WW II Online- fighter aircraft

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Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Does anyone have a basic breakdown on the performance of the current flyable
aircraft in WWII online, especially fighters?

I find it rather amazing that basic information of all the equipment in the
game is not available except for little tidbits from reviews.

Which aircraft have the best combat records in-game? Which are most popular
on each side? Which are the best at "turn and burn", which are the best for
"boom and zoom". Which are best ground attack, which are hardest to fly...
etc.

Specifically, I'd like to know anything anyone can say about the performance
of the following in the game:

Dewoitine D.520
Hurricane
Spit I / V / IX
P-38F
Hawk 75
Hawk 81
P-39

Me 109 E / F / G2 / G6
Fw 190A
Me 110

....and any other fighter types which are now in the game

Thanks to anyone who can help!
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Bob,

check out http://www.tarrif.net - not that this is official but it has
quite a lot of information on vehicles (including planes) in
wwiionline.

Cheers
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

thanks, thats a nice start... anybody got anything else? I'd appreciate any
info especially on what players are preferrably using and what they like
best...

DB



"NilsCA" <nils.meier@gmail.com> wrote in message
news:1106712534.422574.264070@z14g2000cwz.googlegroups.com...
> Bob,
>
> check out http://www.tarrif.net - not that this is official but it has
> quite a lot of information on vehicles (including planes) in
> wwiionline.
>
> Cheers
>
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Hey Drifter

I wasn't aware that you can't read the forums without an account - the
value of the discussions in there are of mixed value though. A lot of
bitching and whining as you can imagine (would be good to open that up
though).

For statistics on units you can checkout the "global stats" at

http://csr.wwiionline.com/scripts/services/index.jsp

I believe there is a new official product release planned "beyond
blitzkrieg" but I don't know about the timeline.

imho it's an intruiging game-concept that is fun if your computer can
handle it. People seem to tend to get in and burn out, take a break and
come back since it offers something that no other game offers (the
virtual war aspect). A lot of units with a lot of different
characteristics instead of red-vs-blue makes for a lot of heated player
discussions. YMMV

The flying part of IL2 vs. wwiionline has been discussed at length -
it's a love/hate thing apparently. Lots of folks seem to fly both
though.

Dunno where you can get more info. Maybe have a look at the HQ forums

http://www.alliedhq.wwiionline.com/forum/index.php
http://www.axishq.wwiionline.com/forum/index.php

Regards
Nils
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

I have to agree. WWII online is disappointing, especially the flight
sim portion. I rose to the rank of Major in the French air force
flying Hurri's and Hawks. I remember complaining to the rats about the
109 flight model, saying its performance was not in line with all that
I have read about the early models. I even performed flight tests that
measured climb, dive and turn rates and submitted my data along with
published reports on the real 109e. I was told I didn't know what I
was talking about and that the flight models in their game was the
most realistic of any simulation. Three wings eh.....lol.

Allan
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

"Allan Parent" <allanp@nospamforme123.charter.net> wrote in message
news:v7aov0to11ompq3u6jfr8rf8qsrstfpdn7@4ax.com...
> I have to agree. WWII online is disappointing, especially the flight
> sim portion. I rose to the rank of Major in the French air force
> flying Hurri's and Hawks. I remember complaining to the rats about the
> 109 flight model, saying its performance was not in line with all that
> I have read about the early models. I even performed flight tests that
> measured climb, dive and turn rates and submitted my data along with
> published reports on the real 109e. I was told I didn't know what I
> was talking about and that the flight models in their game was the
> most realistic of any simulation. Three wings eh.....lol.
>
> Allan

What specifically did you find to be the problem with the 109e flight model?
Have you tried the 109F in the newest update?

DB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:
> Does anyone have a basic breakdown on the performance of the current flyable
> aircraft in WWII online, especially fighters?

Well, the simulation part is pretty good, some say better than IL2, some
say equal, some say worese. You CAN download it and play offline by
yourself to see if it's any good.

>
> Which aircraft have the best combat records in-game? Which are most popular
> on each side? Which are the best at "turn and burn", which are the best for
> "boom and zoom". Which are best ground attack, which are hardest to fly...
> etc.

The planes are based on the real life stats. Hurricanes are slow but
turn well. Spitfires are easy. 109's need to Boom and Zoom. 110's are pigs.

