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Conor writes:

> Go look on the web...plenty of examples on reputable gamers sites.

I had a program that got stuck in a loop a few days ago and ran the P4
processor at 100% all night, when I finally discovered it still
running the following morning the processor was at 55° C.

So either these gamers don't know how to cool their machines properly
or they are overclocking, or both. Just running the processor at full
speed in a normal configuration will not cause it to overheat.

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Conor writes:

> Nope. Plenty of examples with Intels own heatsink and fan working on a
> test bench, i.e not even in a case.

If it doesn't overheat in a case, it won't overheat on a test bench.
Unless it is being overclocked, of course.

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Conor writes:

> Which is precisely why Intel tried to introduce the BTX form factor
> when they realised what a pup they had with the 3GHz+ P4.

I don't have a problem with a 3.0 GHz P4.

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On Wed, 31 Aug 2005 05:53:18 +0200, Mxsmanic
<mxsmanic@gmail.com> wrote:

>Conor writes:
>
>> Go look on the web...plenty of examples on reputable gamers sites.
>
>I had a program that got stuck in a loop a few days ago and ran the P4
>processor at 100% all night, when I finally discovered it still
>running the following morning the processor was at 55° C.
>
>So either these gamers don't know how to cool their machines properly
>or they are overclocking, or both. Just running the processor at full
>speed in a normal configuration will not cause it to overheat.

They may not have their cooling set up properly, but the
example is flawed in a few ways;

- Gamers can potentially have video card(s) that may nearly
equal the heat production of the CPU.

- Random 100% "loops" are not going to heat up a CPU as
much as certain types of processing... a 100% loop is merely
similar to not having ACPI power management running, a CPU
can get at least a half-dozen or more degrees hotter given
exact same system otherwise.

- Different speeds of CPU and variations in CPU vcore per
each motherboard may result in differences in heat
production. Likewise with ambient, room temp, the effect on
heat removal.

HOWEVER, all these are asides, no matter what the system
config or ambient temp, that system must be set up to
accomodate these variables- any and every system must be
capable of 100% full load indefinitely or it is defective.
 
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In article <3aaah11jjmkjlpkhfj7oq9f53va86hch7v@4ax.com>, Mxsmanic
says...
> Conor writes:
>
> > Go look on the web...plenty of examples on reputable gamers sites.
>
> I had a program that got stuck in a loop a few days ago and ran the P4
> processor at 100% all night, when I finally discovered it still
> running the following morning the processor was at 55° C.
>
Very good. Now was it running at full speed or had it throttled the CPU
speed? Do you know how to tell?


--
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"You're not married, you haven't got a girlfriend and you've never seen
Star Trek? Good Lord!" - Patrick Stewart, Extras.
 
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kony writes:

> - Random 100% "loops" are not going to heat up a CPU as
> much as certain types of processing ...

Which types of processing are those? A CPU cannot be more than 100%
busy.

> ... a 100% loop is merely similar to not having ACPI
> power management running ...

No, it's not. A CPU that is 100% busy in a loop is running at full
tilt. That's about as busy as a CPU can ever get. The exact power
consumption depends on the instruction mix, but I don't see any
particular reason why a game instruction mix would be significantly
different from any other randomly-chosen instruction mix.

> - Different speeds of CPU and variations in CPU vcore per
> each motherboard may result in differences in heat
> production.

Yes, but if the CPUs are operated within spec, even at maximum
performance, they will stay within normal operating temperatures.
That is true even if they are used to play games.

> HOWEVER, all these are asides, no matter what the system
> config or ambient temp, that system must be set up to
> accomodate these variables- any and every system must be
> capable of 100% full load indefinitely or it is defective.

I don't know of any Intel or AMD processor that cannot handle 100%
full load indefinitely today.

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On Wed, 31 Aug 2005 19:31:38 +0200, Mxsmanic
<mxsmanic@gmail.com> wrote:

>kony writes:
>
>> - Random 100% "loops" are not going to heat up a CPU as
>> much as certain types of processing ...
>
>Which types of processing are those? A CPU cannot be more than 100%
>busy.

yes it can, because "100%" is an arbitrary indicator of what
the CPU is actually doing. Consider that ACPI "idling" can
just as well be described as taking up what approaches 100%
of a CPU's time, it is "busy" idling in that case, not busy
performing operations.


