Archived from groups: alt.comp.periphs.videocards.ati (
More info?)
If you get around 17 fps at 2048x1536 dual-monitor, 6x FSAA will be a
slideshow even with a boatload of video RAM. At such high resolutions, you
also reach a point of diminishing returns with FSAA.
BTW, retail video cards account for less than 5% of overall video card sales
(it's why 3dfx died...). Bleeding edge cards accounts for less than
one-tenth of that, or 0.5%. And price tends to rise disproportionately with
lower volume products...
If you want multi-monitor flightsim goodness, just go to Quantum3D.Com.
Everything is available for immediate delivery, for a price.
--
"War is the continuation of politics by other means.
It can therefore be said that politics is war without
bloodshed while war is politics with bloodshed."
"CHANGE USERNAME TO westes" <DELETE_westes@earthbroadcast.com> wrote in
message news:MZednTaUV8hb7LTcRVn-vg@giganews.com...
> I currently play FS2004 on dual monitors running at 2048x1536x32, and I
> manage to get around 17 fps when doing full screen mode with each monitor
> viewing different areas within a virtual cockpit. With one monitor I
get
> around 24 fps. I get this even with add-on terrain that in some areas
is
> as detailed as 9.6m. I'm running dual 2.4GHz CPUs, so nothing special
> there.
>
> I would certainly appreciate being able to do 6x FSAA in both windows at
the
> same time. If ATI is going to bother to support two monitors at all, I
> don't see why they wouldn't offer memory options that allow those two
> monitors to achieve their best possible performance in games.
>
> With ultra-high-end analog monitors like the Viewsonic P817 now going
> regularly for under $300/monitor, there is no way that one can argue the
> audience for two monitor high resolution gaming isn't a potential consumer
> market. The market for just the FS2004 users alone is a consumer
> market.
>
> Maybe the long-term direction the graphics cards manufacturers want to
move
> us is to PCI Express. Supporting multiple high resolution video streams
> with 6x FSAA becomes feasible there on probably as many as four monitors
> concurrently, each supported by a single video card. I just don't
> understand why they wouldn't bother to try enabling two monitors on one
> video card. It seems to me they are not very far away from being able to
> do that technically, and more memory on the card is one of the obstacles.
>
> --
> Will
> westes AT earthbroadcast.com
>
>
> "First of One" <daxinfx@yahoo.com> wrote in message
> news:uBdWc.684$izj1.549@news04.bloor.is.net.cable.rogers.com...
> > 1. Cost. The difference in price between the 128 MB and 256 MB is quite
> > drastic for high-speed memory. (It was some +$150 for the Radeon 9800Pro
a
> > couple of months ago). Going to 1 GB would've added another $300 to the
> > pricetag and that's assuming higher-density memory doesn't cost more...
> >
> > 2. The games that can overflow 256 MB at 6x FSAA aren't really playable
at
> > 6x FSAA...
> >
> > 3. There's only a handful of sims that are playable on two monitors. The
> > "seam" prevents FPS shooters from being enjoyable.
> >
> > 4. Feel free to purchase the PNY QuadroFX 4400 (based on GF6800U) with
512
> > MB. It was just announced. When PC parts start to rival sports car
> upgrades
> > in cost, though, I'd rather get my entertainment elsewhere...
> >
> > --
> > "War is the continuation of politics by other means.
> > It can therefore be said that politics is war without
> > bloodshed while war is politics with bloodshed."
> >
> >
> > "CHANGE USERNAME TO westes" <DELETE_westes@earthbroadcast.com> wrote in
> > message news:MLadnXAFz_iwg7TcRVn-pg@giganews.com...
> > > Since the AGP bus doesn't currently represent a bottleneck in
> performance,
> > > why is it that you don't see really large amounts of memory being put
> onto
> > > the video card, as a way to improve the speed of rendering texture and
> > > drawing for really large screen sizes? Even in the X800XT Platinum,
> ATI
> > > only puts 256MB on the video card.
> > >
> > > --
> > > Will
> > > westes AT earthbroadcast.com
> > >
> > >
> >
> >
>
>