correct me if im wrong, but dx 10 and 11, if you are processing the exact same information as a dx9 game, as in not trying to push the graphics harder, the dx10 and dx 11 renders it better?
i remember a game a while ago that could get 30 fps on dx10 but could manage 45 on 11, not pushing graphics any harder, jsut more advanced methods to do things were introduced and made the game run better.
i say this FAR to often, but i dont want graphics pushed any further than they already are, because its pointless to do so.
until full world tessellation is possible on a mid range card, and i dont mean the "these bricks now pop out" joke we are currently getting, i mean the whole worlds models are effected by it, from characters, trees, leaves, land, rocks, grass, fences, water, wheels EVERYTHING.
until that point, i don't want games to push graphics, i want them to focus on the mid range cards, not building the games around a high end card or even around a multi gpu solution. i want them to make the games look great on a mid range card, take skyrim as an example, build it for a mid range card, and give the people with high end cards the sliders to increase the lod distance, and density of the foliage.
i do believe this is the best way to make a game, because it would at the very least give 30fps games at high details to mid range, and it would allow the higher end cards to push the game at higher frame rates.
i personally dont like when dx 11 is implemented in a "enhance the graphics" kind of way, because its always half assed. and i am always left wondering why its so bad.
take tessellation as an example. im in the beta for blacklight retribution, and their is one level where tessellation is really used i believe, but its implementation is retarded, it doesn't effect the whole world, i have the game set more or less to max at 1920x1080 windowed with reduced shadow detail, and in dx11 mode i have no slow down, but if i turn tessellation on, in this one level, i thought it would be about a 30-40% hit on speed, im already getting 50-60fps, and i can deal with a game at 30fps, and wanted to see what tessellation did, i don't believe that its attached to everything in the world, tessellation didn't balance the pollies like i thought it would, making things close in higher detail, and further away in lesser, what it did was just added pollied to the brick on the ground, and took a 60fps ish game down to the sub 20, and i believe sub 10 fps range, i didn't have fraps up.
what im saying is that until the implementation of things like tessellation are done right, and can be handled by a mid range card, i dont even want them to bother. till than, give us the dx11 rendering benefits.