Ad Verbum -- Ending?

G

Guest

Guest
Archived from groups: rec.games.int-fiction (More info?)

I've been playing Nick Montfort's "Ad Verbum" and have gotten to
a point where I seem to have nothing more to do, but the game
isn't finished. I have 90 points out of 100, and I've gotten
15 items into the Dumpster: the toy dinosaur; the robot puppy;
the verbosifier; the wooden weapon; the evil effigy; the earthen
ewer; the nifty nappy; the stainless steel stapler; the lovely loveseat;
the dust jacket; the abecedarian book; the wee writ; the copybook;
the manual; and the battery. I've also dealt with the pig and the
pile of feed. The house seems to be empty, and I can't seem to
do anything to the palindromic man who wanders about. What am I missing?

--
David Goldfarb <*>|"Feeling smug about one's opinions is the very
goldfarb@ocf.berkeley.edu | lifeblood of the Net."
goldfarb@csua.berkeley.edu | -- Dawn Friedman
 
Archived from groups: rec.games.int-fiction (More info?)

goldfarb@OCF.Berkeley.EDU (David Goldfarb) writes:

[Ad Verbum spoilers]


> I've been playing Nick Montfort's "Ad Verbum" and have gotten to
> a point where I seem to have nothing more to do, but the game
> isn't finished. I have 90 points out of 100, and I've gotten
> 15 items into the Dumpster: the toy dinosaur; the robot puppy;
> the verbosifier; the wooden weapon; the evil effigy; the earthen
> ewer; the nifty nappy; the stainless steel stapler; the lovely loveseat;
> the dust jacket; the abecedarian book; the wee writ; the copybook;
> the manual; and the battery. I've also dealt with the pig and the
> pile of feed. The house seems to be empty, and I can't seem to
> do anything to the palindromic man who wanders about. What am I missing?

The numbers scrawled on the floor of the Initial Lobby are the numbers
of objects that need to be retrieved from each room. You've missed one.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "And woe betide the olivador whose olive is revoltosa." :
: -- Michael Flanders, "At the Drop of Another Hat" :
 
Archived from groups: rec.games.int-fiction (More info?)

In article <86pt3p1lzn.fsf@strackenz.spod-central.org>,
Dylan O'Donnell <psmith@spod-central.org> wrote:
>The numbers scrawled on the floor of the Initial Lobby are the numbers
>of objects that need to be retrieved from each room. You've missed one.

So I had. Thanks.

Now, how do I get that last point? Just curious.

(I did find the spoiler on how to get the one point available in
"So Far" but I never have gotten around to actually trying it.)

--
David Goldfarb <*>| "Oh no, foolish Jed, you have let out
goldfarb@ocf.berkeley.edu | the verbal gerbils!"
goldfarb@csua.berkeley.edu | -- _Sandman_ #11
 
Archived from groups: rec.games.int-fiction (More info?)

goldfarb@OCF.Berkeley.EDU (David Goldfarb) writes:

> Now, how do I get that last point? Just curious.

You'll have to try one of those things that some people try in every
game just to see how the game reacts; it's not "hello sailor", although
I found the response to that particularly funny.

--
Esa Peuha
student of mathematics at the University of Helsinki
http://www.helsinki.fi/~peuha/
 
Archived from groups: rec.games.int-fiction (More info?)

http://www.ardice.com/Games/Video_Games/Adventure/Text_Adventures/Ad_Verbum/