I have been saying this for a while, that BF3 runs fine on the i3 2100, but good luck getting on a 64-player map with it, mostly being ignored. But I have to agree with you, games need to be tested and shown anomalies such as this. Id rather know if I get into a multiplayer game that the game is going to blow chunks when I get in a group of 8-32 people doing different things at the same time.
There is another example I found recently.
http://images.anandtech.com/graphs/graph4955/41703.png
Aside from the game being optomized for the Intel platform, there is the oddidy of the 2600k being faster chip, with HT but being slower. The conclusion was that HT slows it down ... well yes and no.... the game is for lack of words, piss poor programming.
http://www.bit-tech.net/hardware/cpus/2010/08/18/how-many-cpu-cores-does-starcraft-2-use/2
Seems to maximize fps at 3 cores, ok easy enough.
http://images.bit-tech.net/content_...ny-cpu-cores-does-starcraft-2-use/3-cores.jpg
82% cpu usage, not bad, fair split between the other 2 cores.
http://images.bit-tech.net/content_...ny-cpu-cores-does-starcraft-2-use/4-cores.jpg
92% cpu usage ... WTF?! it went up ...
http://images.bit-tech.net/content_...ny-cpu-cores-does-starcraft-2-use/6-cores.jpg
97% cpu usage ..... Piss poor programming
8 threads obvisouly from the hit the 2600k took pushes the game thread over 100% cpu usage. WAY to go bliz, learn to shut the game off at 3 or 4 cores since it strangulates itself when attempting to spread across cores.
What I want to see more of is what techspot is doing with cpu usage charts recently. "CPU bottleneck" may not be an actual cpu bottleneck, Metro 2033 on my system caps at 60% cpu usage on 2 cores when running the built in bench.
Last thing i will add:
You are never testing one cpu against another when using different motherboards, your testing the entire platform. I know I will probably get flamed for this but if the system supports faster memory, use it. don't drop to the lowest supported speed just because the competitor can't make it work. Most of these games are faster because Intel put their PCI-E controller on the chip, and if you recall, game fps went up considerably at the same clock speed.
http://www.anandtech.com/show/2839/7
Until AMD get there, they are using memory speeds to their advantage, but testing is not being done that way.