>
>> ... a 100% loop is merely similar to not having ACPI
>> power management running ...
>
>No, it's not. A CPU that is 100% busy in a loop is running at full
>tilt. That's about as busy as a CPU can ever get. The exact power
>consumption depends on the instruction mix, but I don't see any
>particular reason why a game instruction mix would be significantly
>different from any other randomly-chosen instruction mix.

Nope, CPU stress type programs show this difference. You
are presuming that a "100%" busy CPU is actively processing
as much as possible but in fact the core can be mostly idle
and still be "100% busy".


>
>> - Different speeds of CPU and variations in CPU vcore per
>> each motherboard may result in differences in heat
>> production.
>
>Yes, but if the CPUs are operated within spec, even at maximum
>performance, they will stay within normal operating temperatures.
>That is true even if they are used to play games.

yes/no/maybe, it's what the whole subtopic has been about.
If the CPUs are operated in spec, it can be expected a
faster MHz CPU with all other parameters equal, will be
hotter.

>
>> HOWEVER, all these are asides, no matter what the system
>> config or ambient temp, that system must be set up to
>> accomodate these variables- any and every system must be
>> capable of 100% full load indefinitely or it is defective.
>
>I don't know of any Intel or AMD processor that cannot handle 100%
>full load indefinitely today.

System, not CPU. System MUST be set up to accomodate a true
(as near as possible with software available) full load, not
just some stuck loop, continuously.
 
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Mxsmanic wrote:
> kony writes:
>
>
>>- Random 100% "loops" are not going to heat up a CPU as
>>much as certain types of processing ...
>
>
> Which types of processing are those? A CPU cannot be more than 100%
> busy.

Kony is correct. The thing is processors have multiple sections that do
different things and when not in use those sections are not consuming
maximum power.

For example, if the 'loop' is not doing floating point instructions then
the FPU is not being used and, so, not consuming maximum power so even
though the processor may be 100% busy doing 'something' it may be a lower
power 'something' than something else.


>>... a 100% loop is merely similar to not having ACPI
>>power management running ...
>
>
> No, it's not. A CPU that is 100% busy in a loop is running at full
> tilt. That's about as busy as a CPU can ever get. The exact power
> consumption depends on the instruction mix, but I don't see any
> particular reason why a game instruction mix would be significantly
> different from any other randomly-chosen instruction mix.

Gaming is FPU intensive and also memory intensive (more cache and bus
operations that increase power usage in those areas.)

>
>
>>- Different speeds of CPU and variations in CPU vcore per
>>each motherboard may result in differences in heat
>>production.
>
>
> Yes, but if the CPUs are operated within spec, even at maximum
> performance, they will stay within normal operating temperatures.
> That is true even if they are used to play games.
>
>
>>HOWEVER, all these are asides, no matter what the system
>>config or ambient temp, that system must be set up to
>>accomodate these variables- any and every system must be
>>capable of 100% full load indefinitely or it is defective.
>
>
> I don't know of any Intel or AMD processor that cannot handle 100%
> full load indefinitely today.
>
> --
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Conor writes:

> Very good. Now was it running at full speed or had it throttled the CPU
> speed? Do you know how to tell?

It was running at full speed, since I used it for many other things
during the morning with no difference in performance ... and a
throttled CPU already in a loop would have shown a big difference in
visible performance.

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kony writes:

> yes it can, because "100%" is an arbitrary indicator of what
> the CPU is actually doing. Consider that ACPI "idling" can
> just as well be described as taking up what approaches 100%
> of a CPU's time, it is "busy" idling in that case, not busy
> performing operations.

When a computer is not busy, most systems will halt the processor,
period, and in modern processors, a halt brings power consumption to a
very low level.

A loop, in contrast, pushes roughly the same instruction mix (which
may contain tens or hundreds of thousands of instructions) through the
processor over and over. Most processor generate maximum heat when
put under this kind of load, with some slight variations depending on
the instruction mix (but most real-world mixes are fairly random).

My PC is not a laptop and makes no use of power management. If it
gets stuck in a loop, the system will run as fast as it can go until
something takes it out of the loop.

The same type of loop on the old AMD system that I replaced is what
resulted in a meltdown of the processor (at temps in excess of 130° C
at least).

