[citation][nom]antilycus[/nom]who is ready for the same driver issues that have plague AMD/ATI on the GPU side for almost 2 decades? NVIDIA knows how to opitmize. AMD knows how to duplicate and make bigger, but they dont know how to make drivers. Just run AMD GPU's on a Linux box to find out.[/citation]
You're looking at this wrong. When developers have a console, there is one platform, and one set of hardware to code for. Therefore, each and every game is made to work on the exact same hardware specs, OS, and limitations. On the PC side, there are hundreds of variables that drivers must take in to account and try and make everything compatible. When you also have multiple OS's, different CPU and GPU architectures and frequencies, RAM frequency and quantity, main drive type and speed, and so on, the PC starts getting complicated with everything having to be taken into account. It's also a problem of cause and effect where sometimes a driver update fixes one thing, but then that remedy breaks something else.
Two different platforms, one way less time and effort long-term for developers and driver coders to work with, and the other not so much. Maybe you also missed it, but Nintendo has had Radeons for years, and the Xbox 360 has had it as well, really no issues for GPU problems there because they're consoles. I'm just excited for the x86 architecture - finally the possibility of console games being directly native to PC and all platforms released on the same day.