Noob, you have no idea what you are talking about at this point.
The entire point of doing low-res testing is to compare how strong CPU's are in relation to eachother in gaming, without GPU settings affecting the results. THAT IS ALL. Is that REALLY such a hard concept for you to grasp?
obviously since i disagree with you, im clueless.
How many variables affect the results between 640x480 and 1900x1200? How much headroom is there at 640x480? Do you really think cpu/gpu and resolution scaling is linear? How many tests out there provide linear results? How much does memory bandwidth affect resolution scaling? Sure running low resolution puts more stress on the cpu, but it also stresses every other component, including the motherboard itself. So now you have to factor in ALL of the above when testing.
I have done testing, and I can tell you that the system as a whole is more sensitive at low resolution, memory speed/timings, bus speed, overclocking, ect, not just what cpu it is. Do all of those factors come into play at high resolution? not nearly as much.
The only test that should be done is adding gpus to the system to see exactly how much money you need to spend on GPUs to justify moving from one cpu to the next. For high end AMD thats somewhere between 3 and 4 6970/gtx 570 level gpus, depending on the game's coding.
Is there any single gpu close to that point?
Hmm where have we seen that idea before ... ahh here it is with low end system testing
http://www.tomshardware.co.uk/fx-4100-core-i3-2100-gaming-benchmark,review-32384-7.html
Only when paired with a 6950 does the 2100 manage to start to pull away from the 4100 (not 4170)in some of the games .
Sure makes it easier to justify if you only push low res gaming doens't it, then the 2100 looks better all the time. But people don't play with the lowest settings do they?
answer one question: why do you think everyone quit doing low resolution testing in games? NO ONE CARES, well almost no one.