> Nope, CPU stress type programs show this difference. You
> are presuming that a "100%" busy CPU is actively processing
> as much as possible but in fact the core can be mostly idle
> and still be "100% busy".

The loop in which the CPU was running was a game (SimCity4). I don't
think it was mostly idle.

> yes/no/maybe, it's what the whole subtopic has been about.
> If the CPUs are operated in spec, it can be expected a
> faster MHz CPU with all other parameters equal, will be
> hotter.

But it will still be in spec, so that won't matter.

> System, not CPU. System MUST be set up to accomodate a true
> (as near as possible with software available) full load, not
> just some stuck loop, continuously.

The system is not Intel's responsibility. Only the processor is
Intel's problem (unless you buy other components from Intel). The
system as a whole is normally the gamer's responsibility, and if he
doesn't know how to keep the machine cool, naturally it will overheat.

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On Wed, 31 Aug 2005 19:50:13 +0200, Mxsmanic
<mxsmanic@gmail.com> wrote:

>kony writes:
>
>> yes it can, because "100%" is an arbitrary indicator of what
>> the CPU is actually doing. Consider that ACPI "idling" can
>> just as well be described as taking up what approaches 100%
>> of a CPU's time, it is "busy" idling in that case, not busy
>> performing operations.
>
>When a computer is not busy, most systems will halt the processor,
>period, and in modern processors, a halt brings power consumption to a
>very low level.

No, not "period". It is a specific setup option. Most
users will accept defaults, putting their ACPI power
management active and allowing a system idle process at
lowest priority.


>
>A loop, in contrast, pushes roughly the same instruction mix (which
>may contain tens or hundreds of thousands of instructions) through the
>processor over and over.

"May contain".
Test it.
Do stress tests known to maximize CPU temp and compare to
these "loops". A loop actively doing something "could"
approach maximal temps, but the fact that it's looping at
"100%" is most definitely not evidence of maximum thermal
output.

I have done such testing. Anyone not running ACPI power
management, and/or old Athlon boards that disabled it, are
running one of these hypothetical "loops" even when Task
Manager doesn't attribute it to any particular process. It
is quite clear that CPU temps further elevate depending on
the specific work consuming this "100%" time.

>Most processor generate maximum heat when
>put under this kind of load, with some slight variations depending on
>the instruction mix (but most real-world mixes are fairly random).

Absolutely not. None do.


>
>My PC is not a laptop and makes no use of power management. If it
>gets stuck in a loop, the system will run as fast as it can go until
>something takes it out of the loop.

"Fast" and heat generation are not same thing.
A system can be busy 100%, but that doesn't mean the CPU is
operating at maximum IPC potential.


>
>The same type of loop on the old AMD system that I replaced is what
>resulted in a meltdown of the processor (at temps in excess of 130° C
>at least).

No, the meltdown resulted from running a system with a
substandard fan.


>
>> Nope, CPU stress type programs show this difference. You
>> are presuming that a "100%" busy CPU is actively processing
>> as much as possible but in fact the core can be mostly idle
>> and still be "100% busy".
>
>The loop in which the CPU was running was a game (SimCity4). I don't
>think it was mostly idle.

You are arbitrarily defining "loop". Of course any program
that doesn't terminate is a loop, BUT it is very clear some
stress CPU more than others. Test it, this is easily
reproducible.



>
>> yes/no/maybe, it's what the whole subtopic has been about.
>> If the CPUs are operated in spec, it can be expected a
>> faster MHz CPU with all other parameters equal, will be
>> hotter.
>
>But it will still be in spec, so that won't matter.

Well that's the supposed and yet variable assumption being
addressed, it's a bit redundant to try to conclude it based
on the prior erroneous assumption.


>
>> System, not CPU. System MUST be set up to accomodate a true
>> (as near as possible with software available) full load, not
>> just some stuck loop, continuously.
>
>The system is not Intel's responsibility.

Never claimed it was.

>Only the processor is
>Intel's problem (unless you buy other components from Intel). The
>system as a whole is normally the gamer's responsibility, and if he
>doesn't know how to keep the machine cool, naturally it will overheat.

