote:
>
>
>>In article <aMtg8ZC9BOaCFwgd@secker.demon.co.uk>,
>>john@secker.demon.co.uk says...
>>
>>
>
>
>
>>>You bend the sheet back on itself so that two points apparently distant
>>>within the sheet are now touching. You are not actually "moving" any
>>>distance in the third dimension, so you don't need to generate any
>>>momentum in that "direction". Nor do you ever leave the sheet.
>>>
>>>
>>But how do you exert these bending forces on the sheet?
>>
>>
>
>The Spacing Guild would use the orange spice melange to fold
>space. They would travel without moving.
>
>Doesn't everyone know this?
>

People on earth have been doing that with pot for thousands of years.
 
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shadows <shadows@whitefang.com> once tried to test me with:

> The Spacing Guild would use the orange spice melange to fold
> space. They would travel without moving.
>
> Doesn't everyone know this?

It is by will alone I set my mind in motion.
It is by the juice of Sapho that thoughts acquire speed.
The lips acquire stains.
The stains become a warning.
It is by will alone I set my mind in motion.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
 
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"Knight37" <knight37m@email.com> wrote in message
news:Xns9642B2470322knight37m@130.133.1.4...
> shadows <shadows@whitefang.com> once tried to test me with:
>
>> The Spacing Guild would use the orange spice melange to fold
>> space. They would travel without moving.
>>
>> Doesn't everyone know this?
>
> It is by will alone I set my mind in motion.
> It is by the juice of Sapho that thoughts acquire speed.
> The lips acquire stains.
> The stains become a warning.
> It is by will alone I set my mind in motion.
>
> --
>
> Knight37 - http://knightgames.blogspot.com
>
> Once a Gamer, Always a Gamer.
>
Ah, Brad Dourif as Pieter de Vries. Back then, I thought Dourif was going
to go places, become a big star because he brought a certain intensity to
his roles. Didn't happen tho'. He's worked steady, but never made it big.
 
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Gerry Quinn <gerryq@DELETETHISindigo.ie> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>In article <aMtg8ZC9BOaCFwgd@secker.demon.co.uk>,
>john@secker.demon.co.uk says...
>> In message <MPG.1cd18296b7a6cb7b98a02c@news.indigo.ie>, Gerry Quinn
>> <gerryq@DELETETHISindigo.ie> writes
>
>> >Still getting momentum trouble here. Imagine we reduce the universe to
>> >a two dimensional sheet in a 3D hyperspace. You and everything you can
>> >manipulate live entirely in the 2D sheet.
>> >
>> >You want to get out of the sheet on the assumption that you can travel
>> >faster outside of it. Even if this is true, nothing you do can give
>> >you momentum away from the sheet.
>> >
>> >And if you do somehow leave it, how do you get back?
>> >
>> You bend the sheet back on itself so that two points apparently distant
>> within the sheet are now touching. You are not actually "moving" any
>> distance in the third dimension, so you don't need to generate any
>> momentum in that "direction". Nor do you ever leave the sheet.
>
>But how do you exert these bending forces on the sheet?

Isn't the traditional answer that space is curved/folded already?

For another thought, you might be traveling via another "dimension", as
in not one of the normal 3.
Aren't scientist types saying there's something like 11 dimensions?
So maybe the "drive" is really just finding which crumpled up dimension
>3 goes where you want (or in the right direction), then accessing it to
hop through. Whether this would be instantaneous or involve traveling
time along that other dimension, well who knows.

I guess in a sense the ship would still be using 3 dimensions, just not
the original 3, for the duration of it's travel time.

>And if everyone travels this way, it should get all crumpled with
>intersections everywhere. Not sure the implications are good ;-)

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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Thusly Xocyll <Xocyll@kingston.net> Spake Unto All:

>>But how do you exert these bending forces on the sheet?
>
>Isn't the traditional answer that space is curved/folded already?

Through gravity, yes. Which suggests that carrying black holes around
might be a way to bend space to your wishes. Of course, carrying a
black hole around has its downsides, the least of which is the inertia
of a mass roughly 4x the suns, so this is probably not a practical
solution.

Then there's wormholes. They're basically space curvature without the
black hole, and it seems they are theoretically possible. Noone to
date has a clue how to create them, and it seems wormholes may have
awkward geometry.

One promising candidate for FTL travel is teleportation. The way this
is supposed to happen was actually outlined as the "infinite
improbability drive" in Hitchhikers guide to the galaxy - you simply
have to convince all subatomic particles in the ship to go somewhere
else in the universe, and their apperances/disappearances are not
subject to lightspeed limitation. They do this anyway, any given
subatomic particle actually has a probability to show up anywhere in
the universe at any given time, but statistics keep this from ever
happening. Exactly how you convince all the subatomic particles of an
object to simultaneously move to another place in the universe is
unclear - it is unlikely a really hot cup of tea would be sufficient
(sorry, Douglas).

