-Fran- :
Ok, hold on a second with Ubisoft's discussion. I'll play devil's advocate for a minute here.
I won't delve into how it was coded (cause I don't know/care), but will take the "facts" laid here in the thread about AC:U as truth.
Why are we blaming Ubisoft for "using more than 15K calls" using DirectX? Isn't that what "next gen" is all about? Game devs (and publishers) put games that make our current gen hardware crawl. So, on one hand we see Ubisoft putting AC:U out (dumb bugs aside), pushing the performance of PCs out there to the limit and we're complaining about it? Isn't that what we call a "double standard"? The game looks better in consoles and in PCs as well, isn't it? Is it a noticeable difference? From what I've read, yes.
Ok, that's it. I still hate Ubicrap, so we're clear, haha.
Now, on the other side, why blame AMD when nVidia is also having issues with it? Since the consoles use AMD hardware, but the PC version of AC:U is a Gameworks/TWIMTBP sponsored title, it's not really unexpected a difference in performance for day 1. I'm not calling dumb conspiracy theories, but plain old business tactics at work here. AMD needs to put forward a driver update to catch up and that's about it.
Now, for the dumb conspiracy theory: Code it like crap for PC, golden for Console (well, less crappy in Ubisoft's case, haha) and people will turn into consoles again since a PC upgrade is way more than a Console's sticker price.
Cheers!
I won't delve into how it was coded (cause I don't know/care), but will take the "facts" laid here in the thread about AC:U as truth.
Why are we blaming Ubisoft for "using more than 15K calls" using DirectX? Isn't that what "next gen" is all about? Game devs (and publishers) put games that make our current gen hardware crawl. So, on one hand we see Ubisoft putting AC:U out (dumb bugs aside), pushing the performance of PCs out there to the limit and we're complaining about it? Isn't that what we call a "double standard"? The game looks better in consoles and in PCs as well, isn't it? Is it a noticeable difference? From what I've read, yes.
Ok, that's it. I still hate Ubicrap, so we're clear, haha.
Now, on the other side, why blame AMD when nVidia is also having issues with it? Since the consoles use AMD hardware, but the PC version of AC:U is a Gameworks/TWIMTBP sponsored title, it's not really unexpected a difference in performance for day 1. I'm not calling dumb conspiracy theories, but plain old business tactics at work here. AMD needs to put forward a driver update to catch up and that's about it.
Now, for the dumb conspiracy theory: Code it like crap for PC, golden for Console (well, less crappy in Ubisoft's case, haha) and people will turn into consoles again since a PC upgrade is way more than a Console's sticker price.
Cheers!
Ubisoft makes a game that requires about 3x more draw calls than DX11 can handle. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs pooping all over the place. Then they ignore that Mantle could solve (or at least alleviate) their draw call problems and launch a public campaign against AMD hardware, ignoring that the same problems happen on Nvidia hardware as well:
Strangely, a community manager on Ubisoft's forums has singled out AMD CPU and GPU configurations as causing graphics performance issues, even as users of Nvidia graphics cards have experienced plenty of their own problems. PCWorld's Hayden Dingman (who is currently working on his Assassin's Creed: Unity review) is using an Nvidia GTX 760 GPU, and has seen his computer go into a hard lock 10 times over the last two days, among other issues. The entire launch is a mess on PCs and consoles alike, and likely won't be fixed for some time, so calling out AMD in particular doesn't make much sense.
Thus Ubisoft is using a "double standard". Don't you agree?
etayorius :
Ubisoft is and will always be CRAP, they have zero respect for PC and have gone as far to let us all know what they think of PC.
ExtremeTech are up to something, you all may want to read this article which denotes his problem on his Intel/nVidia System:
http://www.extremetech.com/gaming/194123-assassins-creed-unity-for-the-pc-benchmarks-and-analysis-of-its-poor-performance
ExtremeTech are up to something, you all may want to read this article which denotes his problem on his Intel/nVidia System:
http://www.extremetech.com/gaming/194123-assassins-creed-unity-for-the-pc-benchmarks-and-analysis-of-its-poor-performance
People with a Core i7-4930K, 16 GB ram and 2x GTX 980s in SLI is having issues as well.