Obvious enough, but knowing is only half the story... then
there's "doing". Some even have no idea what is necessary
but just throw a bunch of fans at the problem- and do end up
with a cool enough system without knowning, albeit a
relatively loud system.
 
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kony writes:

> No, not "period". It is a specific setup option. Most
> users will accept defaults, putting their ACPI power
> management active and allowing a system idle process at
> lowest priority.

Power management is not a default on desktop installations.

> "May contain".
> Test it.
> Do stress tests known to maximize CPU temp and compare to
> these "loops". A loop actively doing something "could"
> approach maximal temps, but the fact that it's looping at
> "100%" is most definitely not evidence of maximum thermal
> output.

I spent some years of my life doing exactly this. If the CPU is
properly cooled (that is, manufacturer's heatsink and fan and case
within spec), it doesn't matter what you put on the machine, it will
not overheat.

> I have done such testing. Anyone not running ACPI power
> management, and/or old Athlon boards that disabled it, are
> running one of these hypothetical "loops" even when Task
> Manager doesn't attribute it to any particular process.

No, this is incorrect. Versions of Windows based on the Windows NT
code base (NT, 2000, XP, 2003, Vista) actually halt the processor when
the system is idle; it is not in a loop. Older versions of Windows in
the Windows 9x family (and their predecessors) did loop the processor
on an "idle" system.

> It is quite clear that CPU temps further elevate depending on
> the specific work consuming this "100%" time.

The differences will not overheat the processor.

> "Fast" and heat generation are not same thing.

They are virtually identical.

> A system can be busy 100%, but that doesn't mean the CPU is
> operating at maximum IPC potential.

See above.

> No, the meltdown resulted from running a system with a
> substandard fan.

Whereas meltdowns on Intel processors result from a design defect in
the processor? No, I don't think so.

> You are arbitrarily defining "loop".

I'm actually defining it much more generically than you are.

> Of course any program
> that doesn't terminate is a loop, BUT it is very clear some
> stress CPU more than others. Test it, this is easily
> reproducible.

What sort of magical loop do you suggest that will somehow overheat a
processor?

> Never claimed it was.

You claimed, IIRC, that Intel processors would overheat with certain
workloads even when running with Intel heatsinks and fans in a
properly ventilated case. That doesn't actually happen. Gamers who
experience problems of this kind are doing something wrong.

> Obvious enough, but knowing is only half the story... then
> there's "doing". Some even have no idea what is necessary
> but just throw a bunch of fans at the problem- and do end up
> with a cool enough system without knowning, albeit a
> relatively loud system.

That's not Intel's problem.

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David Maynard writes:

> Kony is correct. The thing is processors have multiple sections that do
> different things and when not in use those sections are not consuming
> maximum power.
>
> For example, if the 'loop' is not doing floating point instructions then
> the FPU is not being used and, so, not consuming maximum power so even
> though the processor may be 100% busy doing 'something' it may be a lower
> power 'something' than something else.

And Intel has overlooked this in a way that causes the processor to
overheat if you run the wrong program? I find that hard to believe.

> Gaming is FPU intensive and also memory intensive (more cache and bus
> operations that increase power usage in those areas.)

So? The processor and thermal control package are designed to stay
cool no matter what.

Which program causes an Intel processor with Intel fan and heatsink to
melt down in a properly designed case?

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Mxsmanic wrote:
> David Maynard writes:
>
>
>>Kony is correct. The thing is processors have multiple sections that do
>>different things and when not in use those sections are not consuming
>>maximum power.
>>
>>For example, if the 'loop' is not doing floating point instructions then
>>the FPU is not being used and, so, not consuming maximum power so even
>>though the processor may be 100% busy doing 'something' it may be a lower
>>power 'something' than something else.
>
>
> And Intel has overlooked this in a way that causes the processor to
> overheat if you run the wrong program? I find that hard to believe.

Now don't go silly on me. I said no such thing. I simply pointed out that
power consumption depends on what is being executed.


>>Gaming is FPU intensive and also memory intensive (more cache and bus
>>operations that increase power usage in those areas.)
>
>
> So?

So, the power consumption is different than in a "100% processor usage
loop" that doesn't exercise those functions.

> The processor and thermal control package are designed to stay
> cool no matter what.

I never said otherwise.


> Which program causes an Intel processor with Intel fan and heatsink to
> melt down in a properly designed case?

