Xbox 360 Version of Fallout 3 Leaked

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
I was using demonoid for my figures for the completed downloads, not ISOhunt.

I don't trust ISOHunts crapshoot of trackers, where as demonoid at least will show you the number of times a torrent has been completed, not just how many seeds or how many times the torrent file was downloaded from the site.

40, 400, 4000 it really doesnt matter, its still a long way off 320,000 downloads for a single torrent.

However, I didnt know it was that easy to mod a 360, I thought it was more like modding a Xbox or PS2, rather than flashing a PSP, thats kind of neat.

Still the number of people who are willing to take that risk are still small, I am always amazed that more people have not flashed their PSP's, however the majority of consumers are too afraid of spending several hundred dollars for a brick to try it.

The end message remains the same, console piracy is no where near as great a threat or as easily accessable as PC piracy.
 
Some people have hosted disc images on different torrents for PS3 games, however there is currently no way to play them. The firmware has yet to be cracked allowing piracy, and even when it is there will still be a lot more difficult than the 360 due to image size, blu-ray discs, and whatever other means of protection Sony has implemented.
 
Ascadia, we must be looking at completely different figures here. First, you're looking at a public torrent site that is not anywhere near the size of some of the others. I also hope you know that there are many underground / locked registration torrent sites out there, one of which is where Fallout 3 leaked from. Additionally, you seem to be looking at seeds as some sort of completed statistic, but it's not at all. Seeds are only the people who are sticking around to share the files after they've finished downloading it. All a torrent needs is one seed, everyone else can pick up the slack to share what's been transferred out.

In terms of the number of seeds, I'd imagine that a lot of people would disconnect right away on a public torrent especially when downloading a high profile game like Fallout 3 in order to not get a complaint filed on them by Bethesda. I'd imagine that Bethesda is logging IPs of people who jump on these public torrents.

On the two public torrents I looked at just now, I saw well over 800 combined seeds total, and around 3000 peers across all Fallout 3 torrents. Also, the torrent site that exclusively leaked Fallout 3 has 100k members, and locked registration. I don't have access to the private sites, but I can imagine that Fallout 3 would be quite popular.

Going even further, you also have to account for things like ftp servers, newsgroups, IRC (the channel I ended up in during my research had 1200 users dedicated to console piracy), and black market transactions in the US and in other countries where physical discs are sold. If I had to make a guess at how many pirated copies of Fallout 3 have already been attained by people out there, I'd say somewhere around 65,000. By the time retail hits, I'd put that number at 125k easy worldwide, and then even more after it's on shelves.

I'm sure some of those pirates will buy it either way, and there are also those that would have never bought it. The grey area though of people who would have but were on the fence will probably lose a lot of desire to buy it at full retail price once they've beaten it a couple of times. I mean, this was an extremely early leak, spoilers are already out there, and most people who downloaded or bought a copy could probably beat it at least once before they could actually buy it on shelves.

With all that said, I think console piracy is pretty big, it has been for awhile, and will only keep growing as time goes on. Also, I don't think PC piracy is as simple as you're making it out to be. The average Joe might know how to download an MP3, but not how to jump through all the hoops that pirated pc games make people go through. Cracks, image utilities, anti-blacklist utilities, etc.

I've discussed this at length with EA in the past year as they've been the victim of several high profile pc and console leaks, and at times I've had to help them hunt the leaks down. It's my honest opinion that those very same PC pirates that developers currently love to hate are the ones who will follow the transition of games to the consoles. The only thing I can see working for consoles is disc based authentication, where the launcher would have to be pulled down the hard drive via a network connection and match the disc's print or serial number encoded during the manufacturing process. Then it would have to check in with a master server on each load, verifying the game. That'd be a tough nut to crack, but it'd also be very inconvenient for the legit customer.

Honestly, the war on pirates is like the war on drugs. I cannot see us reaching day in our lifetime where pirates have been eradicated, just like there will not be an eradication of pot smokers. Each instance involves a criminal act, but it's just not feasible to believe that the chunk of the general public that take part in those activities are just going to wake up one day and stop what they're doing. I mean, how many people have you known in your life that have made a copy of a tape, cd, vhs tape, dvd, or even downloaded a song at least once? What, six or seven out of ten? Now, how many do it actively? Pirates believe that piracy is a victimless crime, just like potheads do. Enough people out there engage in piracy where a very large chunk of the population would have to be punished, or pardoned for what they had done in the past.

Anyways, I can say that I take pride in my collection, and I'd never be happy with a bunch of burned discs or mp3s. I like having physical retail representations of music, games, movies, etc. that I enjoy, or at least thought I would. I have always loved having my game boxes and the manuals or other goodies they come with, and I have closets full of storage boxes and rubbermaid bins which contain all the games I've ever owned. A lot of other people simply don't care about that stuff though, they just want to save money, try before they buy, or simply just want to have the biggest collection of games, movies, or albums ever recorded in history.
 
Yea, I can only imagine how popular this is on BC.

I'd believe that there are way more PC "games" being copied then console. I'm not sure how many are what you guys would call games. This figure probably also includes such gems as bigfish games, (a new "game" every DAY?) as well as cracked copies of BeJeweled, etc. In terms of real games, its probably more towards consoles. It has to be, they don't release games on PC anymore.

I think this is important to realize for the developers. They keep saying they can't release it on the PC, because it will just get pirated. Well, guess what? The same is as true in the console world as it is for PC.

and there are also those that would have never bought it. The grey area though of people who would have but were on the fence will probably lose a lot of desire to buy it at full retail price once they've beaten it a couple of times.

