Archived from groups: rec.games.frp.dnd (More info?)
Three 9th level evil PC's have to pay a debt to a warlord. They have been chartered
with breaking a siege at a keep south of Whitewall (in occupied once-was-Almor).
I fear it will become a 'go there, kill the bad guys, leave' scenerio. While it is
only designed as a 'side-trek' for them, I'd like it to be more interesting than
that. But I'm unsure of how to make it more interesting.
A bit of info that the PC's are aware of.
THE SIEGE FORCE: The 'Rolling Thunder' Battalion
· 1 x Half-Orc Captain, Warrior-Mage. Captain Ghroll (9th/9th)
· 1 x Half-Ogre Warrior-Priest, 1st lieutenant Grugg (7th/7th)
· 3 Evil Elves - Special Opps. Warriors, 2nd lieutenants Zliver, Slyth and Llox
· 2 Trolls (shock troops) and 2 half-orc handlers.
· 1 Hill Giant.(rock lobber)
· 320 Troops - Hobgoblins. Think Japanese imperial troops, lawful and organised
warriors.
The Rolling Thunder Battalion is a rogue group from Duke Szeffrin's army. They're
not supposed to be there, really, but Szeffrin (and his hierarchy) have other
concerns are aren't worried about a small battalion doing something it isn't supposed
to be doing, but not really causing any harm either.
The chap who hired the party will clear existing debts if the PC's manage to break
the siege. In his opinion, the best way to do this is to eliminate the Captain, the
lieutenant and the 3 elves. Without leadership, the battalion will likely leave the
keep and return to the main army. The PC's accepted, and at this point intend to
travel to the keep (1 day away) and kill the leaders.
I have provided no real info on the keep save it's name (sunshine keep, pelorian
followers). The keep only has a skeleton group to defend it, thus time is of some
import.
The PC's are 8/8th (Duellist/Rogue), 9th Rogue (Assassin) and 9th (Priest).
Any ideas how to spice this up?
TIA
Tim
Three 9th level evil PC's have to pay a debt to a warlord. They have been chartered
with breaking a siege at a keep south of Whitewall (in occupied once-was-Almor).
I fear it will become a 'go there, kill the bad guys, leave' scenerio. While it is
only designed as a 'side-trek' for them, I'd like it to be more interesting than
that. But I'm unsure of how to make it more interesting.
A bit of info that the PC's are aware of.
THE SIEGE FORCE: The 'Rolling Thunder' Battalion
· 1 x Half-Orc Captain, Warrior-Mage. Captain Ghroll (9th/9th)
· 1 x Half-Ogre Warrior-Priest, 1st lieutenant Grugg (7th/7th)
· 3 Evil Elves - Special Opps. Warriors, 2nd lieutenants Zliver, Slyth and Llox
· 2 Trolls (shock troops) and 2 half-orc handlers.
· 1 Hill Giant.(rock lobber)
· 320 Troops - Hobgoblins. Think Japanese imperial troops, lawful and organised
warriors.
The Rolling Thunder Battalion is a rogue group from Duke Szeffrin's army. They're
not supposed to be there, really, but Szeffrin (and his hierarchy) have other
concerns are aren't worried about a small battalion doing something it isn't supposed
to be doing, but not really causing any harm either.
The chap who hired the party will clear existing debts if the PC's manage to break
the siege. In his opinion, the best way to do this is to eliminate the Captain, the
lieutenant and the 3 elves. Without leadership, the battalion will likely leave the
keep and return to the main army. The PC's accepted, and at this point intend to
travel to the keep (1 day away) and kill the leaders.
I have provided no real info on the keep save it's name (sunshine keep, pelorian
followers). The keep only has a skeleton group to defend it, thus time is of some
import.
The PC's are 8/8th (Duellist/Rogue), 9th Rogue (Assassin) and 9th (Priest).
Any ideas how to spice this up?
TIA
Tim