so far i've found the following info on the consoles.
both consoles have 8
core cpus. based on jaguar cores. strongly rumored to have been arranged in 2 modules, each containing 4 cores (with individual L2 cache). now the vague parts about the cpu: nothing further about the configurations. i assumed that the cpus are connected through a customized u.n.b. (possibly a 'crossbar'(i dunno what that is)), before the memory controllers.i assumed that the cpus couldn't have individual memory controllers for each module since it could give rise to, may be.. syncing issues or lockups/downs. there are conflicting info on the process node used, from 40nm to 28nm, by glofo and/or tsmc. clockrate being mentioned varies from 1.6-2.0 ghz. afaik, 40nm's 1.6 ghz is slower than 28nm's 1.6 ghz (assuming linear clockrate improvement with nodes).
xbone will run 3 oses, one host os and two virtualized ones, i assume. how much resource would that arrangement consume? according to my newb math, 1-3 cpu cores and around 2-4 gb ram(especially the windows part
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). i dunno about ps4's.
i read that developers often use the weaker console as the lowest common denominator. will they use xbone as baseline for console performance, or ps4, this time? imo ps4 is a console gamer's console. it can be turned into a home entertainment device through software but xbone(r)'s weaker hardware cannot be brought up to ps4's raw performance level.
if, by any chance ms decided to use xbone(r)'s one cpu module for os and maintenance and other one for gaming, will the developers be programming for 4-6 cpu cores in the future? i dunno if ms put in additional chip to run the OSes and give the whole cpu for games.