So is piracy the result of bad games being released? If games had good replay value, or an online multiplier worth playing, you might see more sales of games. Look at TF2. Online ONLY. Yet its a great games. As much as some people hate it, the steam model might be the best thing for PC. Trust me, as long as you buy the game, there are few issues. (and I'll be buying TF games until I die!)
 
I think multiplayer is a huge early incentive for people to purchase a game. Single player only takes you so far, multiplayer usually provides the most potential to extend longevity. The fact is, cd-key authorization systems work as long as they're managed. I personally had to deal with pirates that were trying to get online with pirated copies of Command and Conquer 3, and they just couldn't get past the key check to jump online. No key, no multiplayer.

I'll put it this way, if a pirate knows that there's a community out there enjoying a solid multiplayer experience, they're going to be much more likely to spend their money. You love Team Fortress 2 you said, so put yourself in a pirate's shoes. Let's say TF2 had a small single player campaign and the robust multiplayer modes that you love. If you had downloaded it, and kept hearing all these great things about multiplayer, you'd be much more likely to fork out the cash even if you avoid buying games at all costs. This would especially be true if you had a small taste of it prior via bot matches or a multiplayer beta test.
 
@ryanlord

No, I am not confusing number of Seeds, with total downloads.

Many "registration required" torrent sites, provide the confirmed number of times a torrent has been completed by its members. You do not need to be registered with the site in order to view this information as it is used as a form of promotion for the site in that "Look at all our member who have already completed the download, you could be one too!" type of way.

I am surprised that someone of your influence in the war on Piracy would not be privy to such basic information, such as torrent sites keeping statistics on their users.
 


Maybe console games are now on everyones torrent hit list because there are not many pc releases and people are sick of waiting for the better gaming experience on the pc...

I personally couldnt give a monkeys uncle for the Xbox version let alone the PS3 version...

Im gonna buy the PC version as this is where this title should stay..

Just hope its not another shat port over from console to pc which seems to have happend to some titles of late...

We as pc users must fight for bringing out machine to the forefront again...


Maybe pc people should buy some hardware this year and make a stand to game companies on which machine is best..



 
Ascadia - I realize that some sites keep statistics such as total number of downloads, GB transferred up / down, ratio, seed duration, etc. but you were referencing a very low end and quirky public site like Demonoid and basing your research off of that. You even implied that there were going to be more employees of Gamestop who'd steal physical copies than people who downloaded Fallout 3. That is extremely inaccurate.
 
They offered me a manager position about eight years ago but I did not take it at the time due to a better offer elsewhere. So, no. :)

Even if you suggest that managers or a store employees typically smuggle discs home, it's still not going to compare to the number of downloads.
 
remember with torrents, target file downloads don't count 100% completed games

when I had my friend make one of his hard drives into a iso file, then send it to me via bit torrent , it said the file was downloaded over 40 times (over 30GB downloaded over 40 times within 2 weeks on a private password protected tracker, when hell freezes over )

target file downloads are counted when ever the user reconnects to finish the download or when ever they recheck the file and reconnect.

I dual boot 4 copies of windows and my torrent list is shared between all 4 (while all 4 partitions are hidden from each other via partition magic, i have a main partition thats visible to all and that holds all files that are not installed (music and many other files)

when ever I boot into another os, the torrent client reconnects to the tracker, and it rechecks the file and verifies everything and it counts as a target file download

torrent files have poor tracking abilities, they cant tell if each target file download was the entire download or not, they count when ever a user connects and starts downloading, even if they just download 1KB

look at torrent sites that have torrents that has everyone complaining that there stuck on 80% (funny to watch)

depending on the site you may see something like 4000 target file downloads but no one ever finished

also 99.99999% of all games on torrent sites are fake

game developers said that oh this many people pirated the game with out checking if the files are real or not

 
i downloaded the torrent but when i unzipped the rar file it said parishiltonhawtsex.avi.exe. and when i tried to open it,my computer shut off and wont turn back on... what gives?
 


I dunno. Maybe you should pay for games instead of pirating them. Probably safer for your computer. Just a thought....
 
You know what I don’t like about games like this, every time there is a good 360 game released I end up buying it and playing it to death and roughly about 3 to 4 days later my 360 ends up becoming an overprice paperweight that I have to RMA again. Apparently according to Microsoft tech support if my 360 blows one more time I will get a brand new one instead of a refurb unit 😀

So between Fable 2 and Fallout 3 I should be looking at a new console baby!!!

Just to clear things up as well, console pirating has not been anything new to this generation. It’s actually been huge for about 2 years now, I know as I work for a company that distributions blank DVD’s and double layer DVD’s (the disc the 360 needs to run) have been selling by the million-plus per month for the last 18 months I would say.

You need only look on torrent sites and see on simultaneous platform released games that 360 downloads always outweigh the PC downloads by a factor of almost 200%, and that was an observation from Bioshock when it was first released god knows how many months ago.

Now this brings me to the Play Station 3, could it be fact that one of the reasons for the lack of console sales compared to the Xbox 360 are for the main part because of two reasons? One of those reasons might be because the Play Station 3 is unhackable and there for of no appeal to anyone that wants to pirate games. Also could the 360 sales not also be bolstered for the same reason I keep having to return my console?

You think about it, to a pirate that’s saving thousands by not having to pay a penny buying the games is it not prudent for him to just simply buy another £125 360 once the one he has breaks? For the reason that once it is flashed you will not be able to attain an RMA on your unit. Now think of the fact that potentially there is millions of people out there with hacked consoles and on average they will have one break in 2 years does this not mean that 360 sales could indeed be boosted by millions of consoles per year?

So how can we trust console sales figures from Microsoft, they could potentially be out by tens of millions.
 
Status
Not open for further replies.

TRENDING THREADS