6800GS vs X800GTO (AGP versions): The final word

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TurdBurglar

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Is the X1800GTO supposed to unlock to 16 pipelines? I haven't seen much literature on it yet. If it doesn't, it appears to be in the same class as the X800GTO and 6800GS in PCI-express.
 

bobbydamm

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X1800GT....uh-O
*GULP*
Th.....th......
thats....the.......ssssseventy-six hunnerd killer ttthhat there isss.........

(RAID!!) :arrow:
 

GeneticWeapon

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Jan 13, 2003
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:roll: postcount

You bastard! You're just trying to stay ahead of me. :p
I honestly never know what my postcount is here, I just find it funny to write "postcount" every now and then to piss off my buddy Mad Mod Mike(aka ass-hat).

He cant ever retort one of my snide remark post's without bringing up my postcount, and I swear on the love of all things that postcount means nothing to me here.
 

weichieh007

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If you are not going to try and mod it, my vote goes to the X800GTO. To bad you couldn't have grabbed that X800XL though...much better for similar price.

Thanks!
Another question: How much improvement will I get upgrading from ATI9600pro 256mb to X800GTO 256mb?
 

shabodah

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Geez! People really exaggerate stuff. Believe it or not, there are now video cards with 64bit memory buses that out perform old gen 256bit memory bus cards (case in point ati 9600 vs. nvidia 7300gs). The x1600 ati cards are only 128bit and are not bad at all, and the 7600gt by nvidia will destory anything in it's price range. So, don't discount the card just because of the memory bus. Yeah, these cards would be even better with a 256bit memory bus, and if you want to take it further, ATI's new workstation card is 512bit memory bus with 1GB GDDR3. The 6800GS and x800gto2 are good because of their potential, not their stock speeds. AGP is basically dead, but if you really want to delay upgrading, consider the texture sizes newer games are likely to use. 256MB's of memory will because a texture issue most likely before the framerates of these cards is too poor. The x1600 in AGP is available with 512MB of memory for a decent price, and is an excellent card for 1024X768 res in HL2 or other ATI optimized games. But if you play much OpenGL (DOOM 3/Quake, etc) it might not be a good choice.
 

darth_farter

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though the GTO is a decent card, my problem with it is that it's shadermodel 2.0B, not SM3.0 like the nvidia 6&7 series and the ATI X1 series (which also have HDR+FSAA!!)

basically that's why the gto is a "crippled" card imo and between those two the 6800GS gets my vote (though I'd say go pci-e and get a X1900 gen card, best of all generations)


I'd say 6800gs.
 

rmthompson

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though the GTO is a decent card, my problem with it is that it's shadermodel 2.0B, not SM3.0 like the nvidia 6&7 series and the ATI X1 series (which also have HDR+FSAA!!)

basically that's why the gto is a "crippled" card imo and between those two the 6800GS gets my vote (though I'd say go pci-e and get a X1900 gen card, best of all generations)


I'd say 6800gs.

While the 6800GS has Shader Model 3.0, it is too weak to utilize it in any fashion. If the settings of any game with Shader Model 3 were set at high, the 6800GS wouldn't handle it effectivly anyway. It's a useless bulletpoint.
 

cleeve

Illustrious
Geez! People really exaggerate stuff. Believe it or not, there are now video cards with 64bit memory buses that out perform old gen 256bit memory bus cards (case in point ati 9600 vs. nvidia 7300gs).

The 9600's have a 128-bit bus, not a 256-bit bus. ATI's only 256-bit cards are 9700's, 9800's, X800s, X1800s, and X1900s.

I believe some 9800SEs had a 128-bit bus.

And I don't think the 64-bit 7x00 cards will really give it to a 128-bit 9600... do you have any benchmarks to support that?
 

shabodah

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You're right. I had a 9600 and a 9700 pro at the same time. My mistake, but the benchmarks between the 9700 and 7300GS with still prove my point.
 

cleeve

Illustrious
That might explain it. the 7300 might get 'bungholiomarks' for being SM 3.0 compliant in 3dMark05, but in real life the 9700 PRO would kick it's ass I think.

I still have my old 9700 PRO on my secondary machine, it's a pretty decent card to this day.
 

GeneticWeapon

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While the 6800GS has Shader Model 3.0, it is too weak to utilize it in any fashion.
Do you even know what SM3.0 is?....I'm betting you dont. HDR is the only function that the 6800GS might struggle with, but it is still useable in games like Fart Cry.

If the settings of any game with Shader Model 3 were set at high, the 6800GS wouldn't handle it effectivly anyway. It's a useless bulletpoint.

For fuccks sakes dude, try playing any PS3.0 game with your GTO on "high" settings, and your card will piss all over itself :roll:

At least the 6800GS has the ability, the card you have doesnt even meet the criterium of what we're talking about. :roll:
 

shabodah

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Ok, I'm not having luck finding the article right now, I'm sure you're laughing at that, oh well. Anywho. I have used both graphics cards in a multitude of setups. In OpenGL the 7300GS smokes the 9700, in ATI optimized games, the 9700 smokes the 7300GS. So, in reality, you if for some reason you were looking at these two cards (doesn't seem likely this day in age) and couldn't decide, I'd recommend letting the game decide. The article I read with the benchmarks was discussing the fact that current tech with a 64bit memory bus had finally caught (and beat in some cases) 3 generation old tech with a 256bit memory bus. I think all the budget cards these days are underated. As much as I don't want to live with only 4 pipelines, playing City of Heroes, Stormreach, Morrowind, World of Warcraft, Doom3, etc, etc, is still plenty fun with then. Ehhem, at 1024X768...... without eye candy.
 

cleeve

Illustrious
Shabodah my man, I am taking no pleasure whatsoever in you having trouble finding the benches. I'm not out to get you or anything, just genuinely curious.

I was under the impression that the 9700 PRO was at least 1 and a half times better than any 64-bit card out there, and I would be very interested to see otherwise. I'll do some looking too, it's interesting to me, I haven't had the opportunity to play with the 7300 GS like you have.

I hear it's as good as the 128-bit 6200's so I'd really like to know where it stands in relation to the 9700 PRO.
I can't get my hands on every card, benches aren't perfect but they're all you have unless you've got every card in the world at your disposal.
 

shabodah

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The 6200 really can't hold a candle to even the 7300gs. People put way too much emphasis on memory controllers. Just got done explaining the whole 754/939 bit to someone else, but as GPU's are concerned, it doesn't seem like having more than 64bit per 4 pixel pipelines is worth it. For example, the 7300gs is 64/4, 7600 is 128/12, 7900 is 256/24, but the ATI cards like the 1900xt 256/16 seem more efficient than the Nvidia one's. As dual channel yields little gains on a single core, it becomes more and more necessary with multi-core. I would imagine we'll be seeing quad channel memory controllers with quad core chips and that seems to be a huge issue for AMD and Intel to sort out properly. Anywho, back on subject, I build a lot of BUDGET computers, so I have worked with lots of things under $150. Despite this post, I wouldn't recommend a 7300GS till they hit the $50 pricepoint. It is basically 1/3 of a 7600gs when it comes down to it at more than half the price. Having gamed with all sorts of these budget/old cards, I would recommend people use ATI for HL2, regardless, untill you are in the 7600GS/GT range. Anywho, if you lived near by I'd let you borrow the 7300 and mess with it. I've played lots of games on low/medium at 1024/768 and not really had any issues with it. Newegg's got lots more reviews for people interested. Benches are hard to find because no one seems to care about the card (probably cause it's not up to price/performance.) PS- Mazda makes the best shifter/shift linkages!