This doesn't make sense... At all... The whole idea of "eye candy" is not "useful features". It's just... You know... Gimmicks.
Shader effects are light gimmicks. And even the whole OGL API is a full set of "gimmicks". OCL could be treated as a useful thing to have, but that just came around 3 years ago.
Anyway, the idea behind ANY form of eye candy improvement is the precise idea behind GPUs and CPUs: to improve the look and feel of stuff. Oh, and "eye candy" is usually "realistic simulation" in some sense, for games.
So, if it drops your FPS to zero, then that means nVidia and AMD have to work harder for our money in order to improve the "eye candy" in our games. And this is besides the point of "gameplay" in any game. And yes, some "gimmicks" can work towards better gameplay. Shadows for instance, or good physic effects, etc.
Cheers!