>For another thought, you might be traveling via another "dimension", as
>in not one of the normal 3.
>Aren't scientist types saying there's something like 11 dimensions?

Present thinking has all other dimensions curled up tight inside
subatomic particles, so they're not really much use. One might
speculate about breaking out of our universe, but it's unclear how one
would do that - getting out of a universe one's part of is a bit like
lifting oneself by pulling ones hair.

>So maybe the "drive" is really just finding which crumpled up dimension
>>3 goes where you want (or in the right direction), then accessing it to
>hop through. Whether this would be instantaneous or involve traveling
>time along that other dimension, well who knows.

Well, that's another thing - you might be able to manipulate the
ordinary three dimensions. So that, say, the distance from here to the
nearest star is temporarily zero from the POV of the spaceship. It's
not completely impossible, but again it's completely unknown how one
would go about manipulating a dimension.

However, freezing humans (or more likely eggs/sperm) and having
robotic factory ships move at slower than light speed to the
destination and there revive (or more likely build) humans is much
easier, and would require technology we should have within a hundred
years or so.


>Xocyll

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"DocScorpio" <DocScorpio@stupra-spammeros.com> once tried to test me
with:

> Ah, Brad Dourif as Pieter de Vries. Back then, I thought Dourif was
> going to go places, become a big star because he brought a certain
> intensity to his roles. Didn't happen tho'. He's worked steady, but
> never made it big.

What else was he in besides Dune? I liked him in Dune, BTW.

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Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> once tried to test me
with:

> Through gravity, yes. Which suggests that carrying black holes around
> might be a way to bend space to your wishes. Of course, carrying a
> black hole around has its downsides

Is that a black hole in your pocket or are you just happy to see me?

--

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"Knight37" <knight37m@email.com> wrote in message
news:Xns9643C5447F9FAknight37m@130.133.1.4...
> "DocScorpio" <DocScorpio@stupra-spammeros.com> once tried to test me
> with:
>
>> Ah, Brad Dourif as Pieter de Vries. Back then, I thought Dourif was
>> going to go places, become a big star because he brought a certain
>> intensity to his roles. Didn't happen tho'. He's worked steady, but
>> never made it big.
>
> What else was he in besides Dune? I liked him in Dune, BTW.
>
> --
>
> Knight37 - http://knightgames.blogspot.com
>
> Once a Gamer, Always a Gamer.
>
He's had lots of supporting roles and a few leads over the years (frequently
playing unhinged types, i.e., as Billy Bibbet in "One Flew Over the Cuckoo's
Nest). He's also the voice of Chucky. He appeared physically at the start
of the first Chucky flick as the psychotic criminal whose soul is
transferred into the body of the puppet as he's killed...and he's
voice-acted the sequels. He also played Grima Wormtongue in LOTR: Two
Towers.
 
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The problem basically is that, the term RPG doesn't relate at all to
what a CRPG is, never really was.
What is RPG... ROLEplaying game, basically, a game in which you assume
the personality of an imaginary character, in the real world
terminology. Basically, when you're a kid and play with your friends
imagining you're spiderman, you are roleplaying.
Now came the first RPGs like Dungeons & Dragons, in which you did
roleplay, meaning, you imagined you were someone else with a
personality of his/her own. The problem was, how could it be decided
if you succeeded or not if you said 'I throw a boulder at the wolf'.
Then they used stats to decide these things, but stats came AFTER the
term RPGs, meaning, stats don't define an RPG.
But then, computers came and the s**t hit the fan...
Somehow computer games like Adventure were introduced. In the strict
sense of words, it should be considered a RPG, as you imagined you were
someone else. But of course, D&D was already out there, and people saw
that and couldn't say it was an RPG because it didn't have stats (which
was not a correct statement as discussed above), so two genres were
born. If the computer game didn't have stats, it was an adventure
game, if it did, it was an RPG. Back then the distinction was clear,
when a computer game was made as an RPG it had lots and lots of
stats/spells, and it was more about battles than about the story while
adventure games were all about story and puzzle solving.
But then time came, computers got better, action games popped
everywhere. In the beginning, these games were all about action, so
everything was good. But after a while everybody I guess got tired of
the old distinctions, and then you started having typical RPGs with
some action, typical action games with some stats, and all of them now
have stories rivaling the ones in the old adventure games, and it seems
the general public got dumber and didn't buy games that had puzzles, or
maybe it was that it just wasn't cool anymore, whatever happened, it
pretty much killed the old adventure game style.
So what we have now is a total mess, nothing is really a RPG or action
or adventure game anymore, what we have are games that can be called
action or RPG as they have aspects of the 2 genres, and they put a
lever here and there to open a door just so they can say the word
'adventure' on the box too.
That's what makes these discussions about a game being RPG or not so
futile. The reality is, there is no such distinction anymore.
 