>
> Specifically, I'd like to know anything anyone can say about the performance
> of the following in the game:
>
> Dewoitine D.520
> Hurricane
> Spit I / V / IX
> P-38F
> Hawk 75
> Hawk 81
> P-39
>
> Me 109 E / F / G2 / G6
> Fw 190A
> Me 110

The 109 only has the E and F versions. The Hurrincane is the I and ID
versions. The 110 has the C/D version.

Performance wise...read about the real life versions and you'll find the
performance stats. Hint: The Hurricane is slower than a 109, has 8
..303's and can outturn the 109.

Can't really say much else. If you're flown any other WW2 sim, ever, you
already should know enough.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

"Tristrim Murnane" <comstar@optusnet.com.au> wrote in message
news:41fb7c36$0$2672$afc38c87@news.optusnet.com.au...
> Drifter Bob wrote:
> > Does anyone have a basic breakdown on the performance of the current
flyable
> > aircraft in WWII online, especially fighters?
>
> Well, the simulation part is pretty good, some say better than IL2, some
> say equal, some say worese. You CAN download it and play offline by
> yourself to see if it's any good.

You can!!?? I thought you had to sign up with them & all first before you
could download. Where do you download for offline play? Does offline pay
have a mode with NPC enemies so you can try out combat?

DB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

On Sat, 29 Jan 2005 20:37:00 -0600, "Drifter Bob" <nobody@nowhere.com>
wrote:

>
>"Allan Parent" <allanp@nospamforme123.charter.net> wrote in message
>news:v7aov0to11ompq3u6jfr8rf8qsrstfpdn7@4ax.com...
>> I have to agree. WWII online is disappointing, especially the flight
>> sim portion. I rose to the rank of Major in the French air force
>> flying Hurri's and Hawks. I remember complaining to the rats about the
>> 109 flight model, saying its performance was not in line with all that
>> I have read about the early models. I even performed flight tests that
>> measured climb, dive and turn rates and submitted my data along with
>> published reports on the real 109e. I was told I didn't know what I
>> was talking about and that the flight models in their game was the
>> most realistic of any simulation. Three wings eh.....lol.
>>
>> Allan
>
>What specifically did you find to be the problem with the 109e flight model?
>Have you tried the 109F in the newest update?
>
>DB
>

IIRC it was the turn rate( overly optimistic), stall speeds( too low)
and energy bleed( not enough drag). The 109 was tricky to fly at low
speeds. I read somewhere that the 109 suffered incredible non-combat
losses due to low speed characteristics. I rose to captain in the
Luftwaffe so I regularly flew both sides and could compare aircraft. I
"retired" from WWII online a year or so ago so I didn't get to fly the
109F. On a side note, why is the 109F included in the Battle of
France?

Allan
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:

> You can!!?? I thought you had to sign up with them & all first before you
> could download. Where do you download for offline play? Does offline pay
> have a mode with NPC enemies so you can try out combat?

Go to www.wwiionline.com. The link at the top that says DOWNLOADS. The
full game is less than 150 meg. Free.

Ofline the only AI is static implacements that shoot at you if you move
in front of them.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical (More info?)

Allan Parent wrote:
>>
>>

> On a side note, why is the 109F included in the Battle of
> France?
>
> Allan


It's not at the beginning. It is introduced as a tier1 aircraft I believe.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

I'm concerned to hear about the sharp turning Me 109 (is that what they mean
by "three wing"?) that sounds like a pretty major flight modeling problem.
Have they fixed this sort of thing at this point?

What is considered the best allied fighter now (1st or 2nd tier) with the
current update?

J
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

On Mon, 31 Jan 2005 12:18:48 -0000, "Angof"
<oan1vgofut@btinternet.com> wrote:

>Allan Parent wrote:
>>>
>>>
>
>> On a side note, why is the 109F included in the Battle of
>> France?
>>
>> Allan
>
>
>It's not at the beginning. It is introduced as a tier1 aircraft I believe.

So how does the tier system work?
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Allan Parent wrote:
> On Mon, 31 Jan 2005 12:18:48 -0000, "Angof"
> <oan1vgofut@btinternet.com> wrote:
>
>> Allan Parent wrote:
>>>>
>>>>
>>
>>> On a side note, why is the 109F included in the Battle of
>>> France?
>>>
>>> Allan
>>
>>
>> It's not at the beginning. It is introduced as a tier1 aircraft I
>> believe.
>
> So how does the tier system work?


