Archived from groups: rec.games.roguelike.adom (
More info?)
On Tue, 15 Feb 2005 22:55:55 -0500, Andy Williams
<invalid@invalid.invalid> wrote:
>frobnoid wrote:
>
>> >>>Spoily.
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>
>> Perhaps HMV should also be mentioned, as its not specific to Terinyo, and
>> there are farmers right in HMV for the slaughtering...
>
>I considered mentioning the HMV in my original reply. I am not sure
>if killing a non-hostile there results in the whole town becoming
>hostile - I'm pretty sure it doesn't.
It doesn't.
>
>> However, anyone doing the Gaab-Baay quests or changing alignment to get
>> Pick Pockets/training will almost certainly already be aware there are
>> penalty for killing villagers, its a very common concept in fantasy games.
>
>Yes, the main reason I'm reluctant to incorporate it. It would
>involve significant work if implemented for all cases where this can
>occur, while being pretty obvious to most players.
>--
>Andy Williams
>ADOM Guidebook: http://www.andywlms.com/adom/
>Mirror: http://users.rcn.com/andy.williams/adom/
Point taken. The only reason I suggested the addition was because I
did kill someone in the village somehow and got totally stuck. No
alarm went off and I don't recall being asked "Are I was sure?" by the
game. Even if I had have been asked ADOM is the first game of this
type I've played so I didn't know until very recently that there'd be
a penalty. Maybe a note of Terinyo in particular could be made in the
FAQ?
Cheers,
Jo.