slvr_phoenix
Splendid
But 1) Sound quality <i>can</i> get better than that.i don`t mean to improve it this way, that is the point i don`t think sound can get much better that audigy 2zs quality (albeit extra channels) but rather to decrease the parts count, in the same way you said multi cpus couldn`t work because of high costs, intergration into the cpu would decrease the parts count and also the price.
2) The 3D effects engines of sound cards can definately improve.
3) This technology is already being built into motherboards anyway, which is a much better solution than integrating it into the CPU.
Yes, I've heard about the physics chip. It's an interesting way to start, but I don't believe that it will ever be integrated into a PC's CPU. The only CPU that it will likely ever make its way into is that for a console platform.its funny that you mention that because a company just announced a physics chip, which the article alluded to becoming intergrated into the cpu sometime in the future and i imagine it could also be intergrated into the video card as you suggested.
**ROFL** Sorry, but no. AMD's CPUs are faster right now because Intel hasn't gone to SoI yet, so they're running into leakage problems that restrict how fast they can push their CPUs. In a loose way it's at best a partial explanation for why AMD's CPUs do more work per clock than an Intel P4.is this why amd`s are faster?
Do I think that it could be done? Sure. Do I think that anyone would benefit from it? Nope. The types of AI components that you're describing could easily be handled by basic programming. So not only would you not gain from developing this low-grade AI API into a CPU, but as I said, the rest of the CPU's performance would suffer slightly for even trying. It'd be a trade off that's just not worth making.you don`t think certain albeit possibly limiting functions could be set in hardware?
Exactly. Not only can it be written in the software, but it'd perform at the same speed as it would if you integrated some new logic.i guess this can all be written in the software
:\ Other than the fact that applications have to load their textures into the video card manually when the application needs them, this is how video cards already work. The loading sequence that you do this in before play starts isn't so bad. And likely not many developers would use any of the pre-loaded textures anyway as they each tailor their own for a reason.i guess this is as bad as my idea i had for video cards; to have textures built into rom - another words have many megabytes of textures loaded into roms on the video card and have the programmers raytrace the scene and like paint by numbers have the video card apply the textures the programmer designated into those spots.
I hate to break it to you, but that was far from an original idea. Memory-based MP3 players were just a natural progression of technology. And, as you noted, music files on computers were hardly a new concept even in '91. It was really just a matter of time before a specialized computer could be built affordably to hold music files that rivaled a CD player in size and quality. And before those existed, I knew people who were doing it with 386 laptops and low-quality WAV files. It wasn't until about the MP3 on a Pentium 133 era that this really worked all that well. Man was it slow to compress an MP3 on a P133 though. :O Still, it was worth it.One good idea i had years ago was to put music on chips and i wrote to a company online with this idea. My idea came about because i was annoyed with cd`s and that they skipped even though people said this wouldn`t happen that cd`s were perfect.
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well tell me what you think i had to have written to them around 1991-92
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