You're arguing about something I never said.

>
> --
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David Maynard writes:

> Now don't go silly on me. I said no such thing. I simply pointed out that
> power consumption depends on what is being executed.

The original claim, though, was that Intel processors overheat when
you play games on them ... as if there were scenarios in which the
processor would overheat despite the Intel heatsink and fan and
in-spec case ventilation.

In fact, there are no such scenarios. If you install the processor as
Intel recommends, it will not overheat, games or no games.

> You're arguing about something I never said.

I know. Read the whole thread.

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In article <0cqbh1hg0qpi4bdk8dp5umibmopt8ma0hs@4ax.com>, Mxsmanic
says...
> Conor writes:
>
> > Very good. Now was it running at full speed or had it throttled the CPU
> > speed? Do you know how to tell?
>
> It was running at full speed,

Very good. By full speed do you mean it was running at 100% CPU usage?
So what actual CPU speed was that 100% usage, the CPU rated speed or
what it had throttled down to?


--
Conor

"You're not married, you haven't got a girlfriend and you've never seen
Star Trek? Good Lord!" - Patrick Stewart, Extras.
 
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In article <plndh1h9j3ajfjj8dfb8n8p9p2eefq156a@4ax.com>, Mxsmanic
says...
> David Maynard writes:
>
> > Now don't go silly on me. I said no such thing. I simply pointed out that
> > power consumption depends on what is being executed.
>
> The original claim, though, was that Intel processors overheat when
> you play games on them ... as if there were scenarios in which the
> processor would overheat despite the Intel heatsink and fan and
> in-spec case ventilation.
>
http://www.tomshardware.com/cpu/20041114/


--
Conor

"You're not married, you haven't got a girlfriend and you've never seen
Star Trek? Good Lord!" - Patrick Stewart, Extras.
 
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On Thu, 01 Sep 2005 12:59:44 +0200, Mxsmanic
<mxsmanic@gmail.com> wrote:

>David Maynard writes:
>
>> Now don't go silly on me. I said no such thing. I simply pointed out that
>> power consumption depends on what is being executed.
>
>The original claim, though, was that Intel processors overheat when
>you play games on them ... as if there were scenarios in which the
>processor would overheat despite the Intel heatsink and fan and
>in-spec case ventilation.

Please link to the post that makes this specific claim that
"Intel processors overheat when you play games...".
 
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On Thu, 1 Sep 2005 13:28:14 +0100, Conor
<conor.turton@gmail.com> wrote:

>In article <plndh1h9j3ajfjj8dfb8n8p9p2eefq156a@4ax.com>, Mxsmanic
>says...
>> David Maynard writes:
>>
>> > Now don't go silly on me. I said no such thing. I simply pointed out that
>> > power consumption depends on what is being executed.
>>
>> The original claim, though, was that Intel processors overheat when
>> you play games on them ... as if there were scenarios in which the
>> processor would overheat despite the Intel heatsink and fan and
>> in-spec case ventilation.
>>
>http://www.tomshardware.com/cpu/20041114/


That link is evidence of one thing for certain- the
installer didn't install the heatsink grease properly or
their idea of "typical" grease is a bit off. Many older
greases are too thick for a P4. On any high-heat core with
a heat spreader, proper grease application is crucial for
keeping the heatsink closer to the core. Too many will just
spread a layer over the entire spreader and expect it to
magically disappear I suppose, without even bothering to
check on whether that heat spreader or sink is perfectly
flat. Even if it were perfectly flat, the idea of a "paper
thin layer" so often used, means in the middle of the
spreader. There is not but a few degrees difference,
roughly 3, between decent compound and silver oxide when
applied properly. When they apply it too thick, the
differences in conductivity of the grease become ever-more
significant.

Even so, I agree that the heat of the newer P4 models is a
real concern and if a user is casually buying on Intel's
name alone they might need to think again about that, and
think even more about system cooling. It is not impossible
or difficult to cool a P4, but there cannot be mistakes made
either.
 
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Mxsmanic wrote:
> David Maynard writes:
>
>
>>Now don't go silly on me. I said no such thing. I simply pointed out that
>>power consumption depends on what is being executed.
>
>
> The original claim, though,

Doesn't matter what the 'original claim' was. My statement was in response
to YOUR claim about an arbitrary "100% CPU loop."



