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Yet Another Unexpected Event With Fatal Consequences

So, I am the one who locked the doors to the shops in Minetown. With
my own key.

So, I have returned and am unlocking a door.

"Hey, thief, stop picking that lock!"

Can't be right, I think, after all I'm not *picking the lock* but
using a *key*. So I continue.

You are hit by a spear -more-

Whaddya know, the Watch Captain follows one up the stairs! And why is
my large dog just standing around, well, dogging it? Whew, killed the
Watch Captain. "You murderer!" Uh oh, that can't be good.

darcy19john-Tou killed by a Watchman, while helpless (how was I
helpless? I was praying ... first time that has not worked when I am
devoutly aligned).

--

JPD


SGFN
 
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Kevin Wayne wrote:
> Boudewijn Waijers wrote:
>
> > You were, however, using a skeleton key, not the real key to the
lock
> > (there are only skeleton keys to be found in NetHack).
>
> Leaving the obvious question:
> What are all those shopkeepers doing with skeleton keys to their own
shops?
> :)

Historical answer: A very long time ago (hack rather than
nethack?) many types of locks and keys existed. Skeleton
keys (now called master keys) could open all types of
lock. So until you found a key that could open more than
one type of lock it was useful to collect one key of each
type. This variety did not add anything to game play, so
eventually it was removed from the game.
 
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john_p_darcy@yahoo.com.au (JPD) wrote:
>darcy19john-Tou killed by a Watchman, while helpless (how was I
>helpless? I was praying ... first time that has not worked when I am
>devoutly aligned).

The lawful and neutral gods do not look kindly upon murderers. This
manifests by you losing two points of luck and your intrinsic telepathy;
if your luck is negative when you pray, your god will not only not aid
you, but will also paralyse you for the duration of your prayer.
--
Martin Read - my opinions are my own. share them if you wish.
My roguelike games page (including my BSD-licenced roguelike) can be found at:
http://www.chiark.greenend.org.uk/~mpread/roguelikes.html
NP: Judas Priest - "Wheels of Fire"
 
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john_p_darcy@yahoo.com.au (JPD) writes:

> Yet Another Unexpected Event With Fatal Consequences
>
> So, I am the one who locked the doors to the shops in Minetown. With
> my own key.
>
> So, I have returned and am unlocking a door.
>
> "Hey, thief, stop picking that lock!"
>
> Can't be right, I think, after all I'm not *picking the lock* but
> using a *key*. So I continue.

Using a skeleton key (the only kind of key that exists in Nethack)
counts as picking the lock. You may have got away with it in the past
because unlocking a door with a key usually takes only one turn so the
watchmen may not notice you.

> You are hit by a spear -more-
>
> Whaddya know, the Watch Captain follows one up the stairs! And why is
> my large dog just standing around, well, dogging it?

Either because it's not yet tough enough to cope with a watch captain,
or because it's badly injured.

> Whew, killed the
> Watch Captain. "You murderer!" Uh oh, that can't be good.

You'll have lost telepathy and two points of luck, which explains the
following:

> darcy19john-Tou killed by a Watchman, while helpless (how was I
> helpless? I was praying ... first time that has not worked when I am
> devoutly aligned).

AFAIK, when you're unlucky gods never answer prayers in a helpful
manner.
Eva.

--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm1001@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
 
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Martin Read wrote:
> john_p_darcy@yahoo.com.au (JPD) wrote:

> if your luck is negative when you pray, your god [...] will also
> paralyse you for the duration of your prayer.

If your luck is positive, you will also be paralysed for the duration of
the prayer. Which is, of course, of no importance, since monsters won't
attack you in this case.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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JPD wrote:

> Yet Another Unexpected Event With Fatal Consequences

Unexpected? Hmm... Let's see.

> "Hey, thief, stop picking that lock!"
> Can't be right, I think, after all I'm not *picking the lock* but
> using a *key*.

OK. This can be unexpected. You were, however, using a skeleton key, not
the real key to the lock (there are only skeleton keys to be found in
NetHack).

