I just started playing DAoC in May and also just bought SWG last Friday. I would go with SWG. DAoC and the other MMORPGs are mostly based on combat (melee or magic or nanos or beam weapons, oh my!) and leveling up your character. SWG isn't based around this. If you want to play as someone who builds droids for a living you can, if you want to be a chef you can, if you want to be a bounty hunter you can. I've spent most of my time so far playing in bands in different cantinas, and it's been fun (although I can see how it wouldn't be for everyone). In addition your character doesn't level up, just your skills, so you don't have to worry about finding others of the equivalent level if you want to group. They have taken the standard MMORPG formula, tweaked it and expanded on it. Granted, the game hasn't been out a week, but it seems there are more possibilities in SWG than the other MMORPGs that I've played (which include EQ, E&B, AO and DAOC). Plus the graphics are darn good (if that counts for anything). On the downside I have had problems getting in, not major problems, but it has taken me about 10-15 minutes to log in on some occasions. Also, I haven't been able to get into the character creation screen since Saturday, I don't know if or how this is affecting new players or if anyone else is having the same problem. (You're allowed 10 characters/account, only one per server, which some have taken issue with, but as the in-game economy is player based I think this was done to prevent a player from owning a resource gatherer, a crafter and a merchant, thus their own production line). Besides, who doesn't want to see a dancing Wookie?
<P ID="edit"><FONT SIZE=-1><EM>Edited by CorpusBiscuit on 07/02/03 10:48 PM.</EM></FONT></P>