> was that Intel processors overheat when
> you play games on them ... as if there were scenarios in which the
> processor would overheat despite the Intel heatsink and fan and
> in-spec case ventilation.
>
> In fact, there are no such scenarios. If you install the processor as
> Intel recommends, it will not overheat, games or no games.

Which has nothing to do with your argument about "100% CPU" loops.


>>You're arguing about something I never said.
>
>
> I know. Read the whole thread.

I did read the whole thread but the fact remains that what I say is what I
say and what someone else says is their problem.

>
> --
> Transpose mxsmanic and gmail to reach me by e-mail.
 
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Conor wrote:

> In article <plndh1h9j3ajfjj8dfb8n8p9p2eefq156a@4ax.com>, Mxsmanic
> says...
>
>>David Maynard writes:
>>
>>
>>>Now don't go silly on me. I said no such thing. I simply pointed out that
>>>power consumption depends on what is being executed.
>>
>>The original claim, though, was that Intel processors overheat when
>>you play games on them ... as if there were scenarios in which the
>>processor would overheat despite the Intel heatsink and fan and
>>in-spec case ventilation.
>>
>
> http://www.tomshardware.com/cpu/20041114/
>
>

That article is misleading. Go to the conclusions page

http://www.tomshardware.com/cpu/20041114/p4_560-07.html

where, after all the 'confusion', they say

"Using the virgin Intel boxed cooler, the processor will certainly run
within its specified parameters even under high workload."


In other words, precisely what we've been telling you. It doesn't throttle
when properly installed with proper ventilation.

That Tom's Hardware wishes just any old junk you slap on or around it would
perform just as well is another matter.
 
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kony writes:

> You would have to actively take steps to disable it.

I didn't have to take any steps to disable it that I can remember.
The power-down and spin-down options were set to "never." The monitor
was set to something (I don't recall what), but I set it differently.
Hibernation was disabled, also. That's what I remember. It has been
a while since I installed XP.

> Actually, it IS a loop.

It's not a 100% processor-busy loop. The processor is 99.999% idle.

> It is an idle priority process
> which issues the command. If you killed that, or raised
> it's priority and ran something else with lower priority,
> you then have effectively disabled the HLT cooling.

Whenever the system has no process awaiting dispatch, it halts. On a
typical system the processor is halted most of the time, even when
someone is actively using it.

> I never wrote "it will overheat".

Someone did, and that's the assertion that I invalidated.

> No, another poster did. Reread the thread.

That's what I was responding to.

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Conor writes:

> http://www.tomshardware.com/cpu/20041114/

This article points out several times that the standard boxed Intel
3.6 GHz processor with the included heatsink, fan, and thermal
compound does indeed remain within specifications and does _not_
throttle, irrespective of workload. In particular, in the Conclusion,
we see

"Using the virgin Intel boxed cooler, the processor will certainly run
within its specified parameters even under high workload. However,
dismounting the cooler forces the user to clean the processor and the
cooler surface in order to deploy a fresh thermal compound - which is
exactly where problems begin."

In other words, use the processor as Intel intended it to be used, and
you'll never have a problem. Start messing around with it, and all
bets are off.

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kony writes:

> Please link to the post that makes this specific claim that
> "Intel processors overheat when you play games...".

In <MPG.1d7cc65d65f039e298a974@news.individual.net> from Conor we see:

"However it has been proven in the P4 that if you run an app that has
a high CPU utilisation such as some 3D games, the CPU will throttle
itself when it gets hot and bring the system to a crawl."

Sorry, but that's not the case ... if you're using a standard Intel
processor and thermal control assembly in a case that meets Intel
specs.

If you start playing around with the hardware yourself, any problems
with overheating are yours, not Intel's.

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Conor writes:

> Very good. By full speed do you mean it was running at 100% CPU usage?

Slightly beyond 100%, because of hyperthreading.

> So what actual CPU speed was that 100% usage, the CPU rated speed or
> what it had throttled down to?

Full speed, since there was no indication of diminished performance.
The processor temperature was only 55-58° C, well below the
temperature at which throttling would occur. I've never seen it above
60° C, and it only gets that high for very brief periods (until the
fan speeds up).

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