> So I continue.
> You are hit by a spear -more-

Now this *isn't* unexpected. You got a *clear* warning, whatever you
thought should be correct.

> darcy19john-Tou killed by a Watchman, while helpless (how was I
> helpless? I was praying ... first time that has not worked when I am
> devoutly aligned).

Others have already commented on this.

Which leaves me only to say that I made a similar mistake in my current
samurai game on nethack.alt.org: I thought I was out of sight of the
watch, and kicked in the last locked door. I wasn't out of sight, and
was attacked by first a watchman, then the watch captain. I was forced
to kill them (you cannot pay them off, can you?) since I wasn't carrying
any gold in the first place.

I believe my luck was at +10 when this happened, and I still remember a
floating eye one level up in the mines, so I'll first have a look
whether there are any other watchmen running around somewhere, then find
that floating eye and hope it leaves a corpse, then go sacrifice a bunch
of creatures to restore my luck. There are white unicorns around
somewhere, I think, but I haven't identified some real gems yet.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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In article <d0mnrg$598$1@news1.zwoll1.ov.home.nl>, Boudewijn Waijers wrote:
> JPD wrote:

>> "Hey, thief, stop picking that lock!"
>> Can't be right, I think, after all I'm not *picking the lock* but
>> using a *key*.

> OK. This can be unexpected. You were, however, using a skeleton key, not
> the real key to the lock (there are only skeleton keys to be found in
> NetHack).

I've always thought that skeleton key was a normal key with a skull motif
(like this: http://www.geocities.com/mystrysslyn/Skulls/skelkey.gif)...

So if this isn't the case, what does it look like? English to Finnish
dictionary translates 'skeleton key' to 'tiirikka' which is a lock pick
(a/two piece(s) of wire jiggled inside the lock).


--
Panu
"You haven't really been anywhere until you've got back home",
Twoflower in "The Light Fantastic"
 
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Panu Lahtinen wrote:

> I've always thought that skeleton key was a normal key with a skull motif
> (like this: http://www.geocities.com/mystrysslyn/Skulls/skelkey.gif)...
>
> So if this isn't the case, what does it look like? English to Finnish
> dictionary translates 'skeleton key' to 'tiirikka' which is a lock pick
> (a/two piece(s) of wire jiggled inside the lock).

It is a key simulator designed to fit a variety of locks, just the
'skeleton' of a key:
http://www.multipick-service.com/en/tools/leverpicks_en.htm


Lars
 
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On 3/9/05 6:48 AM, Boudewijn Waijers wrote:
> You were, however, using a skeleton key, not the real key to the lock
> (there are only skeleton keys to be found in NetHack).

Leaving the obvious question:

What are all those shopkeepers doing with skeleton keys to their own shops?

:)


--
Kevin Wayne

"I came to Casablanca for the waters."
"Waters? What waters? We're in the desert?"
"I was misinformed."
 
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In article <422EF2F7.2030805@physik.uni-freiburg.de>, Lars Kecke wrote:
> Panu Lahtinen wrote:

[skeleton key]

> It is a key simulator designed to fit a variety of locks, just the
> 'skeleton' of a key:
> http://www.multipick-service.com/en/tools/leverpicks_en.htm

Ah, should've realised that meaning of the word 'skeleton'..

Thanks!

--
Panu
"You haven't really been anywhere until you've got back home",
Twoflower in "The Light Fantastic"
 
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Panu Lahtinen wrote:

> I've always thought that skeleton key was a normal key with a skull
> motif (like this:
> http://www.geocities.com/mystrysslyn/Skulls/skelkey.gif)...

> So if this isn't the case, what does it look like?

I don't know what it looks like, but a skeleton key is a key that fits
all (or many) locks.

Housekeepers and concierges often have a key that fits the lock of all
inhabitants of an appartment building, while the individual keys of the
people living there fit only their own appartment. This way, the
housekeeper may open the doors without having to keep a key for every
single apartment.

