AMD Piledriver rumours ... and expert conjecture

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We have had several requests for a sticky on AMD's yet to be released Piledriver architecture ... so here it is.

I want to make a few things clear though.

Post a question relevant to the topic, or information about the topic, or it will be deleted.

Post any negative personal comments about another user ... and they will be deleted.

Post flame baiting comments about the blue, red and green team and they will be deleted.

Enjoy ...
 
Well, H264 is just the matrix or "way to do it", not the actual implementation of the compression.

VP8 and MPEG4 use H264 in their compression algorithms AFAIK, so you can leave the audio stream alone and just squeeze more out of the video stream, hahaha.

Cheers!
 
I don't see the trend for TVs to go above 1080p for a while. Theres no signals for it to use as all HD are currently using 1080p as highest quality while most are 1080i or 720p. The next gen consoles will not be pushing for higher resolutions so there really is no incentive to get higher resolution TVs.

In PCs we might see an upgrade faster since apple is going to be pushing for retina displays and the industry will try to follow. But driving gaming at those resolutions isn't practical to most people so I doubt it will drive most PC gamers to upgrade.

On topic of the thread, Im a bit disappointed about the trinity showings at Computex. Very few options to not get an intel ultrathin laptop as of now.
 
Well, I avoid 3D like the plague. Think about it: What they are doing is taking a 3D image, putting it onto a 2D screen, then faking 3D. Am I the only person who realizes how stupid that is?

Make an actual 3D monitor, and find a way to send the actual 3D image across. Might as well skip rasterization entirely at that point...I see no reason to use "fake 3D".

Remember no such thing as a "3D image", an image by definition is flat and only two dimensional. For a long long time we've been capable of building virtual spaces that are represented in 3 dimensions, I used to mess around with VRML doing this. The problem is expressing that virtual space to the user. Monitors / Screens are flat surfaces, no mater how much magic you do they are only capable of rendering flat images. Any 3D world can thus only be expressed on a 2D screen, and it looks flat, very flat.

I know everyone keeps hearing it but very few actually understand the process that the human brain use's to synthesize a 3D image. You eyeballs can not "see" in 3D, they are just chemical photo-receptors that transmit light patters to the brain. It's the brain that takes the two sets of patterns, one from each eye, and use's that to synthesize what we call vision. When you pick up your morning coffee cup, your not seeing one cup, your actually seeing two completely different pictures and your brain is doing the crunching to make it into one. It's very important to realize this, the eye's are not what "sees" it's the brain that does it.

All "3D" does is express that 3D world as two different images and then send them to the appropriate eyes so that the brain can do what it was naturally designed to it. In a way "3D" is more natural then your bring taking a single 2D image and trying to extract depth information from it. Your brain will always recreate the visual space inside your head, when it only has a single flat image then the information its capable of extracting is very limited.

Now onto the devices themselves. The best way to experience true virtual reality is with a Head Mounted Display (HMD). This looks like a really goofy helmet that puts two high definition screens one to two inch's from your eyeballs and then calibrates the proper horizontal eye spacing from that. Two separate displays running simultaneously that are synched with the appropriate GPU's and creates a much better visual effect then anything else. Now that's expensive, ridiculously expensive, stupidly expensive. The XVR-1200 GPU that I have in my SUN system used to be what was used for that, that cared was $2500 back in 2005~2006 and you needed two of them to drive a single VR station. Typically the suites would cost $40~$50K for the "cheap" versions. Consumers can not afford those suites so various companies have been trying to create "poor man" versions of this for a long time. Nvidia was the one who finally standardized it, though in a proprietary way (which I don't like btw). LCD Shutter glass's are the next best thing to a full on VR suite with a HMD, they rely on switching from one eye to another but only require a single cheap consumer display and relatively cheap active glass's. Theaters can't very well be handing out high quality $100 glass's to every person, not to mention you have to worry about batterys or get some form of power wiring in place. Thus theaters opt to use the cheaper method of passive 3D, polarized glass's and special screens with two projectors. Glass's are cheap and easily maintained but the resolution of the 3D effect is horrible, its 50% of the projected resolution. A 1920x1080 hope setup would be an effective resolution of 1920x520 per eye, absolutely horrible.

I'm willing to bet money that you've never actually gamed on 3D for more then 10~15 min, then put it down and called it a day. Your experience would be limited to that crap they use in Theaters with movies that the 3D effect is either outrageously overdone or thrown on as an afterthought. Don't get me started into "2D->3D conversion" crap. When doing ~anything~ in 3D you need to start with the source material and a clear focus for it to be in 3D, otherwise you'll end up screwing the effect
up. 3D also takes awhile to get used to, and it's not something that can every be fixed without expensive HMDs. It's a rather deep discussion about eyeball separation, short part is it takes longer then 15m for your brain to unlearn 20~30+ years of your natural vision. After a week I found it comfortable to play games.