RDP in WWII Online

Fuller explaination here http://www.ogm.wwiionline.com/rdp.pdf

The game design includes a strategic system in which planned and accurate
air/land/sea attacks of key facilities would allow combatants to interdict
their enemy's ability to wage war. With version 1.8 the first step was taken
towards this feature by introducing the RDP spawn lists. These lists get
created using a dependency combat cost formula.

The next introduction of features supporting this gameplay addition are
in-game factories which will power the RDP system outputting the means
necessary for vehicle and equipment choices on spawn lists.

Each country will receive a number of large factories in cities WITHIN their
respective borders at map start. These factories represent a country's RDP
effort and output. While they are "up and running" they compile points
towards an RDP cycle. If left undamaged their combined points output will
complete an RDP cycle within a week or so. However, when factories are
damaged or destroyed, their combined points output is reduced and RDP cycles
can be delayed, and perhaps even stopped if enough effort is applied to a
strategic bombing campaign. Factories only accumulate points toward the RDP
cycle when they are showing their undamaged state which is when they are at
80% or greater health. Visual cues on the damage state of factories will
provide data on its capabilities. At 20% health the factory object will
display its damaged/destroyed state and stop accumulating points towards the
RDP cycle. Factories only accumulate points toward the RDP cycle when they
are showing their undamaged state which is when they are at 80% or greater
health.
Factories stop accumulating points at 20%or lower health but won't begin
accumulating points again until they return to at least 80% health.

You can already see the effect of introducing new vehicles to the spawn
lists. Sometimes a simple vehicle introduction at the right time can have a
vast effect on the front lines. Consider the Hurricane IIC, or PzKpfw IIIH
for example; these vehicles can have a drastic effect on the movement of the
map. With the addition of RDP, a new layer is added to dynamic spawn lists
that allows players to have direct effect on the enemy's ability to bring
new weapons into the battlefield as well as limiting his ability to redefine
his current fighting forces. Effective air power is now critical to success.
You'll depend on bombers and surgical strikes to help win the war and slow
the advance of your enemy.

The completion of an RDP cycle allows for a new spawnlist to be made
available for a country's air, land and sea forces. This spawn list is
"ordered" by the High Command in advance using a dependency and combat cost
formula designed by CRS. This formula allows for the commanders to "spend"
an RDP allowance on manipulating existing spawn lists (Army/Airforce/Navy).
The production allowance is static (for now), and gives the commanders the
ability to custom-build the spawn lists. The completion of an RDP cycle
powered by factory outputs triggers the spending of the points and issues
the new lists to the game server. So, while a commander's choices may give a
country spawn lists that have real impact on it's chances to win the
war,protecting the factories and allowing them to complete the RDP cycle, is
the only way to see that the new lists are made available in-game.

Research and Development. results in the introduction of vehicles/equipment
into service not previously available on a country's spawn list - OR-
reduces the per unit cost of vehicles/weapons already on the spawn list
Production. results in manipulating the numbers of specific vehicles/weapons
available on a current spawn list

The Costs of R&D Individual vehicle/weapon combat costs are based on
mobility, firepower, speed, survivability and other attributes. There are
also a set of rules that regulate new vehicle introductions, phase outs, and
production increases and decrements. These are the tools used to fashion new
spawn lists by leveraging the RDP allowance. A commander may choose to add
new vehicles, phase out or increase production of existing vehicles, all by
adjusting production (spawn) levels.

At the end of each cycle the R&D goal will be listed such as new
vehicle/weapon introduction as well as changes to vehicle/weapon production
numbers. You will also get interim reports as each cycle is underway which
will provide partial intelligence as to the choices made by each side of the
conflict that will go into effect at the end of the current RDP cycle. The
RDP system is designed to allow even more player planning and control over
the conflict as well as introducing a new role for offensive and defensive
air power.

..
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:
> I'm concerned to hear about the sharp turning Me 109 (is that what
> they mean by "three wing"?) that sounds like a pretty major flight
> modeling problem. Have they fixed this sort of thing at this point?
>
> What is considered the best allied fighter now (1st or 2nd tier) with
> the current update?
>
> J


The problem with the 109 was fixed long ago. As I said I'm not an expert on
the aircraft but the best Allied fighter at campaign start ( Tier 0 ) is the
Spitfire mk I. the latest ( tier 3 ) are the Lockheed 322-15 and the
Spitfire mk IX-c. You probably know better than me which is the superior of
those two.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

> The problem with the 109 was fixed long ago. As I said I'm not an expert
on
> the aircraft but the best Allied fighter at campaign start ( Tier 0 ) is
the
> Spitfire mk I. the latest ( tier 3 ) are the Lockheed 322-15 and the
> Spitfire mk IX-c. You probably know better than me which is the superior
of
> those two.