The same goes for, for example, hotel rooms. The cleaning lady has a
skeleton key so she may enter all rooms easily.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Kevin Wayne wrote:

> What are all those shopkeepers doing with skeleton keys to their own
> shops?

Obviously, they have them to be able to enter eachother's shops as well,
so they can go and help eachother in case they're attacked.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote in news:d0n429
$kso$1@news6.zwoll1.ov.home.nl:

> Kevin Wayne wrote:
>
>> What are all those shopkeepers doing with skeleton keys to their own
>> shops?
>
> Obviously, they have them to be able to enter eachother's shops as well,
> so they can go and help eachother in case they're attacked.
>

Although they never do help each other when I attack them.
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> was moved to say:

>was attacked by first a watchman, then the watch captain. I was forced
>to kill them (you cannot pay them off, can you?) since I wasn't carrying
>any gold in the first place.

I was carrying gold. "There doesn't seem to be anybody here to
receive your payment". What I did not try was #chatting to the Watch
Captain ... perhaps someone can comment on the likely consequences of
that?

--

JPD


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Jacobs wrote:
> "Boudewijn Waijers" wrote:
>> Kevin Wayne wrote:

>>> What are all those shopkeepers doing with skeleton keys to their own
>>> shops?

>> Obviously, they have them to be able to enter eachother's shops as
>> well, so they can go and help eachother in case they're attacked.

> Although they never do help each other when I attack them.

Hey, it's the thought that counts!

You didn't think they would really risk their lives? And who would guard
their own merchandise while they were out?

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Doug Freyburger wrote:

> Historical answer: A very long time ago (hack rather than
> nethack?) many types of locks and keys existed. Skeleton
> keys (now called master keys) could open all types of
> lock. So until you found a key that could open more than
> one type of lock it was useful to collect one key of each
> type. This variety did not add anything to game play, so
> eventually it was removed from the game.

This remains the most interesting removed features from Nethack that I
can think of. I agree however, as the game stands, that having
multiple key and lock types doesn't add to the game, because a locked
door is at most a minor inconvience, and skeleton keys aren't exactly
rare anyway.

Hmmmm... maybe if one were to introduce "treasure rooms" to the game,
which would have ordinarily-indestructable and unpickable doors? Then
special keys could be made a rare item. It'd add much to treasure
inflatation though....

- John "Is sick, please forgive him for inane chatter" H.
 
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Panu Lahtinen <pnuu@iki.fi> writes:

> So if this isn't the case, what does it look like? English to Finnish
> dictionary translates 'skeleton key' to 'tiirikka' which is a lock pick

In that case your dictionary is wrong.
The correct Finnish translation would be "yleisavain".

--
Jukka Lahtinen
 
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In article <yrj3bv3eksb.fsf@despammed.com>, Jukka Lahtinen wrote:
> Panu Lahtinen <pnuu@iki.fi> writes:

>> So if this isn't the case, what does it look like? English to Finnish
>> dictionary translates 'skeleton key' to 'tiirikka' which is a lock pick

> In that case your dictionary is wrong.
> The correct Finnish translation would be "yleisavain".

Yeah, that's better translation :)

I've been using http://mot.kielikone.fi/ from school and work and it
usually gives better translations...

--
Panu
"You haven't really been anywhere until you've got back home",
Twoflower in "The Light Fantastic"
 
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JPD wrote:

> I was carrying gold. "There doesn't seem to be anybody here to
> receive your payment". What I did not try was #chatting to the Watch
> Captain ... perhaps someone can comment on the likely consequences of
> that?

I tested in wizmode by breaking a shop door in minetown. I tried
#chatting ("Surrender!"), (p)aying and (t)hrowing money ("That's not
enough, coward!") at the watch captain, but it did nothing (except
taking my gold when throwing). But when I went near the shopkeeper and
tried to (p)ay:

"Pemboeang is after your hide, not your money!
You try to appease the angry Pemboeang by giving him 1000 gold
pieces.--More--
Pemboang looks angry as ever."

I tried it again, and it said "Pemboang calms down. Suddenly, the shop
door reappears!". The minetown watch stopped chasing me after that.