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In article <kkaq6194db58ue70vm7ltm44jsadi62d9p@4ax.com>,
Xocyll@kingston.net says...
> Gerry Quinn <gerryq@DELETETHISindigo.ie> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the signs
> say:

> >But how do you exert these bending forces on the sheet?
>
> Isn't the traditional answer that space is curved/folded already?

There's no reason to believe it's curved in any way that is useful for
travel.

> For another thought, you might be traveling via another "dimension", as
> in not one of the normal 3.

> Aren't scientist types saying there's something like 11 dimensions?
> So maybe the "drive" is really just finding which crumpled up dimension
> >3 goes where you want (or in the right direction), then accessing it to
> hop through. Whether this would be instantaneous or involve traveling
> time along that other dimension, well who knows.

The dimensions you refer to are 'compact', i.e. of subatomic size.
There are some theories involving other large dimensions in which our
universe floats (like a sheet of paper in space). But that has the
very same problem - how does a being of the paper sheet cause the sheet
to bend, without being able to reach out of it.

There have been suggestions that gravity may 'leak' out along other
dimensions but these are generally assumed to be small (millimeter
sized or less). Gravity on a large scale behaves as if no such leaking
is taking place. (The effect of such a phenomenon would be a weakening
of gravity at distances comparable to the size of the extra dimension.
When you do an experiment on smaller scales, gravity has an extra
dimension to go in and so seems weaker in the normal three. At larger
scales it fills up the extra dimension and once that happens the extra
dimension makes no difference.)

- Gerry Quinn


> I guess in a sense the ship would still be using 3 dimensions, just not
> the original 3, for the duration of it's travel time.
>
> >And if everyone travels this way, it should get all crumpled with
> >intersections everywhere. Not sure the implications are good ;-)
>
> Xocyll
>
 
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Thusly Knight37 <knight37m@email.com> Spake Unto All:

>"DocScorpio" <DocScorpio@stupra-spammeros.com> once tried to test me
>with:
>
>> Ah, Brad Dourif as Pieter de Vries. Back then, I thought Dourif was
>> going to go places, become a big star because he brought a certain
>> intensity to his roles. Didn't happen tho'. He's worked steady, but
>> never made it big.
>
>What else was he in besides Dune? I liked him in Dune, BTW.

Most notably The Lord of the Rings (he played Gríma Wormtongue).
http://www.imdb.com/name/nm0000374/


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In article <bdgq61hrlmcbgjc3thdck2af671grs26r7@4ax.com>, mike_noren2002
@NOSPAMyahoo.co.uk says...
>
> Then there's wormholes. They're basically space curvature without the
> black hole, and it seems they are theoretically possible. Noone to
> date has a clue how to create them, and it seems wormholes may have
> awkward geometry.

General relativity does indeed have such solutions, although there are
lots of problems attavhed, both from relativity itself and from
elsewhere...

> One promising candidate for FTL travel is teleportation. The way this
> is supposed to happen was actually outlined as the "infinite
> improbability drive" in Hitchhikers guide to the galaxy - you simply
> have to convince all subatomic particles in the ship to go somewhere
> else in the universe, and their apperances/disappearances are not
> subject to lightspeed limitation. They do this anyway, any given
> subatomic particle actually has a probability to show up anywhere in
> the universe at any given time, but statistics keep this from ever
> happening. Exactly how you convince all the subatomic particles of an
> object to simultaneously move to another place in the universe is
> unclear - it is unlikely a really hot cup of tea would be sufficient
> (sorry, Douglas).

And here of course we can note that travel to anywhere in space and
time is perfectly possible, so long as we can persuade the particles at
the destination to line up properly.

If all the particles in a given region suddenly realign themselves to
form the shape of a future you who announces next weeks racing results
before reconverting into air, no law of physics other than the second
law of thermodynamics has been broken. And if a future you disappears
and reappears with memories of the visit, the same applies.

The only question is WHY such an unlikely coincidence should occur...

- Gerry Quinn
 
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In article <kkaq6194db58ue70vm7ltm44jsadi62d9p@4ax.com>, Xocyll@kingston.net
says...


>clip
>Aren't scientist types saying there's something like 11 dimensions?
>clip

Apparently the Uligb can perceive all thirteen and a half dimensions, but they
like popsicles (they stuff and mount them). 2 points for reference.

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice - Lego Compatible Flex Track,
Civil War Round Table of DC & Concentration Camp made of Lego bricks
http://members.tripod.com/~kennrice
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Crusaders of Dark Savant & Others.
 
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"DocScorpio" <DocScorpio@stupra-spammeros.com> once tried to test me with:

> He also played Grima Wormtongue in LOTR: Two Towers.

HAH I knew I'd seen him recently but couldn't place it.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.