Interesting. How about tier 1 and tier 2 if you dont mind my asking..?

DB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

"Tristrim Murnane" <comstar@optusnet.com.au> wrote in message
news:41fc8505$0$29133$afc38c87@news.optusnet.com.au...
> Drifter Bob wrote:
>
> > You can!!?? I thought you had to sign up with them & all first before
you
> > could download. Where do you download for offline play? Does offline
pay
> > have a mode with NPC enemies so you can try out combat?
>
> Go to www.wwiionline.com. The link at the top that says DOWNLOADS. The
> full game is less than 150 meg. Free.
>
> Ofline the only AI is static implacements that shoot at you if you move
> in front of them.

Well, I downloaded it and tried it out. Graphics are a little antiquated
but that isn't a problem if the game is good. I could not however figure
out the flight controls. Where are the rudder controls? Are there any
keyboard rudder controls at all or do you have to have rudder pedals or a
rudder-switch joystick? The controls and keyboard mapping screens did not
seem to offer any clues that I could decifer.

The throttle on my joystick seemed to have no effect on the engine. Also,
the controls on the aircraft dashboard were all but unreadable.

Mixture control seems to be an incprenshible combination of what I gather
are supposed to be joystick and keyboard controls (the letter m is mentioned
but that brings up a totally unrelated response)

I looked at the tutorial and nothing is mentioned about the throttle or the
rudders...

Can anyone help me get an aircraft off the ground?

DB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:
> "Tristrim Murnane" <comstar@optusnet.com.au> wrote in message
> news:41fc8505$0$29133$afc38c87@news.optusnet.com.au...
>
>>Drifter Bob wrote:
>>
>>
>>>You can!!?? I thought you had to sign up with them & all first before
>
> you
>
>>>could download. Where do you download for offline play? Does offline
>
> pay
>
>>>have a mode with NPC enemies so you can try out combat?
>>
>>Go to www.wwiionline.com. The link at the top that says DOWNLOADS. The
>>full game is less than 150 meg. Free.
>>
>>Ofline the only AI is static implacements that shoot at you if you move
>>in front of them.
>
>
> Well, I downloaded it and tried it out. Graphics are a little antiquated
> but that isn't a problem if the game is good. I could not however figure
> out the flight controls. Where are the rudder controls? Are there any
> keyboard rudder controls at all or do you have to have rudder pedals or a
> rudder-switch joystick? The controls and keyboard mapping screens did not
> seem to offer any clues that I could decifer.
>
> The throttle on my joystick seemed to have no effect on the engine. Also,
> the controls on the aircraft dashboard were all but unreadable.
>
> Mixture control seems to be an incprenshible combination of what I gather
> are supposed to be joystick and keyboard controls (the letter m is mentioned
> but that brings up a totally unrelated response)
>
> I looked at the tutorial and nothing is mentioned about the throttle or the
> rudders...
>
> Can anyone help me get an aircraft off the ground?
>
> DB

That control setup screen has probably turned off thousands of people
from bothering with this game for more than 20 minutes... it is
seriously that bad.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

> Well, I downloaded it and tried it out. Graphics are a little antiquated
> but that isn't a problem if the game is good. I could not however figure
> out the flight controls. Where are the rudder controls? Are there any
> keyboard rudder controls at all or do you have to have rudder pedals or a
> rudder-switch joystick? The controls and keyboard mapping screens did not
> seem to offer any clues that I could decifer.
>

If you wish to create keyboard maps for the rudder, take a look at how
the flaps work in the keymapper, and create a similar system for the rudder.

> The throttle on my joystick seemed to have no effect on the engine. Also,
> the controls on the aircraft dashboard were all but unreadable.
>

This is because all joysticks don't name their throttle axis in the same
way. Find the Throttle in the Flight (or was it Air?) / ALL portion, and
doubleclick on the axis. Then move your sticks throttle forward and
backward. Once the listing changes, push save all and exit. Then it
should work.

> Mixture control seems to be an incprenshible combination of what I gather
> are supposed to be joystick and keyboard controls (the letter m is mentioned
> but that brings up a totally unrelated response)
>

Mixture control is actually a feature that has never been finished due
to the initial cutbacks at CRS due to the premature launch. Ignore it
for the time being - the only thing you should worry about with the
engine is the RPM settings.

