Maybe you didn't understand my question. I see nothing repetitive about it. SPECVIEWPERF (http://www.spec.org/) is a suite of benchmarks originally designed to measure graphical workstations performance. They test only raw OpenGL performance in applications like 3ds Max, Maya, Solidworks, Pro/E etc. They do not test gaming performance or pixel shaders performance. The tests try to capture raw vertex performance.
Due to the fact OpenGL drivers are "optimized" for workstation class cards, the Specviewperf scores are much higher when running on these very expensive professional cards, even of older generation, versus the current top of the line gaming ones. I was expecting a silver bullet here.
Due to the fact that Geforce 8800 has some sort of unified architecture that can let applications use more vertex pipelines at a time, I was wondering if this can improve the raw vertex power, even with non-optimized, workstaton class drivers, giving us a chance to buy previous generation workstation class performance at half the price. I have the Specviewperf for the 7900, 7950 and they are dismal...I am expecting something much better from 8800 or ATI R600 when it comes out, due to unified architecture. But, I guess I have to wait, because the reviews outhere gear towards gaming performance, although Specviewperf tests are really easy to run, just download them and run them like 3dMark06.
Peace,
Lav