Problem with most of you gamers is your so used to playing console ports that you don't even realize how bad they were making them. A console port is almost impossible to get to work right with 3D vision, the developers used too many sprites, 2D overlay images and special effect cheats. It looks fine on a 2D display but the moment you try to create the 3D view you see how badly they programmed in the special effects. A game designed from the get go to be played on a 3D display will have all the info required for the 3D Vision drivers to generate the two images. Last night I loaded up Crysis Warhead (never finished it) and when I enabled 3D BAM ugly as sin. Game had FoV issues and shadows / lighting were horrible. Loaded up Crysis 2 and it looked much better. This is why Nvidia has that big list of games and how well they work with "3D", anyone that says 3D Vision Ready was made (or patched) with the intention of being displayed in 3D and avoids the cheats and short cuts that break it.

Anyhow I can go into a huge discussion about the finer points and techniques to get the proper effect. Two points I'll end with are that #1, if you haven't spent a large amount of time doing 3D (and not movies with crap effects) then you can't possibly know what your talking about. And #2 the effect is amazing when pulled off correctly, especially if you mix it with a 3D positional sound system. 3D is not a "fad" and it's not "going away" anytime soon. It's not a marketing gimmick and the people bashing it typically have absolutely no experience with it outside of 15m. It's the natural evolution of virtual reality. From 50K workstations to 1.5K home systems.
 
Well price isn't so big an issue over here. At the CGV 3D IMAX it's about 15,000 KRW, or $13 USD per ticket. Me and the GF are always going out and watching them. My only complain is the theater staff have no idea how to properly clean and maintain those glass's. I'm bringing my own soft cloth and cleaning spray with me now, got REALLY tired of finger smudges on the glass lenses.

Found something I had completely missed about BD. Seems there is a utility that lets you control the P-stats and voltages for the CPU named AMD PSCheck.

http://hwbot.org/forum/showthread.php?t=32513

OCers been using it to push their rig, it lets you control the per-core clock settings, meaning when coupled with processor affinity flag you should be able to push "games" much higher then before. Disable every other core, then down close the last two cores and stick your game on the first two. Clock them up high and your golden. I'd love to see one of the toms peoples try it with the trinity laptops and see what they can get out of it.
 
i think amd has better motherboard chipset and specs. more sata ports, usb 3.0 ports, x16+x16 pcie 2.0 crossfire/sli on 900x and 990fx chipset motherboards, cheap price (thanks zambezi). amd used to have wider cpu selection as advantage, intel is currently even in that area with sb and ivb. apu mobos have amd dual gfx, usb 3.0, more sata 3 (6 gb/s) ports etc. i noticed that atx mobos with amd's chipsets tend to be cheaper.
 
Uhm... I'd give Asus boards a really good quality on both sides...

Take a look at the EVO Intel boards and they're basically the same as the Sabertooths for AMD. Sometimes with even more features for about the same price.

In particular, the Z68 and Z77 EVO Gen3 boards from Asus are neck to neck with the 990FX Sabertooths and Crosshair V MoBos from AMD.

Now, I'm negating the full qualities of the 990FX that are not to be sneezed at, but I'd say, performance wise (for a north-bridge) they're mostly equal.

Here are my 2 examples:

http://www.newegg.com/Product/Product.aspx?Item=N82E16813131736

http://www.newegg.com/Product/Product.aspx?Item=N82E16813131792

Cheers!
 
"AMD Shows Off 11.6-inch Windows 8 Tablet Prototype"
http://www.tomshardware.com/news/Windows-Tablet-Windows-8-Trinity-APU-Compal,15908.html
"MSI's GX60 Gaming Laptop comes equipped with Radeon HD 7970M... and Trinity A10-4600M APU"
http://vr-zone.com/articles/msi-s-gx60-gaming-laptop-comes-equipped-with-radeon-hd-7970m...-and-trinity-a10-4600m-apu/16190.html
"Desktop Trinity reportedly pushed back to October "
http://www.fudzilla.com/home/item/27444-desktop-trinity-reportedly-pushed-back-to-october
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Isn't it
 
Let's see. Trinity is supposedly pushed back to October, which is when I assumed PD would launch and the egg is clearing out their stock of BD.

Who wants to start a rumor about PD launching next week?
 
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