> Can anyone help me get an aircraft off the ground?

Don't forget to lock your tailwheel if you don't have rudder
pedals/twisty stick.
--
--
"Mortal danger is an effective antidote for fixed ideas."
- General Erwin Rommel
--
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Is there any way to try out the game online?
Yes, the graphic isn't modern but I think the game, or the idea, has its
potential.

regards
ROB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:
> "Tristrim Murnane" <comstar@optusnet.com.au> wrote in message
> news:41fc8505$0$29133$afc38c87@news.optusnet.com.au...
>> Drifter Bob wrote:
>>
>>> You can!!?? I thought you had to sign up with them & all first
>>> before you could download. Where do you download for offline play?
>>> Does offline pay have a mode with NPC enemies so you can try out
>>> combat?
>>
>> Go to www.wwiionline.com. The link at the top that says DOWNLOADS.
>> The full game is less than 150 meg. Free.
>>
>> Ofline the only AI is static implacements that shoot at you if you
>> move in front of them.
>
> Well, I downloaded it and tried it out. Graphics are a little
> antiquated but that isn't a problem if the game is good. I could not
> however figure out the flight controls. Where are the rudder
> controls? Are there any keyboard rudder controls at all or do you
> have to have rudder pedals or a rudder-switch joystick? The controls
> and keyboard mapping screens did not seem to offer any clues that I
> could decifer.
>
> The throttle on my joystick seemed to have no effect on the engine.
> Also, the controls on the aircraft dashboard were all but unreadable.
>
> Mixture control seems to be an incprenshible combination of what I
> gather are supposed to be joystick and keyboard controls (the letter
> m is mentioned but that brings up a totally unrelated response)
>
> I looked at the tutorial and nothing is mentioned about the throttle
> or the rudders...
>
> Can anyone help me get an aircraft off the ground?
>
> DB

The rudder is mapped to the twist stick on my set up. Go here to find all
information about keymapper including downloadable CMFL files if required.

http://www.4n4rchy.com/spoon/



Here is a full keymapper tutorial
http://www.ogm.wwiionline.com/Keymapper.pdf
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

U¿ytkownik "Angof" <oan1vgofut@btinternet.com> napisa³ w wiadomo¶ci
news:36bu1fF4vsji9U1@individual.net...
> ROB wrote:
>> Is there any way to try out the game online?
>> Yes, the graphic isn't modern but I think the game, or the idea, has
>> its potential.
>>
>> regards
>> ROB
>
> Download the game at http://www5.playnet.com/bv/wwiiol/downloads.jsp
>
>

I have the game already installed. I'm after the OFFLINE practice.
Now I want to TRY it ONLINE. For free. Is it possible anyhow?

regards
ROB
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

Drifter Bob wrote:
>> The problem with the 109 was fixed long ago. As I said I'm not an
>> expert on the aircraft but the best Allied fighter at campaign start
>> ( Tier 0 ) is the Spitfire mk I. the latest ( tier 3 ) are the
>> Lockheed 322-15 and the Spitfire mk IX-c. You probably know better
>> than me which is the superior of those two.
>
> Interesting. How about tier 1 and tier 2 if you dont mind my
> asking..?
>
> DB

Sorry I think I got that wrong. There are no tier 3 fighters as yet but
there are three tiers.

Tier 0 : Spitfire MkI, Hurricane MkI, Dewoitine D.520, Hawk 75.

Tier 1 : Spitfire MkV, Hurricane MkII-c, Hawk 81, Bell 14-A.

Tier 2 : Spitfire Mk IX-c, Lockheed 322-15.
 
Archived from groups: comp.sys.ibm.pc.games.flight-sim (More info?)

ROB wrote:
> U¿ytkownik "Angof" <oan1vgofut@btinternet.com> napisa³ w wiadomo¶ci
> news:36bu1fF4vsji9U1@individual.net...
>> ROB wrote:
>>> Is there any way to try out the game online?
>>> Yes, the graphic isn't modern but I think the game, or the idea, has
>>> its potential.
>>>
>>> regards
>>> ROB
>>
>> Download the game at http://www5.playnet.com/bv/wwiiol/downloads.jsp
>>
>>
>
> I have the game already installed. I'm after the OFFLINE practice.
> Now I want to TRY it ONLINE. For free. Is it possible anyhow?
>
> regards
> ROB

There are no free trials running at the moment.